Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
 
Nox
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
Fadeaway XDG
Kali
Level 82
God Stats
3W - 4L
1,482 SR
Queue Stats
180W - 153L
1,483 Elo+
Party 2
Nu Wa
Nu Wa
LimitedSleep
Nu Wa
Level 109
God Stats
14W - 4L
1,753 SR
Queue Stats
60W - 51L
1,497 Elo+
Party 2
Medusa
Medusa
Ryuhnnn
Medusa
Level 65
God Stats
9W - 5L
1,643 SR
Queue Stats
377W - 425L
1,438 Elo+
Party 2
Team Averages
Level 82
1,576 SR
1,484 Elo+

VS

Team Averages
Level 53
1,476 SR
1,514 Elo+
Chaac
Chaac
 
Chaac
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
ChungusClamper
Ymir
Level 44
God Stats
23W - 24L
1,477 SR
Queue Stats
125W - 147L
1,471 Elo+
Party 3
Merlin
Merlin
El_loko444
Merlin
Level 56
God Stats
17W - 23L
1,468 SR
Queue Stats
88W - 88L
1,506 Elo+
Party 3
Arachne
Arachne
Penn4526
Arachne
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,618 Elo+
Party 1
Xbalanque
Xbalanque
TLutes
Xbalanque
Level 59
God Stats
33W - 20L
1,435 SR
Queue Stats
120W - 93L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
8
2 / 6 / 0
5,019
502
4,252
10,203
4,193
Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Nox
 
Nox
8
1 / 1 / 1
4,892
489
1,862
4,101
1,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
3 / 3 / 1
5,685
569
3,748
7,780
2,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

9
0 / 2 / 1
5,108
511
2,526
3,899
911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
Ryuhnnn
Medusa
9
0 / 4 / 1
4,780
478
4,207
6,552
1,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
3 / 1 / 5
6,345
635
6,707
7,238
6,250
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
5 / 2 / 0
5,897
590
1,880
7,704
3,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
El_loko444
Merlin
12
3 / 1 / 0
6,747
675
2,160
2,589
659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
Penn4526
Arachne
11
5 / 1 / 3
6,433
643
5,494
7,520
3,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Xbalanque
TLutes
Xbalanque
9
0 / 1 / 5
5,035
504
4,707
4,142
905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
6
Kills
16
16
Deaths
6
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
6
0
0.33
L
Nox
 
Nox
1
1
1
1.5
W
Chaac
 
Chaac
3
1
5
5.5
W
5
2
0
2.5
W
Merlin
El_loko444
Merlin
3
1
0
3
L
3
3
1
1.17
L
0
2
1
0.25
W
Arachne
Penn4526
Arachne
5
1
3
6.5
L
Medusa
Ryuhnnn
Medusa
0
4
1
0.13
W
Xbalanque
TLutes
Xbalanque
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,595
Damage
20,948
32,535
Taken
29,193
10,739
Mitigated
15,371
6,484
Healing
8,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
4,252
1,285
0
1,195
10,203
4,193
0
241
9,962
0
19,735
L
Nox
 
Nox
1,862
265
0
1,848
4,101
1,489
52
448
3,653
12,414
0
W
Chaac
 
Chaac
6,707
859
0
2,585
7,238
6,250
267
696
6,498
0
31,090
W
1,880
370
0
1,500
7,704
3,995
81
1,001
6,663
16,572
2,361
W
Merlin
El_loko444
Merlin
2,160
0
0
796
2,589
659
0
778
1,735
42,129
0
L
3,748
2,001
0
1,056
7,780
2,588
0
824
6,956
0
30,149
L
2,526
773
0
491
3,899
911
151
1,131
2,768
25,786
0
W
Arachne
Penn4526
Arachne
5,494
4,045
0
2,141
7,520
3,562
0
859
6,579
0
32,008
L
Medusa
Ryuhnnn
Medusa
4,207
2,138
0
1,894
6,552
1,558
147
1,106
5,446
0
27,521
W
Xbalanque
TLutes
Xbalanque
4,707
2,026
0
1,240
4,142
905
564
772
3,330
0
25,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,484
Gold Earned
30,457
231
Minions Killed
267
0
Camps Cleared
0
950,030
Distance Traveled
960,837
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,019
502
40
4
0
197,221
2
L
Nox
4,892
489
12
1
0
196,858
3
W
Chaac
6,345
635
51
5
0
193,658
0
W
Ymir
5,897
590
39
4
0
188,393
2
W
Merlin
6,747
675
87
9
0
180,556
7
L
Kali
5,685
569
69
7
0
203,216
4
L
Nu Wa
5,108
511
47
5
0
175,720
1
W
Arachne
6,433
643
52
5
0
219,354
0
L
Medusa
4,780
478
63
6
0
177,015
3
W
Xbalanque
5,035
504
38
4
0
178,876
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role