Player Matchup

Chaac
Chaac
Commoncold14
Chaac
Level 122
God Stats
5W - 2L
1,726 SR
Queue Stats
63W - 75L
1,400 Elo+
Party 1
Danzaburou
Danzaburou
G00SG00S
Danzaburou
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 49L
1,465 Elo+
Party 1
Bellona
Bellona
KhronosMMG
Bellona
Level 119
God Stats
8W - 11L
1,335 SR
Queue Stats
145W - 172L
1,422 Elo+
Solo
Bacchus
Bacchus
StraightDefault
Bacchus
Level 122
God Stats
15W - 11L
1,611 SR
Queue Stats
20W - 14L
1,570 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TwoToothdTooter
Morgan Le Fay
Level 140
God Stats
3W - 3L
1,370 SR
Queue Stats
290W - 315L
1,514 Elo+
Party 1
Team Averages
Level 126
1,508 SR
1,474 Elo+

VS

Team Averages
Level 95
1,648 SR
1,439 Elo+
Skadi
Skadi
Dart_Sales
Skadi
Level 124
God Stats
16W - 20L
1,624 SR
Queue Stats
511W - 579L
1,363 Elo+
Solo
Ne Zha
Ne Zha
Have A Day
Ne Zha
Level 126
God Stats
3W - 3L
1,838 SR
Queue Stats
47W - 45L
1,517 Elo+
Party 2
Vamana
Vamana
I Frostbite25 I
Vamana
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 55L
1,532 Elo+
Party 2
Athena
Athena
SnoopDoggyD0gg
Athena
Level 103
God Stats
1W - 1L
1,691 SR
Queue Stats
4W - 6L
1,343 Elo+
Solo
Zeus
Zeus
allstarss28
Zeus
Level 35
God Stats
10W - 10L
1,587 SR
Queue Stats
19W - 20L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 2
6,072
607
4,736
8,131
3,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
G00SG00S
Danzaburou
10
2 / 0 / 3
5,945
595
4,165
4,524
1,415
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
KhronosMMG
Bellona
12
4 / 0 / 2
7,073
707
6,960
8,065
6,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

9
1 / 1 / 3
5,942
594
3,811
4,837
3,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
TwoToothdTooter
Morgan Le Fay
10
4 / 2 / 1
6,048
605
4,736
4,520
1,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
10
2 / 0 / 1
5,825
583
3,200
3,742
1,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ne Zha
Have A Day
Ne Zha
8
1 / 4 / 2
4,883
488
4,716
8,344
2,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
0 / 4 / 1
4,569
457
3,006
9,264
4,009
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

7
0 / 2 / 1
4,746
475
1,745
7,966
4,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
0 / 4 / 2
4,187
419
2,218
4,218
1,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
14
Kills
3
3
Deaths
14
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
0
2
4
L
Skadi
2
0
1
2.5
W
Danzaburou
G00SG00S
Danzaburou
2
0
3
3.5
L
Ne Zha
Have A Day
Ne Zha
1
4
2
0.5
L
0
4
1
0.13
W
Bellona
KhronosMMG
Bellona
4
0
2
5
L
0
2
1
0.25
W
1
1
3
2.5
W
Morgan Le Fay
TwoToothdTooter
Morgan Le Fay
4
2
1
2.25
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,408
Damage
14,885
30,077
Taken
33,534
16,163
Mitigated
12,933
11,583
Healing
6,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,736
514
70
3,011
8,131
3,409
0
896
7,235
0
37,929
L
Skadi
3,200
1,149
198
1,200
3,742
1,012
0
980
2,762
0
33,364
W
Danzaburou
G00SG00S
Danzaburou
4,165
1,326
321
2,283
4,524
1,415
0
925
3,599
0
31,887
L
Ne Zha
Have A Day
Ne Zha
4,716
1,457
0
1,222
8,344
2,521
0
2,040
6,304
0
24,228
L
3,006
1,716
0
2,295
9,264
4,009
0
1,097
8,167
0
17,568
W
Bellona
KhronosMMG
Bellona
6,960
1,640
0
3,895
8,065
6,532
720
553
7,512
0
38,748
L
1,745
199
0
1,727
7,966
4,190
0
1,862
6,104
9,594
0
W
3,811
142
241
1,142
4,837
3,525
0
890
3,947
11,601
0
W
Morgan Le Fay
TwoToothdTooter
Morgan Le Fay
4,736
456
0
620
4,520
1,282
0
699
3,821
28,978
0
L
2,218
480
0
0
4,218
1,201
0
2,568
1,650
9,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,080
Gold Earned
24,210
291
Minions Killed
158
0
Camps Cleared
0
1,006,003
Distance Traveled
953,776
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,072
607
78
8
0
216,141
1
L
Skadi
5,825
583
75
8
0
188,581
2
W
Danzaburou
5,945
595
68
7
0
202,580
1
L
Ne Zha
4,883
488
31
3
0
201,259
0
L
Vamana
4,569
457
21
2
0
200,615
1
W
Bellona
7,073
707
77
8
0
191,910
2
L
Athena
4,746
475
15
2
0
206,719
1
W
Bacchus
5,942
594
16
2
0
206,227
4
W
Morgan Le Fay
6,048
605
52
5
0
189,145
1
L
Zeus
4,187
419
16
2
0
156,602
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role