Player Matchup

Khepri
Khepri
 
Khepri
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
DarkCataclysim
Nemesis
Level 63
God Stats
2W - 0L
1,853 SR
Queue Stats
14W - 15L
1,496 Elo+
Party 2
Hachiman
Hachiman
GrayTempest
Hachiman
Level 89
God Stats
15W - 14L
1,444 SR
Queue Stats
95W - 119L
1,516 Elo+
Solo
Nu Wa
Nu Wa
Mikeman47x
Nu Wa
Level 160
God Stats
3W - 0L
1,500 SR
Queue Stats
138W - 118L
1,489 Elo+
Solo
Bellona
Bellona
Quentin550
Bellona
Level 125
God Stats
19W - 8L
1,645 SR
Queue Stats
44W - 42L
1,556 Elo+
Solo
Team Averages
Level 105
1,588 SR
1,511 Elo+

VS

Team Averages
Level 111
1,449 SR
1,511 Elo+
Thor
Thor
BG_Typhon
Thor
Level 149
God Stats
1W - 3L
1,538 SR
Queue Stats
328W - 345L
1,513 Elo+
Solo
Guan Yu
Guan Yu
Chief1Kilo
Guan Yu
Level 108
God Stats
0W - 3L
1,330 SR
Queue Stats
543W - 586L
1,477 Elo+
Party 1
Artemis
Artemis
PurpleSmurf24
Artemis
Level 109
God Stats
42W - 26L
1,660 SR
Queue Stats
252W - 248L
1,505 Elo+
Party 1
Cthulhu
Cthulhu
Westuhh
Cthulhu
Level 86
God Stats
0W - 4L
1,183 SR
Queue Stats
84W - 76L
1,503 Elo+
Party 1
Merlin
Merlin
xTheLastProdigy
Merlin
Level 104
God Stats
19W - 19L
1,531 SR
Queue Stats
26W - 31L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
15
1 / 2 / 9
8,765
730
5,135
10,600
10,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
6 / 4 / 9
9,460
788
17,616
14,190
5,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hachiman
GrayTempest
Hachiman
17
4 / 0 / 11
9,487
791
11,622
13,897
5,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
16
5 / 1 / 6
9,290
774
15,958
9,869
3,536
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Quentin550
Bellona
17
5 / 2 / 3
9,654
805
9,386
13,128
10,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
14
0 / 5 / 1
7,942
662
6,824
12,643
6,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
Chief1Kilo
Guan Yu
13
2 / 3 / 2
8,027
669
6,460
14,925
17,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
16
5 / 5 / 2
9,064
755
12,942
13,398
5,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
Westuhh
Cthulhu
15
0 / 3 / 4
7,947
662
9,311
17,458
14,726
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
2 / 5 / 4
8,451
704
13,183
13,519
5,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
22
21
Kills
9
9
Deaths
21
38
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
1
2
9
2.75
L
Thor
0
5
1
0.1
L
Guan Yu
Chief1Kilo
Guan Yu
2
3
2
1
W
6
4
9
2.63
W
Hachiman
GrayTempest
Hachiman
4
0
11
9.5
W
Nu Wa
5
1
6
8
L
Artemis
5
5
2
1.2
W
Bellona
Quentin550
Bellona
5
2
3
3.25
L
Cthulhu
Westuhh
Cthulhu
0
3
4
0.67
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,717
Damage
48,720
61,684
Taken
71,943
35,165
Mitigated
49,561
16,481
Healing
18,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
5,135
125
0
756
10,600
10,403
307
4,683
5,740
15,699
0
L
Thor
6,824
1,489
0
405
12,643
6,827
0
3,713
8,930
0
27,768
L
Guan Yu
Chief1Kilo
Guan Yu
6,460
345
4,290
5,234
14,925
17,186
0
4,000
10,925
0
14,953
W
17,616
7,198
0
2,812
14,190
5,344
0
2,932
11,116
0
27,592
W
Hachiman
GrayTempest
Hachiman
11,622
6,485
0
6,746
13,897
5,068
1,323
5,500
8,178
0
37,205
W
Nu Wa
15,958
4,494
690
2,253
9,869
3,536
1,043
4,877
4,926
44,973
0
L
Artemis
12,942
5,640
0
2,536
13,398
5,741
396
2,777
10,621
0
38,845
W
Bellona
Quentin550
Bellona
9,386
2,364
0
3,224
13,128
10,814
735
4,502
8,470
399
26,538
L
Cthulhu
Westuhh
Cthulhu
9,311
289
814
1,663
17,458
14,726
0
6,260
11,198
32,867
0
L
13,183
825
145
3,059
13,519
5,081
0
4,665
8,854
46,760
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,656
Gold Earned
41,431
208
Minions Killed
230
0
Camps Cleared
0
1,234,944
Distance Traveled
1,192,636
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,765
730
19
2
0
243,501
2
L
Thor
7,942
662
50
4
0
233,419
2
L
Guan Yu
8,027
669
18
2
0
263,263
2
W
Nemesis
9,460
788
24
2
0
276,170
1
W
Hachiman
9,487
791
51
4
0
203,913
0
W
Nu Wa
9,290
774
57
5
0
237,402
3
L
Artemis
9,064
755
56
5
0
220,535
4
W
Bellona
9,654
805
57
5
0
273,958
2
L
Cthulhu
7,947
662
50
4
0
269,279
1
L
Merlin
8,451
704
56
5
0
206,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role