Player Matchup

Mercury
Mercury
 
Mercury
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
 
Hou Yi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
TheGrimSmurf
Achilles
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 45L
1,649 Elo+
Party 2
Yemoja
Yemoja
ViridanPrime
Yemoja
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 112L
1,573 Elo+
Party 1
Team Averages
Level 106
1,500 SR
1,544 Elo+

VS

Team Averages
Level 74
1,521 SR
1,565 Elo+
Xing Tian
Xing Tian
JDvelocity
Xing Tian
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,414 Elo+
Party 3
Fenrir
Fenrir
MazokuGaming
Fenrir
Level 146
God Stats
15W - 6L
1,502 SR
Queue Stats
222W - 225L
1,503 Elo+
Solo
Ah Puch
Ah Puch
MrNeptuune
Ah Puch
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 7L
1,770 Elo+
Solo
Cupid
Cupid
nastrodamis
Cupid
Level 103
God Stats
3W - 2L
1,538 SR
Queue Stats
146W - 134L
1,568 Elo+
Party 3
Shiva
Shiva
悲しくて落ち込んでいる
Shiva
Level 46
God Stats
3W - 6L
1,568 SR
Queue Stats
123W - 125L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
18
7 / 0 / 7
10,897
605
11,405
10,459
4,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Hou Yi
 
Hou Yi
17
3 / 1 / 5
9,863
548
7,915
8,705
2,867
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
 
Zhong Kui
14
3 / 4 / 2
9,122
507
9,587
15,732
10,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
TheGrimSmurf
Achilles
18
16 / 3 / 4
11,609
645
19,272
14,399
17,027
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Yemoja
14
0 / 3 / 8
8,665
481
3,461
14,290
12,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
JDvelocity
Xing Tian
14
4 / 5 / 4
9,553
531
7,228
14,960
15,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Fenrir
14
2 / 6 / 3
8,680
482
6,099
16,075
5,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ah Puch
MrNeptuune
Ah Puch
15
2 / 6 / 1
9,276
515
10,810
11,655
4,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
2 / 4 / 1
8,941
497
7,352
11,294
3,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 8 / 0
7,878
438
5,566
15,259
10,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
20
29
Kills
11
11
Deaths
29
26
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
7
0
7
10.5
W
Hou Yi
 
Hou Yi
3
1
5
5.5
W
Zhong Kui
 
Zhong Kui
3
4
2
1
L
Xing Tian
JDvelocity
Xing Tian
4
5
4
1.2
L
Fenrir
2
6
3
0.58
L
Ah Puch
MrNeptuune
Ah Puch
2
6
1
0.42
W
Achilles
TheGrimSmurf
Achilles
16
3
4
6
W
Yemoja
0
3
8
1.33
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,640
Damage
37,055
63,585
Taken
69,243
47,165
Mitigated
40,112
18,162
Healing
18,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
11,405
6,841
0
1,354
10,459
4,069
753
1,901
8,558
0
80,573
W
Hou Yi
 
Hou Yi
7,915
5,114
3
2,854
8,705
2,867
1,578
2,436
6,269
0
71,233
W
Zhong Kui
 
Zhong Kui
9,587
586
0
4,058
15,732
10,229
856
6,004
9,728
63,332
0
L
Xing Tian
JDvelocity
Xing Tian
7,228
318
0
1,166
14,960
15,152
0
2,718
12,242
21,880
0
L
Fenrir
6,099
1,188
0
3,724
16,075
5,841
0
3,243
12,832
0
53,363
L
Ah Puch
MrNeptuune
Ah Puch
10,810
637
0
2,960
11,655
4,453
0
4,126
7,529
65,097
0
W
Achilles
TheGrimSmurf
Achilles
19,272
7,141
0
3,980
14,399
17,027
115
2,923
11,476
0
64,044
W
Yemoja
3,461
657
2,250
3,663
14,290
12,973
223
4,774
9,516
18,925
4,561
L
7,352
3,652
827
4,626
11,294
3,878
216
1,779
9,515
0
55,998
L
5,566
1,982
0
5,096
15,259
10,788
834
807
14,231
0
41,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,156
Gold Earned
44,328
515
Minions Killed
438
0
Camps Cleared
0
1,836,709
Distance Traveled
1,713,668
16
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,897
605
133
7
0
466,694
2
W
Hou Yi
9,863
548
126
7
0
345,725
6
W
Zhong Kui
9,122
507
121
7
0
334,010
2
L
Xing Tian
9,553
531
23
1
0
356,677
3
L
Fenrir
8,680
482
89
5
0
374,835
2
L
Ah Puch
9,276
515
128
7
0
300,206
8
W
Achilles
11,609
645
102
6
0
363,923
1
W
Yemoja
8,665
481
33
2
0
326,357
5
L
Cupid
8,941
497
121
7
0
334,897
5
L
Shiva
7,878
438
77
4
0
347,053
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role