Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Meinastoirim
Scylla
Level 160
God Stats
31W - 30L
1,608 SR
Queue Stats
243W - 218L
1,622 Elo+
Party 2
Apollo
Apollo
Wearypup8502947
Apollo
Level 128
God Stats
19W - 15L
1,652 SR
Queue Stats
365W - 367L
1,551 Elo+
Party 2
Guan Yu
Guan Yu
Xelllu
Guan Yu
Level 119
God Stats
24W - 5L
1,837 SR
Queue Stats
221W - 183L
1,590 Elo+
Solo
Team Averages
Level 133
1,619 SR
1,553 Elo+

VS

Team Averages
Level 127
1,616 SR
1,390 Elo+
Izanami
Izanami
 
Izanami
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Khaloric
Horus
Level 68
God Stats
1W - 3L
1,770 SR
Queue Stats
13W - 25L
1,136 Elo+
Party 1
Fenrir
Fenrir
Ko DESTROYER
Fenrir
Level 137
God Stats
4W - 6L
1,516 SR
Queue Stats
4W - 7L
1,487 Elo+
Party 1
Scylla
Scylla
MrClasyWolf
Scylla
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 23L
1,353 Elo+
Party 1
Tiamat
Tiamat
TheBoopser
Tiamat
Level 155
God Stats
0W - 1L
1,793 SR
Queue Stats
13W - 18L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
5 / 4 / 13
9,175
573
10,248
14,574
13,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ullr
 
Ullr
15
2 / 3 / 7
9,001
563
8,792
10,865
3,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
15
10 / 0 / 6
9,675
605
10,195
5,849
1,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 4 / 5
9,058
566
7,399
11,722
3,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
Xelllu
Guan Yu
16
6 / 2 / 3
9,778
611
7,061
13,246
9,141
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
3 / 4 / 1
10,091
631
8,864
10,307
3,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
Khaloric
Horus
10
0 / 7 / 5
6,831
427
2,537
16,052
7,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
15
7 / 5 / 2
9,275
580
7,867
15,171
5,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Scylla
13
2 / 3 / 2
8,071
504
9,048
10,452
2,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
TheBoopser
Tiamat
12
1 / 8 / 2
7,880
493
6,913
11,114
6,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
25
26
Kills
13
13
Deaths
27
34
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
5
4
13
2.88
W
Ullr
 
Ullr
2
3
7
1.83
L
Izanami
 
Izanami
3
4
1
0.88
L
Horus
Khaloric
Horus
0
7
5
0.36
L
Fenrir
7
5
2
1.6
W
Scylla
10
0
6
13
L
Scylla
2
3
2
1
L
Tiamat
TheBoopser
Tiamat
1
8
2
0.25
W
3
4
5
1.38
W
Guan Yu
Xelllu
Guan Yu
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,695
Damage
35,229
56,256
Taken
63,096
32,052
Mitigated
26,263
8,899
Healing
14,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
10,248
2,892
0
1,106
14,574
13,832
0
6,089
8,485
39,594
0
W
Ullr
 
Ullr
8,792
3,386
0
2,645
10,865
3,909
1,847
5,297
5,568
0
65,149
L
Izanami
 
Izanami
8,864
5,966
0
3,429
10,307
3,591
1,736
105
10,202
0
75,659
L
Horus
Khaloric
Horus
2,537
923
1,066
2,550
16,052
7,561
224
6,899
9,153
0
19,599
L
Fenrir
7,867
2,214
0
4,876
15,171
5,686
1,102
4,960
10,211
0
49,400
W
Scylla
10,195
602
0
460
5,849
1,814
310
1,704
4,145
53,743
0
L
Scylla
9,048
1,545
0
1,228
10,452
2,984
0
3,432
7,020
49,679
0
L
Tiamat
TheBoopser
Tiamat
6,913
408
0
1,447
11,114
6,441
680
5,047
6,067
45,817
0
W
7,399
3,826
0
575
11,722
3,356
0
2,750
8,972
0
60,701
W
Guan Yu
Xelllu
Guan Yu
7,061
702
463
3,650
13,246
9,141
393
377
12,869
0
57,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,687
Gold Earned
42,148
491
Minions Killed
447
0
Camps Cleared
0
1,633,924
Distance Traveled
1,539,929
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,175
573
57
4
0
308,040
1
W
Ullr
9,001
563
115
7
0
308,787
10
L
Izanami
10,091
631
161
10
0
284,299
7
L
Horus
6,831
427
28
2
0
328,242
1
L
Fenrir
9,275
580
75
5
0
322,346
1
W
Scylla
9,675
605
94
6
0
319,099
4
L
Scylla
8,071
504
92
6
0
299,187
1
L
Tiamat
7,880
493
91
6
0
305,855
2
W
Apollo
9,058
566
109
7
0
354,846
2
W
Guan Yu
9,778
611
116
7
0
343,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role