Player Matchup

Zeus
Zeus
King Hibbard
Zeus
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 37L
1,500 Elo+
Party 2
Fenrir
Fenrir
Kioxei
Fenrir
Level 102
God Stats
4W - 1L
1,494 SR
Queue Stats
126W - 122L
1,427 Elo+
Solo
Atlas
Atlas
ezf6
Atlas
Level 127
God Stats
6W - 5L
1,500 SR
Queue Stats
131W - 99L
1,500 Elo+
Party 2
Team Averages
Level 82
1,498 SR
1,476 Elo+

VS

Team Averages
Level 56
1,564 SR
1,614 Elo+
Nemesis
Nemesis
BanksCity
Nemesis
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 59L
1,341 Elo+
Solo
Shiva
Shiva
DeadliftDavey
Shiva
Level 73
God Stats
1W - 1L
1,458 SR
Queue Stats
88W - 71L
1,690 Elo+
Party 1
Ra
Ra
SnakeyJake1185
Ra
Level 7
God Stats
1W - 2L
1,735 SR
Queue Stats
60W - 31L
1,812 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 5 / 6
12,418
776
13,398
11,352
8,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
Kioxei
Fenrir
18
4 / 1 / 11
11,808
738
12,722
19,522
12,356
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Atlas
ezf6
Atlas
18
7 / 2 / 12
12,398
775
15,632
19,004
23,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BanksCity
Nemesis
14
2 / 7 / 3
10,256
641
7,059
16,480
5,188
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
2 / 7 / 4
10,393
650
13,935
18,441
12,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
4 / 6 / 2
11,262
704
17,084
12,934
4,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
20
Kills
8
8
Deaths
20
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nemesis
BanksCity
Nemesis
2
7
3
0.5
L
2
7
4
0.57
W
9
5
6
2.4
W
Fenrir
Kioxei
Fenrir
4
1
11
9.5
L
4
6
2
0.83
W
Atlas
ezf6
Atlas
7
2
12
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,752
Damage
38,078
49,878
Taken
47,855
44,155
Mitigated
21,555
11,823
Healing
13,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
BanksCity
Nemesis
7,059
2,140
0
3,119
16,480
5,188
277
7,425
8,549
0
19,431
L
13,935
1,774
494
3,836
18,441
12,183
0
12,607
4,831
0
30,387
W
13,398
1,496
0
2,055
11,352
8,117
369
3,355
7,755
42,663
0
W
Fenrir
Kioxei
Fenrir
12,722
2,642
0
6,758
19,522
12,356
541
7,627
11,511
0
43,673
L
17,084
1,359
3,059
3,006
12,934
4,184
0
7,625
4,890
45,986
0
W
Atlas
ezf6
Atlas
15,632
4,210
0
3,010
19,004
23,682
308
7,556
10,864
39,157
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,624
Gold Earned
31,911
159
Minions Killed
139
8
Camps Cleared
5
892,384
Distance Traveled
847,658
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,256
641
22
1
1
277,597
3
L
Shiva
10,393
650
23
1
1
300,065
0
W
Zeus
12,418
776
65
4
0
258,468
2
W
Fenrir
11,808
738
56
4
6
329,590
2
L
Ra
11,262
704
94
6
3
269,996
9
W
Atlas
12,398
775
38
2
2
304,326
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role