Player Matchup

Bastet
Bastet
Dilbear is Bae
Bastet
Level 88
God Stats
0W - 1L
1,979 SR
Queue Stats
8W - 15L
1,447 Elo+
Party 2
Cthulhu
Cthulhu
NarkoBurry
Cthulhu
Level 61
God Stats
9W - 13L
1,496 SR
Queue Stats
9W - 13L
1,436 Elo+
Party 2
Ra
Ra
snxffed
Ra
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 11L
1,436 Elo+
Party 2
Team Averages
Level 65
1,658 SR
1,440 Elo+

VS

Team Averages
Level 100
1,592 SR
1,650 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
HeeHeelium
Ymir
Level 25
God Stats
12W - 1L
1,636 SR
Queue Stats
182W - 59L
1,791 Elo+
Party 1
Thoth
Thoth
Yemju
Thoth
Level 157
God Stats
4W - 0L
1,640 SR
Queue Stats
33W - 18L
1,658 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 10 / 2
6,301
630
6,816
11,166
3,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
NarkoBurry
Cthulhu
12
2 / 5 / 2
7,507
751
6,988
14,625
5,743
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
2 / 6 / 1
7,278
728
3,736
7,704
1,633
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
14
8 / 1 / 11
8,989
899
11,576
6,267
2,444
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
4 / 1 / 17
8,905
891
7,412
10,821
11,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thoth
Yemju
Thoth
14
9 / 2 / 10
9,088
909
11,278
6,057
2,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
59
4
Kills
21
21
Deaths
4
5
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
8
1
11
13.5
L
0
10
2
0.1
W
4
1
17
12.5
L
Cthulhu
NarkoBurry
Cthulhu
2
5
2
0.6
W
Thoth
Yemju
Thoth
9
2
10
7
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,540
Damage
30,266
33,495
Taken
23,145
10,410
Mitigated
16,275
6,383
Healing
5,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
11,576
4,805
0
1,368
6,267
2,444
736
2,321
3,946
0
32,787
L
6,816
2,397
213
1,007
11,166
3,034
0
6,781
4,385
0
14,119
W
7,412
1,728
0
3,277
10,821
11,796
148
5,576
5,245
11,898
0
L
Cthulhu
NarkoBurry
Cthulhu
6,988
231
313
2,763
14,625
5,743
0
6,313
8,312
22,699
0
W
Thoth
Yemju
Thoth
11,278
713
0
837
6,057
2,035
229
3,280
2,777
33,007
0
L
3,736
346
867
1,220
7,704
1,633
0
5,851
1,853
18,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,086
Gold Earned
26,982
109
Minions Killed
121
3
Camps Cleared
6
510,604
Distance Traveled
575,797
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
8,989
899
52
5
0
196,934
0
L
Bastet
6,301
630
25
3
2
172,544
2
W
Ymir
8,905
891
8
1
3
184,056
1
L
Cthulhu
7,507
751
37
4
0
183,092
0
W
Thoth
9,088
909
61
6
3
194,807
1
L
Ra
7,278
728
47
5
1
154,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role