Player Matchup

Sylvanus
Sylvanus
CERVAL84
Sylvanus
Level 159
God Stats
10W - 19L
1,413 SR
Queue Stats
674W - 749L
1,427 Elo+
Party 3
Awilix
Awilix
Kush_Nerd
Awilix
Level 109
God Stats
4W - 3L
1,500 SR
Queue Stats
244W - 287L
1,458 Elo+
Solo
Tyr
Tyr
RewAAAA_
Tyr
Level 99
God Stats
0W - 3L
1,194 SR
Queue Stats
70W - 78L
1,427 Elo+
Solo
Ares
Ares
Ric051297
Ares
Level 86
God Stats
2W - 1L
1,773 SR
Queue Stats
70W - 70L
1,435 Elo+
Solo
Zhong Kui
Zhong Kui
psychopathe-0007
Zhong Kui
Level 141
God Stats
4W - 5L
1,295 SR
Queue Stats
280W - 316L
1,473 Elo+
Party 3
Team Averages
Level 119
1,435 SR
1,444 Elo+

VS

Team Averages
Level 112
1,535 SR
1,440 Elo+
Rama
Rama
Lithikal
Rama
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 27L
1,496 Elo+
Party 2
Zeus
Zeus
MageMasterMark
Zeus
Level 156
God Stats
2W - 1L
1,481 SR
Queue Stats
30W - 37L
1,432 Elo+
Party 2
Discordia
Discordia
S-h-r-i-m-p-S
Discordia
Level 124
God Stats
2W - 1L
1,496 SR
Queue Stats
37W - 47L
1,468 Elo+
Solo
Odin
Odin
negokaj
Odin
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
80W - 84L
1,394 Elo+
Party 1
Guan Yu
Guan Yu
saskosaurus
Guan Yu
Level 111
God Stats
3W - 0L
1,699 SR
Queue Stats
50W - 46L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CERVAL84
Sylvanus
20
6 / 4 / 13
12,244
680
13,212
26,903
35,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Awilix
Kush_Nerd
Awilix
19
5 / 8 / 9
12,376
688
11,209
27,940
20,274
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 8 / 9
10,753
597
15,639
23,425
29,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ares
18
0 / 9 / 10
9,977
554
11,334
27,040
32,603
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zhong Kui
20
9 / 6 / 7
11,917
662
26,236
24,793
21,455
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
20
10 / 3 / 16
13,508
750
24,878
18,498
8,418
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
7 / 5 / 17
12,148
675
43,872
13,752
5,894
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Discordia
S-h-r-i-m-p-S
Discordia
19
6 / 2 / 19
12,253
681
14,651
9,995
4,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Odin
negokaj
Odin
19
6 / 7 / 15
12,167
676
13,943
19,656
24,442
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Guan Yu
saskosaurus
Guan Yu
20
6 / 5 / 26
13,619
757
21,521
33,369
29,452
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
128
22
Kills
35
35
Deaths
22
48
Assists
93
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
CERVAL84
Sylvanus
6
4
13
3.13
L
Awilix
Kush_Nerd
Awilix
5
8
9
1.19
W
Rama
10
3
16
6
W
7
5
17
3.1
L
2
8
9
0.81
L
Ares
0
9
10
0.56
W
Discordia
S-h-r-i-m-p-S
Discordia
6
2
19
7.75
W
Odin
negokaj
Odin
6
7
15
1.93
L
Zhong Kui
9
6
7
2.08
W
Guan Yu
saskosaurus
Guan Yu
6
5
26
3.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,630
Damage
118,865
130,101
Taken
95,270
139,896
Mitigated
72,272
42,550
Healing
43,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
CERVAL84
Sylvanus
13,212
3,569
8,514
10,728
26,903
35,877
0
13,881
13,022
25,726
0
L
Awilix
Kush_Nerd
Awilix
11,209
4,011
875
5,881
27,940
20,274
0
13,063
14,877
0
21,478
W
Rama
24,878
21,007
2,375
6,295
18,498
8,418
3,649
11,175
7,073
0
42,547
W
43,872
4,836
2,315
1,587
13,752
5,894
527
5,089
8,395
67,371
0
L
15,639
611
1,270
6,551
23,425
29,687
0
12,457
10,968
0
32,957
L
Ares
11,334
1,270
963
174
27,040
32,603
0
12,491
14,549
20,658
0
W
Discordia
S-h-r-i-m-p-S
Discordia
14,651
1,453
2,080
1,794
9,995
4,066
486
5,040
4,813
29,177
0
W
Odin
negokaj
Odin
13,943
4,154
322
1,977
19,656
24,442
215
11,373
8,056
0
21,560
L
Zhong Kui
26,236
3,722
2,425
5,169
24,793
21,455
0
11,279
13,514
45,431
0
W
Guan Yu
saskosaurus
Guan Yu
21,521
1,649
10,700
13,864
33,369
29,452
187
18,105
14,763
12,327
33,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,267
Gold Earned
63,695
137
Minions Killed
177
0
Camps Cleared
0
1,377,109
Distance Traveled
1,615,011
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
12,244
680
15
1
0
250,674
0
L
Awilix
12,376
688
25
1
0
294,783
0
W
Rama
13,508
750
47
3
0
306,891
2
W
Zeus
12,148
675
53
3
0
272,612
1
L
Tyr
10,753
597
21
1
0
344,942
3
L
Ares
9,977
554
17
1
0
263,075
4
W
Discordia
12,253
681
30
2
0
326,292
3
W
Odin
12,167
676
13
1
0
319,349
0
L
Zhong Kui
11,917
662
59
3
0
223,635
0
W
Guan Yu
13,619
757
34
2
0
389,867
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role