Player Matchup

Shiva
Shiva
Admawrul
Shiva
Level 59
God Stats
3W - 9L
1,336 SR
Queue Stats
116W - 144L
1,380 Elo+
Party 2
Cthulhu
Cthulhu
Necrahtic
Cthulhu
Level 41
God Stats
3W - 1L
1,310 SR
Queue Stats
33W - 35L
1,074 Elo+
Party 2
Baron Samedi
Baron Samedi
Olvax
Baron Samedi
Level 48
God Stats
24W - 29L
1,485 SR
Queue Stats
87W - 107L
1,376 Elo+
Party 2
Nox
Nox
Sivaile
Nox
Level 16
God Stats
8W - 9L
1,386 SR
Queue Stats
31W - 42L
1,362 Elo+
Party 2
Heimdallr
Heimdallr
VostraDarkone
Heimdallr
Level 83
God Stats
2W - 0L
1,718 SR
Queue Stats
8W - 5L
1,499 Elo+
Solo
Team Averages
Level 49
1,447 SR
1,338 Elo+

VS

Team Averages
Level 45
1,653 SR
1,358 Elo+
Charybdis
Charybdis
Jgrif
Charybdis
Level 106
God Stats
4W - 3L
1,844 SR
Queue Stats
59W - 69L
1,471 Elo+
Party 3
Kukulkan
Kukulkan
Simon_Lam_
Kukulkan
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 31L
1,286 Elo+
Party 1
Nemesis
Nemesis
Spyder-2005-
Nemesis
Level 67
God Stats
2W - 2L
1,755 SR
Queue Stats
21W - 31L
1,379 Elo+
Party 1
Awilix
Awilix
Toaadz
Awilix
Level 39
God Stats
0W - 1L
1,666 SR
Queue Stats
1W - 4L
1,154 Elo+
Solo
Guan Yu
Guan Yu
skullcrusher413
Guan Yu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Admawrul
Shiva
20
15 / 4 / 18
16,842
1,203
30,577
22,781
8,496
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Necrahtic
Cthulhu
20
5 / 3 / 24
15,442
1,103
25,498
19,075
21,514
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baron Samedi
Olvax
Baron Samedi
20
13 / 6 / 18
16,629
1,188
26,774
17,772
6,777
Archmage's Gem

Archmage's Gem

+85
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nox
20
3 / 3 / 23
14,112
1,008
13,020
17,073
5,770
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Heimdallr
VostraDarkone
Heimdallr
20
1 / 5 / 24
14,022
1,002
18,971
13,296
5,167
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

101

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Jgrif
Charybdis
20
9 / 7 / 6
16,482
1,177
37,051
30,255
10,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
Simon_Lam_
Kukulkan
18
0 / 6 / 1
11,884
849
7,501
12,938
4,651
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nemesis
Spyder-2005-
Nemesis
19
6 / 8 / 6
14,371
1,027
20,358
29,802
11,386
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
Toaadz
Awilix
18
3 / 9 / 8
13,355
954
6,740
16,750
5,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
3 / 7 / 10
14,235
1,017
12,769
30,759
45,155
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

144
Kill Participation
52
37
Kills
21
21
Deaths
37
107
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Shiva
Admawrul
Shiva
15
4
18
6
L
Charybdis
Jgrif
Charybdis
9
7
6
1.71
W
Cthulhu
Necrahtic
Cthulhu
5
3
24
5.67
W
Baron Samedi
Olvax
Baron Samedi
13
6
18
3.67
L
Kukulkan
Simon_Lam_
Kukulkan
0
6
1
0.08
W
Nox
3
3
23
4.83
L
Nemesis
Spyder-2005-
Nemesis
6
8
6
1.13
L
Awilix
Toaadz
Awilix
3
9
8
0.78
W
Heimdallr
VostraDarkone
Heimdallr
1
5
24
2.6
L
3
7
10
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,840
Damage
84,419
89,997
Taken
120,504
47,724
Mitigated
77,199
18,101
Healing
16,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
Admawrul
Shiva
30,577
6,706
1,274
1,258
22,781
8,496
0
2,139
20,596
0
43,357
L
Charybdis
Jgrif
Charybdis
37,051
23,466
0
5,019
30,255
10,044
0
16,287
13,223
0
73,014
W
Cthulhu
Necrahtic
Cthulhu
25,498
3,092
1,454
2,429
19,075
21,514
0
2,735
16,294
57,139
0
W
Baron Samedi
Olvax
Baron Samedi
26,774
2,763
4,127
3,480
17,772
6,777
0
1,274
16,452
53,247
0
L
Kukulkan
Simon_Lam_
Kukulkan
7,501
1,256
0
0
12,938
4,651
0
9,910
2,674
32,451
0
W
Nox
13,020
1,171
281
2,731
17,073
5,770
0
1,353
15,720
30,185
0
L
Nemesis
Spyder-2005-
Nemesis
20,358
9,981
0
4,915
29,802
11,386
0
15,815
13,046
0
46,313
L
Awilix
Toaadz
Awilix
6,740
1,844
0
564
16,750
5,963
0
6,219
10,252
0
16,461
W
Heimdallr
VostraDarkone
Heimdallr
18,971
6,969
0
1,067
13,296
5,167
0
0
13,296
0
34,464
L
12,769
1,979
1,247
4,567
30,759
45,155
0
13,740
16,017
0
22,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,047
Gold Earned
70,327
270
Minions Killed
257
10
Camps Cleared
7
1,357,610
Distance Traveled
1,400,150
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
16,842
1,203
24
2
1
276,877
0
L
Charybdis
16,482
1,177
90
6
0
274,170
0
W
Cthulhu
15,442
1,103
87
6
1
284,448
0
W
Baron Samedi
16,629
1,188
74
5
2
279,811
0
L
Kukulkan
11,884
849
60
4
0
171,215
2
W
Nox
14,112
1,008
51
4
2
264,543
0
L
Nemesis
14,371
1,027
69
5
2
332,241
0
L
Awilix
13,355
954
20
1
5
292,505
0
W
Heimdallr
14,022
1,002
34
2
4
251,931
0
L
Guan Yu
14,235
1,017
18
1
0
330,019
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role