Player Matchup

Sol
Sol
Marlonso14
Sol
Level 7
God Stats
6W - 17L
1,300 SR
Queue Stats
8W - 22L
1,319 Elo+
Party 2
Janus
Janus
Rohyll
Janus
Level 68
God Stats
4W - 14L
1,420 SR
Queue Stats
101W - 141L
1,366 Elo+
Solo
Kukulkan
Kukulkan
marchi1104
Kukulkan
Level 58
God Stats
0W - 1L
1,258 SR
Queue Stats
51W - 87L
1,229 Elo+
Party 2
Team Averages
Level 44
1,326 SR
1,304 Elo+

VS

Team Averages
Level 119
1,620 SR
1,541 Elo+
Hera
Hera
BigMassiveSpear
Hera
Level 128
God Stats
1W - 1L
1,485 SR
Queue Stats
8W - 12L
1,482 Elo+
Party 1
Shiva
Shiva
Defquon01
Shiva
Level 129
God Stats
7W - 4L
1,754 SR
Queue Stats
271W - 218L
1,605 Elo+
Party 1
Fenrir
Fenrir
Erorr504
Fenrir
Level 101
God Stats
12W - 5L
1,620 SR
Queue Stats
188W - 136L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,822
582
2,528
6,712
1,843
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Janus
Rohyll
Janus
10
0 / 2 / 1
6,121
612
3,989
3,288
904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
marchi1104
Kukulkan
8
0 / 6 / 2
5,932
593
542
6,913
1,822
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 9
7,337
734
3,726
4,579
1,828
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Shiva
Defquon01
Shiva
12
4 / 1 / 5
7,783
778
4,994
9,002
6,870
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
Erorr504
Fenrir
11
7 / 1 / 4
7,969
797
5,949
5,343
4,038
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
0
Kills
12
12
Deaths
2
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
0
9
5.5
W
Shiva
Defquon01
Shiva
4
1
5
6.5
W
Fenrir
Erorr504
Fenrir
7
1
4
9
L
0
4
0
0
L
Janus
Rohyll
Janus
0
2
1
0.25
L
Kukulkan
marchi1104
Kukulkan
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,059
Damage
14,669
16,913
Taken
18,924
4,569
Mitigated
12,736
664
Healing
5,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,726
1,111
0
782
4,579
1,828
730
2,124
2,455
23,662
0
W
Shiva
Defquon01
Shiva
4,994
793
622
3,384
9,002
6,870
25
3,544
5,458
0
25,510
W
Fenrir
Erorr504
Fenrir
5,949
868
120
500
5,343
4,038
324
1,989
3,354
0
9,956
L
2,528
201
0
398
6,712
1,843
0
1,824
4,888
12,136
0
L
Janus
Rohyll
Janus
3,989
210
0
266
3,288
904
0
988
2,300
21,301
0
L
Kukulkan
marchi1104
Kukulkan
542
30
0
0
6,913
1,822
0
1,536
5,377
8,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,875
Gold Earned
23,089
77
Minions Killed
101
2
Camps Cleared
7
468,365
Distance Traveled
630,491
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,337
734
37
4
3
192,715
5
W
Shiva
7,783
778
52
5
2
214,721
2
W
Fenrir
7,969
797
12
1
2
223,055
2
L
Sol
5,822
582
25
3
2
177,602
0
L
Janus
6,121
612
40
4
0
172,801
1
L
Kukulkan
5,932
593
12
1
0
117,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role