Player Matchup

Loki
Loki
Classic Tahm
Loki
Level 48
God Stats
25W - 28L
1,374 SR
Queue Stats
171W - 167L
1,253 Elo+
Party 1
Merlin
Merlin
ElonMuskratt
Merlin
Level 48
God Stats
16W - 12L
1,332 SR
Queue Stats
168W - 165L
1,256 Elo+
Party 1
Sun Wukong
Sun Wukong
Sheesh AP
Sun Wukong
Level 36
God Stats
6W - 5L
1,366 SR
Queue Stats
96W - 102L
1,242 Elo+
Party 1
Ymir
Ymir
VTBulletSponge
Ymir
Level 36
God Stats
22W - 10L
1,502 SR
Queue Stats
159W - 155L
1,253 Elo+
Party 1
Medusa
Medusa
lexuskratos
Medusa
Level 67
God Stats
16W - 13L
1,612 SR
Queue Stats
354W - 381L
1,349 Elo+
Solo
Team Averages
Level 47
1,437 SR
1,270 Elo+

VS

Team Averages
Level 63
1,348 SR
1,217 Elo+
Ares
Ares
Bluballz44
Ares
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
227W - 243L
1,340 Elo+
Solo
Pele
Pele
Hades of Wrath
Pele
Level 47
God Stats
1W - 5L
1,187 SR
Queue Stats
51W - 80L
1,268 Elo+
Party 2
Ao Kuang
Ao Kuang
Ki-Khaled
Ao Kuang
Level 94
God Stats
4W - 7L
1,284 SR
Queue Stats
780W - 814L
1,334 Elo+
Solo
Skadi
Skadi
WhiteWolf5281
Skadi
Level 6
God Stats
0W - 4L
1,107 SR
Queue Stats
1W - 14L
883 Elo+
Party 2
Janus
Janus
danithedog80
Janus
Level 108
God Stats
0W - 2L
1,660 SR
Queue Stats
12W - 17L
1,263 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 3 / 11
13,773
530
13,601
17,513
7,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
20
7 / 4 / 8
15,088
580
16,762
18,966
8,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sun Wukong
Sheesh AP
Sun Wukong
20
2 / 1 / 5
13,963
537
12,883
22,892
19,250
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
8 / 1 / 18
13,791
530
15,631
22,103
35,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Medusa
20
20 / 0 / 8
15,638
601
23,456
17,274
8,391
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 8 / 2
11,035
424
8,330
28,364
36,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
0 / 10 / 1
8,501
327
6,283
19,794
5,729
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ao Kuang
Ki-Khaled
Ao Kuang
15
0 / 6 / 2
9,373
361
9,974
21,383
8,795
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
1 / 16 / 3
10,149
390
6,562
20,892
6,559
17
2 / 5 / 1
11,151
429
12,121
13,865
4,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
15
45
Kills
6
9
Deaths
45
50
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
8
2
0.5
W
8
3
11
4.5
W
Merlin
7
4
8
2.75
L
0
10
1
0.05
L
Ao Kuang
Ki-Khaled
Ao Kuang
0
6
2
0.17
W
Sun Wukong
Sheesh AP
Sun Wukong
2
1
5
4.5
W
8
1
18
17
L
1
16
3
0.16
L
2
5
1
0.5
W
Medusa
20
0
8
24

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,333
Damage
43,270
98,748
Taken
104,298
78,782
Mitigated
62,587
41,712
Healing
16,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,330
970
51
4,146
28,364
36,521
95
7,866
20,498
43,960
0
W
13,601
3,006
1,128
6,144
17,513
7,335
2,415
7,270
10,243
0
83,688
W
Merlin
16,762
1,168
343
8,458
18,966
8,635
1,218
9,033
9,933
124,373
0
L
6,283
1,782
306
3,692
19,794
5,729
0
4,780
15,014
0
47,481
L
Ao Kuang
Ki-Khaled
Ao Kuang
9,974
2,241
0
4,797
21,383
8,795
207
5,912
15,471
51,429
0
W
Sun Wukong
Sheesh AP
Sun Wukong
12,883
2,743
487
12,661
22,892
19,250
5,029
7,004
15,888
0
95,935
W
15,631
3,217
790
7,850
22,103
35,171
1,998
8,901
13,202
45,918
0
L
6,562
3,553
0
490
20,892
6,559
221
8,092
12,800
0
43,486
L
12,121
725
493
2,948
13,865
4,983
0
5,743
8,122
73,435
0
W
Medusa
23,456
7,596
0
3,851
17,274
8,391
7,279
3,965
13,309
0
135,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,253
Gold Earned
50,209
662
Minions Killed
450
0
Camps Cleared
0
2,309,634
Distance Traveled
2,060,087
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
11,035
424
58
2
0
360,421
2
W
Loki
13,773
530
115
4
0
495,799
4
W
Merlin
15,088
580
179
7
0
439,265
5
L
Pele
8,501
327
69
3
0
447,183
0
L
Ao Kuang
9,373
361
87
3
0
462,729
2
W
Sun Wukong
13,963
537
155
6
0
465,887
4
W
Ymir
13,791
530
62
2
0
417,786
6
L
Skadi
10,149
390
88
3
0
374,834
1
L
Janus
11,151
429
148
6
0
414,920
6
W
Medusa
15,638
601
151
6
0
490,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role