Player Matchup

Cerberus
Cerberus
CapnSpackJarrow
Cerberus
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Raijin
Raijin
FeastOnThisYeast
Raijin
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 43L
1,566 Elo+
Party 2
Xing Tian
Xing Tian
HeroOFnuLL
Xing Tian
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,307 Elo+
Solo
Freya
Freya
SSBoird
Freya
Level 102
God Stats
2W - 2L
1,618 SR
Queue Stats
63W - 45L
1,556 Elo+
Party 2
Yemoja
Yemoja
Xapan
Yemoja
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,377 Elo+
Solo
Team Averages
Level 54
1,524 SR
1,461 Elo+

VS

Team Averages
Level 70
1,530 SR
1,688 Elo+
Danzaburou
Danzaburou
BigBabyKrill
Danzaburou
Level 127
God Stats
4W - 0L
1,652 SR
Queue Stats
92W - 50L
1,757 Elo+
Party 1
Rama
Rama
I Big Seed I
Rama
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 61L
1,696 Elo+
Party 1
Yemoja
Yemoja
Kienai
Yemoja
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 9L
1,641 Elo+
Solo
Khepri
Khepri
MikeOxSoSmall
Khepri
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
96W - 44L
1,852 Elo+
Party 1
Sobek
Sobek
RiviaWake
Sobek
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
1 / 5 / 10
8,372
761
6,683
19,143
17,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

15
3 / 5 / 5
8,572
779
9,320
11,582
4,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
HeroOFnuLL
Xing Tian
14
3 / 5 / 8
8,384
762
5,633
23,933
17,562
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Freya
SSBoird
Freya
16
6 / 6 / 5
9,611
874
13,779
14,714
6,544
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
Xapan
Yemoja
15
1 / 2 / 7
7,917
720
5,750
9,017
4,529
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BigBabyKrill
Danzaburou
18
11 / 2 / 11
11,114
1,010
26,491
9,642
7,902
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
5 / 2 / 15
9,729
884
17,417
9,420
10,038
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Yemoja
Kienai
Yemoja
15
3 / 3 / 19
9,746
886
6,149
16,403
14,052
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
2 / 2 / 20
9,665
879
8,352
9,266
13,511
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sobek
RiviaWake
Sobek
14
2 / 5 / 15
8,619
784
10,749
15,426
13,429
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
103
14
Kills
23
23
Deaths
14
35
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BigBabyKrill
Danzaburou
11
2
11
8.25
L
Cerberus
1
5
10
1.2
L
3
5
5
1.1
L
Xing Tian
HeroOFnuLL
Xing Tian
3
5
8
1.4
W
5
2
15
6.25
W
Yemoja
Kienai
Yemoja
3
3
19
4.17
W
2
2
20
6
W
Sobek
RiviaWake
Sobek
2
5
15
1.9
L
Freya
SSBoird
Freya
6
6
5
1.42
L
Yemoja
Xapan
Yemoja
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,165
Damage
69,158
78,389
Taken
60,157
51,275
Mitigated
58,932
32,165
Healing
27,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BigBabyKrill
Danzaburou
26,491
14,889
0
1,507
9,642
7,902
1,640
5,331
4,311
0
48,665
L
Cerberus
6,683
539
103
5,313
19,143
17,941
292
6,940
12,203
9,279
0
L
9,320
1,310
1,784
2,225
11,582
4,699
319
3,719
7,863
24,375
0
L
Xing Tian
HeroOFnuLL
Xing Tian
5,633
485
3,512
7,309
23,933
17,562
221
6,879
17,054
9,691
0
W
17,417
12,668
0
2,161
9,420
10,038
1,810
6,898
2,522
0
32,719
W
Yemoja
Kienai
Yemoja
6,149
2,414
10,922
6,384
16,403
14,052
829
11,491
4,912
11,173
0
W
8,352
601
1,601
1,664
9,266
13,511
193
6,351
2,915
16,922
0
W
Sobek
RiviaWake
Sobek
10,749
1,516
0
2,934
15,426
13,429
427
11,094
4,332
19,091
0
L
Freya
SSBoird
Freya
13,779
4,540
1,844
4,409
14,714
6,544
656
4,300
10,414
23,004
0
L
Yemoja
Xapan
Yemoja
5,750
230
3,203
2,463
9,017
4,529
343
3,412
5,605
20,244
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,856
Gold Earned
48,873
102
Minions Killed
111
0
Camps Cleared
0
942,823
Distance Traveled
971,897
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,114
1,010
50
5
0
197,614
0
L
Cerberus
8,372
761
15
1
0
176,256
0
L
Raijin
8,572
779
31
3
0
170,025
0
L
Xing Tian
8,384
762
10
1
0
200,803
3
W
Rama
9,729
884
33
3
0
167,640
1
W
Yemoja
9,746
886
11
1
0
188,125
2
W
Khepri
9,665
879
4
0
0
224,747
1
W
Sobek
8,619
784
13
1
0
193,771
0
L
Freya
9,611
874
15
1
0
182,316
2
L
Yemoja
7,917
720
31
3
0
213,423
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role