Player Matchup

Neith
Neith
Irithel_HD
Neith
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 62L
1,410 Elo+
Party 1
Hel
Hel
Phönx
Hel
Level 18
God Stats
0W - 4L
1,157 SR
Queue Stats
4W - 8L
1,353 Elo+
Party 1
Fenrir
Fenrir
milopiew
Fenrir
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
103W - 108L
1,537 Elo+
Solo
Yemoja
Yemoja
pixieblue2004
Yemoja
Level 27
God Stats
9W - 11L
1,374 SR
Queue Stats
30W - 36L
1,407 Elo+
Party 1
Aphrodite
Aphrodite
valderon134
Aphrodite
Level 27
God Stats
6W - 8L
1,531 SR
Queue Stats
56W - 63L
1,390 Elo+
Party 1
Team Averages
Level 44
1,412 SR
1,419 Elo+

VS

Team Averages
Level 103
1,549 SR
1,491 Elo+
Artemis
Artemis
ApetheticMaster
Artemis
Level 129
God Stats
3W - 1L
1,500 SR
Queue Stats
74W - 84L
1,356 Elo+
Party 2
Fenrir
Fenrir
JJAvez101
Fenrir
Level 107
God Stats
8W - 6L
1,398 SR
Queue Stats
81W - 92L
1,454 Elo+
Party 2
Yemoja
Yemoja
LennonEstacio
Yemoja
Level 54
God Stats
69W - 66L
1,556 SR
Queue Stats
113W - 107L
1,511 Elo+
Solo
Amaterasu
Amaterasu
RavenousRamone
Amaterasu
Level 120
God Stats
2W - 1L
1,583 SR
Queue Stats
34W - 20L
1,579 Elo+
Solo
Kukulkan
Kukulkan
gyr-him-self
Kukulkan
Level 104
God Stats
3W - 1L
1,708 SR
Queue Stats
3W - 4L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
20
1 / 4 / 10
14,103
1,007
20,173
20,826
9,242
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hel
Phönx
Hel
18
1 / 7 / 4
12,444
889
4,645
9,725
2,767
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
milopiew
Fenrir
19
8 / 10 / 3
15,008
1,072
19,264
26,443
26,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

19
0 / 3 / 8
14,941
1,067
7,452
20,753
34,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Aphrodite
valderon134
Aphrodite
19
1 / 3 / 6
13,338
953
13,279
16,923
9,320
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Team 1 Tickets

0

VS

Team 2 Tickets

165

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 3 / 12
13,880
991
12,325
11,624
4,911
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
JJAvez101
Fenrir
20
13 / 2 / 9
15,846
1,132
23,363
12,724
6,268
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
1 / 2 / 16
13,887
992
11,765
12,703
11,723
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Amaterasu
RavenousRamone
Amaterasu
20
6 / 3 / 19
15,354
1,097
19,664
24,811
29,723
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Kukulkan
gyr-him-self
Kukulkan
20
3 / 1 / 17
14,821
1,059
21,789
10,328
4,870
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
100
11
Kills
27
27
Deaths
11
31
Assists
73
Player
Kills
Deaths
Assists
KDA
W
4
3
12
3.33
L
Neith
1
4
10
1.5
W
Fenrir
JJAvez101
Fenrir
13
2
9
8.75
W
1
2
16
4.5
L
Hel
Phönx
Hel
1
7
4
0.43
W
Amaterasu
RavenousRamone
Amaterasu
6
3
19
5.17
W
Kukulkan
gyr-him-self
Kukulkan
3
1
17
11.5
L
Fenrir
milopiew
Fenrir
8
10
3
0.95
L
0
3
8
1.33
L
Aphrodite
valderon134
Aphrodite
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,813
Damage
88,906
94,670
Taken
72,190
82,296
Mitigated
57,495
18,966
Healing
16,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,325
5,010
0
407
11,624
4,911
0
5,249
6,219
0
27,423
L
Neith
20,173
7,654
0
2,692
20,826
9,242
0
7,466
13,360
0
64,648
W
Fenrir
JJAvez101
Fenrir
23,363
3,486
0
1,138
12,724
6,268
0
5,685
6,880
0
33,187
W
11,765
1,143
4,323
2,050
12,703
11,723
0
4,384
8,095
40,533
0
L
Hel
Phönx
Hel
4,645
183
1,408
919
9,725
2,767
0
1,947
7,778
9,937
0
W
Amaterasu
RavenousRamone
Amaterasu
19,664
8,268
0
5,818
24,811
29,723
0
8,369
15,989
3,397
34,950
W
Kukulkan
gyr-him-self
Kukulkan
21,789
1,229
0
2,394
10,328
4,870
0
1,875
8,328
69,477
0
L
Fenrir
milopiew
Fenrir
19,264
4,275
0
1,317
26,443
26,671
0
8,348
18,095
186
29,428
L
7,452
915
1,622
2,574
20,753
34,296
0
10,488
10,265
20,372
0
L
Aphrodite
valderon134
Aphrodite
13,279
2,511
4,400
4,034
16,923
9,320
0
6,775
10,148
40,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,834
Gold Earned
73,788
261
Minions Killed
298
3
Camps Cleared
5
1,196,158
Distance Traveled
1,307,594
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
13,880
991
46
3
1
248,927
0
L
Neith
14,103
1,007
113
8
0
278,520
2
W
Fenrir
15,846
1,132
14
1
1
299,126
0
W
Yemoja
13,887
992
55
4
1
214,459
3
L
Hel
12,444
889
16
1
0
167,610
1
W
Amaterasu
15,354
1,097
52
4
1
277,237
1
W
Kukulkan
14,821
1,059
131
9
1
267,845
0
L
Fenrir
15,008
1,072
23
2
2
264,797
1
L
Yemoja
14,941
1,067
19
1
1
211,132
1
L
Aphrodite
13,338
953
90
6
0
274,099
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role