Player Matchup

Eset
Eset
 
Eset
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
POWAAAAHHHHH
Sun Wukong
Level 89
God Stats
22W - 16L
1,622 SR
Queue Stats
244W - 112L
1,694 Elo+
Solo
Hercules
Hercules
Peachhh
Hercules
Level 160
God Stats
2W - 1L
1,803 SR
Queue Stats
297W - 78L
1,954 Elo+
Party 2
Team Averages
Level 136
1,642 SR
1,716 Elo+

VS

Team Averages
Level 122
1,571 SR
1,551 Elo+
Eset
Eset
BaronVonSmash
Eset
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 5L
1,500 Elo+
Party 1
Vamana
Vamana
IAMCHEATING
Vamana
Level 100
God Stats
3W - 3L
1,500 SR
Queue Stats
20W - 9L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
KaptainCrevette
Ne Zha
Level 156
God Stats
8W - 6L
1,712 SR
Queue Stats
379W - 307L
1,654 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
15
9 / 2 / 16
10,768
828
19,302
9,439
3,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
POWAAAAHHHHH
Sun Wukong
17
11 / 1 / 14
11,404
877
11,802
17,854
10,498
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hercules
Peachhh
Hercules
16
10 / 0 / 13
10,855
835
14,386
18,251
15,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 13 / 1
7,943
611
8,203
16,510
9,044
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Vamana
11
1 / 9 / 1
8,360
643
9,063
19,688
14,851
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 8 / 1
9,039
695
12,596
14,124
6,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
6
30
Kills
3
3
Deaths
30
43
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
9
2
16
8.5
L
0
13
1
0.04
L
Vamana
1
9
1
0.17
L
2
8
1
0.31
W
Sun Wukong
POWAAAAHHHHH
Sun Wukong
11
1
14
18
W
Hercules
Peachhh
Hercules
10
0
13
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,490
Damage
29,862
45,544
Taken
50,322
29,495
Mitigated
30,109
17,639
Healing
5,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
19,302
1,022
889
1,860
9,439
3,259
619
1,228
7,973
41,943
0
L
8,203
192
696
899
16,510
9,044
0
5,350
10,855
26,901
0
L
Vamana
9,063
3,338
0
2,108
19,688
14,851
0
8,573
10,711
0
26,548
L
12,596
3,445
0
1,874
14,124
6,214
0
5,625
8,264
0
27,667
W
Sun Wukong
POWAAAAHHHHH
Sun Wukong
11,802
2,475
0
7,089
17,854
10,498
837
4,301
13,050
0
58,711
W
Hercules
Peachhh
Hercules
14,386
5,313
0
7,801
18,251
15,738
622
3,156
14,884
0
25,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,027
Gold Earned
25,342
162
Minions Killed
110
10
Camps Cleared
2
823,224
Distance Traveled
679,548
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
10,768
828
43
3
1
260,973
2
L
Eset
7,943
611
48
4
0
198,181
2
L
Vamana
8,360
643
36
3
1
249,948
2
L
Ne Zha
9,039
695
26
2
1
231,419
3
W
Sun Wukong
11,404
877
83
6
4
283,626
2
W
Hercules
10,855
835
36
3
5
278,625
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role