Player Matchup

Raijin
Raijin
ArabSheriff
Raijin
Level 69
God Stats
8W - 9L
1,500 SR
Queue Stats
459W - 437L
1,531 Elo+
Solo
Hades
Hades
Dawning Dragon8
Hades
Level 120
God Stats
1W - 0L
1,578 SR
Queue Stats
104W - 91L
1,510 Elo+
Solo
Neith
Neith
MentalPayne
Neith
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 49L
1,656 Elo+
Solo
Medusa
Medusa
Xkill1137
Medusa
Level 128
God Stats
8W - 4L
1,461 SR
Queue Stats
711W - 768L
1,433 Elo+
Solo
Osiris
Osiris
dasjager420
Osiris
Level 108
God Stats
2W - 2L
1,362 SR
Queue Stats
54W - 42L
1,523 Elo+
Solo
Team Averages
Level 106
1,480 SR
1,531 Elo+

VS

Team Averages
Level 66
1,600 SR
1,501 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Lord_Sanguinius
Hades
Level 66
God Stats
1W - 1L
1,802 SR
Queue Stats
42W - 43L
1,506 Elo+
Solo
Nu Wa
Nu Wa
PMS Aloma
Nu Wa
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Sol
Sol
XzBlaccJesusxZ
Sol
Level 103
God Stats
1W - 2L
1,697 SR
Queue Stats
120W - 117L
1,502 Elo+
Solo
Camazotz
Camazotz
iLLuminatye5700
Camazotz
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
19
8 / 3 / 23
11,442
880
12,378
9,614
2,938
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
6 / 6 / 22
10,974
844
14,724
16,123
15,664
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
5 / 1 / 20
10,371
798
8,272
8,922
2,601
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
Xkill1137
Medusa
18
9 / 2 / 19
10,897
838
12,478
10,679
4,117
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Osiris
16
7 / 5 / 21
10,534
810
6,965
13,416
6,511
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
19
8 / 4 / 5
11,155
858
19,246
10,488
4,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
5 / 6 / 12
10,354
796
10,388
16,591
12,653
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
PMS Aloma
Nu Wa
12
0 / 9 / 8
8,101
623
7,916
11,619
3,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 6 / 12
10,411
801
10,646
10,173
3,615
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Camazotz
12
0 / 10 / 6
8,130
625
2,000
14,257
7,139
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

140
Kill Participation
60
35
Kills
17
17
Deaths
35
105
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
8
4
5
2.63
W
Raijin
8
3
23
6.5
W
6
6
22
2.83
L
5
6
12
1.83
W
5
1
20
15
L
Nu Wa
PMS Aloma
Nu Wa
0
9
8
0.44
W
Medusa
Xkill1137
Medusa
9
2
19
9.25
L
4
6
12
1.67
W
Osiris
7
5
21
3.5
L
Camazotz
0
10
6
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,817
Damage
50,196
58,754
Taken
63,128
31,831
Mitigated
31,645
25,652
Healing
13,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
19,246
533
1,295
2,628
10,488
4,344
462
5,193
5,295
43,428
0
W
Raijin
12,378
924
2,202
2,382
9,614
2,938
801
8,223
1,198
32,372
0
W
14,724
518
3,243
6,207
16,123
15,664
959
12,058
3,782
22,450
0
L
10,388
864
845
4,611
16,591
12,653
559
7,524
9,067
17,914
0
W
8,272
1,789
544
2,682
8,922
2,601
1,099
7,352
1,355
0
28,819
L
Nu Wa
PMS Aloma
Nu Wa
7,916
1,065
76
586
11,619
3,894
494
4,356
7,263
13,094
0
W
Medusa
Xkill1137
Medusa
12,478
4,753
2,072
2,883
10,679
4,117
2,631
7,073
3,329
0
31,990
L
10,646
2,808
0
1,032
10,173
3,615
1,681
5,574
4,599
19,738
0
W
Osiris
6,965
985
1,221
2,216
13,416
6,511
123
12,361
894
1,672
10,655
L
Camazotz
2,000
522
647
1,682
14,257
7,139
21
5,172
9,085
0
7,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,218
Gold Earned
48,151
158
Minions Killed
120
0
Camps Cleared
0
1,120,071
Distance Traveled
1,037,710
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
11,155
858
53
4
0
229,672
2
W
Raijin
11,442
880
46
4
0
211,743
1
W
Hades
10,974
844
21
2
0
201,872
1
L
Hades
10,354
796
22
2
0
189,816
0
W
Neith
10,371
798
42
3
0
271,664
2
L
Nu Wa
8,101
623
8
1
0
191,516
0
W
Medusa
10,897
838
37
3
0
217,318
0
L
Sol
10,411
801
26
2
0
201,070
1
W
Osiris
10,534
810
12
1
0
217,474
4
L
Camazotz
8,130
625
11
1
0
225,636
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role