Player Matchup

Kukulkan
Kukulkan
APG-Lantern
Kukulkan
Level 69
God Stats
2W - 1L
1,497 SR
Queue Stats
2W - 5L
1,237 Elo+
Party 1
Guan Yu
Guan Yu
PhilosophyGuy
Guan Yu
Level 138
God Stats
3W - 5L
1,430 SR
Queue Stats
137W - 157L
1,466 Elo+
Party 1
Jormungandr
Jormungandr
helraiser
Jormungandr
Level 26
God Stats
1W - 1L
1,336 SR
Queue Stats
5W - 4L
1,454 Elo+
Party 1
Team Averages
Level 78
1,421 SR
1,386 Elo+

VS

Team Averages
Level 68
1,419 SR
1,276 Elo+
Izanami
Izanami
Universal_Jay-F
Izanami
Level 37
God Stats
17W - 15L
1,471 SR
Queue Stats
132W - 197L
1,223 Elo+
Party 2
Arachne
Arachne
jrayflowers2002
Arachne
Level 80
God Stats
5W - 7L
1,489 SR
Queue Stats
27W - 42L
1,361 Elo+
Solo
Raijin
Raijin
kendrick_2_fly
Raijin
Level 88
God Stats
4W - 3L
1,296 SR
Queue Stats
133W - 218L
1,244 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
APG-Lantern
Kukulkan
17
7 / 2 / 7
12,306
724
16,316
12,826
4,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
19
9 / 4 / 8
13,595
800
19,083
22,746
18,546
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
helraiser
Jormungandr
12
2 / 1 / 4
10,177
599
6,813
13,880
7,249
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 8 / 2
11,072
651
8,405
12,800
3,877
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 4 / 4
10,686
629
16,008
20,584
8,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
2 / 6 / 2
10,674
628
14,071
18,492
6,959
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
18
Kills
7
7
Deaths
18
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
APG-Lantern
Kukulkan
7
2
7
5.25
W
Guan Yu
9
4
8
3.25
L
3
8
2
0.5
W
Jormungandr
helraiser
Jormungandr
2
1
4
4
L
2
4
4
1
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,212
Damage
38,484
49,452
Taken
51,876
30,144
Mitigated
19,210
14,865
Healing
8,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
APG-Lantern
Kukulkan
16,316
1,273
531
1,991
12,826
4,349
144
4,674
8,152
44,234
0
W
Guan Yu
19,083
3,674
2,468
9,768
22,746
18,546
935
4,331
16,697
84
53,127
L
8,405
7,156
0
238
12,800
3,877
366
4,649
8,151
526
28,959
W
Jormungandr
helraiser
Jormungandr
6,813
782
0
107
13,880
7,249
760
5,938
7,942
26,786
0
L
16,008
8,404
0
5,311
20,584
8,374
0
8,412
12,172
0
38,525
L
14,071
424
0
2,902
18,492
6,959
0
10,578
7,914
47,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,078
Gold Earned
32,432
199
Minions Killed
162
6
Camps Cleared
8
952,937
Distance Traveled
766,560
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
12,306
724
77
5
2
327,199
2
W
Guan Yu
13,595
800
79
5
3
315,943
4
L
Izanami
11,072
651
46
3
2
239,406
0
W
Jormungandr
10,177
599
43
3
1
309,795
0
L
Arachne
10,686
629
45
3
6
280,920
1
L
Raijin
10,674
628
71
4
0
246,234
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role