Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Ikzen
Kukulkan
Level 148
God Stats
2W - 0L
1,840 SR
Queue Stats
255W - 282L
1,401 Elo+
Solo
Fenrir
Fenrir
TYRESS07
Fenrir
Level 103
God Stats
17W - 14L
1,465 SR
Queue Stats
640W - 647L
1,432 Elo+
Solo
Danzaburou
Danzaburou
ispi16
Danzaburou
Level 44
God Stats
1W - 0L
1,360 SR
Queue Stats
121W - 112L
1,457 Elo+
Party 2
Osiris
Osiris
mayday5-01
Osiris
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
128W - 141L
1,404 Elo+
Party 2
Team Averages
Level 100
1,533 SR
1,439 Elo+

VS

Team Averages
Level 53
1,639 SR
1,476 Elo+
Ao Kuang
Ao Kuang
Phoenix1117
Ao Kuang
Level 19
God Stats
2W - 4L
1,714 SR
Queue Stats
2W - 5L
1,489 Elo+
Party 1
Ymir
Ymir
Rukoue
Ymir
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,525 Elo+
Solo
Bellona
Bellona
SapphireSux
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,364 Elo+
Party 1
Neith
Neith
SoulStealLOU
Neith
Level 116
God Stats
4W - 4L
1,784 SR
Queue Stats
191W - 191L
1,531 Elo+
Party 1
Hel
Hel
Warrior2160
Hel
Level 85
God Stats
1W - 2L
1,699 SR
Queue Stats
118W - 129L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
1 / 1 / 13
8,373
558
4,303
8,729
8,409
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
Ikzen
Kukulkan
14
2 / 4 / 3
8,557
570
7,239
9,536
2,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
TYRESS07
Fenrir
14
12 / 2 / 3
9,092
606
10,687
9,140
3,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Danzaburou
ispi16
Danzaburou
14
6 / 0 / 3
8,672
578
9,161
8,263
2,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
mayday5-01
Osiris
11
1 / 3 / 2
6,931
462
4,879
11,845
14,314
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Phoenix1117
Ao Kuang
11
1 / 5 / 2
7,083
472
1,989
12,968
3,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
Rukoue
Ymir
10
0 / 5 / 0
6,352
423
2,453
11,740
7,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
SapphireSux
Bellona
12
2 / 3 / 2
7,189
479
6,338
9,225
10,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 5 / 0
6,222
415
4,462
8,565
1,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

14
7 / 5 / 1
9,396
626
11,029
11,787
4,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
22
Kills
10
10
Deaths
23
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
1
13
7.5
W
Kukulkan
Ikzen
Kukulkan
2
4
3
0.88
L
Ao Kuang
Phoenix1117
Ao Kuang
1
5
2
0.4
L
Ymir
Rukoue
Ymir
0
5
0
0
L
Bellona
SapphireSux
Bellona
2
3
2
1
L
0
5
0
0
W
Fenrir
TYRESS07
Fenrir
12
2
3
6.75
L
7
5
1
1.5
W
Danzaburou
ispi16
Danzaburou
6
0
3
7.5
W
Osiris
mayday5-01
Osiris
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,269
Damage
26,271
47,513
Taken
54,285
31,394
Mitigated
27,341
12,410
Healing
15,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,303
232
2,248
3,013
8,729
8,409
160
2,872
5,857
20,493
0
W
Kukulkan
Ikzen
Kukulkan
7,239
700
0
847
9,536
2,467
782
6,542
2,994
65,344
0
L
Ao Kuang
Phoenix1117
Ao Kuang
1,989
537
0
6,021
12,968
3,709
0
1,014
11,882
36,101
0
L
Ymir
Rukoue
Ymir
2,453
594
85
1,568
11,740
7,234
0
2,999
8,698
13,878
0
L
Bellona
SapphireSux
Bellona
6,338
2,653
0
936
9,225
10,121
616
455
8,770
0
29,103
L
4,462
1,870
0
1,970
8,565
1,676
0
995
7,570
0
43,565
W
Fenrir
TYRESS07
Fenrir
10,687
1,943
0
260
9,140
3,742
0
2,806
6,334
0
43,928
L
11,029
393
836
4,313
11,787
4,601
0
5,798
5,823
54,513
0
W
Danzaburou
ispi16
Danzaburou
9,161
4,209
0
3,592
8,263
2,462
515
2,829
5,434
0
56,212
W
Osiris
mayday5-01
Osiris
4,879
1,454
0
2,450
11,845
14,314
460
422
11,423
0
31,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,625
Gold Earned
36,242
379
Minions Killed
358
0
Camps Cleared
0
1,428,819
Distance Traveled
1,366,478
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,373
558
20
1
0
309,615
5
W
Kukulkan
8,557
570
138
9
0
271,083
0
L
Ao Kuang
7,083
472
78
5
0
289,098
0
L
Ymir
6,352
423
18
1
0
257,739
2
L
Bellona
7,189
479
56
4
0
266,975
0
L
Neith
6,222
415
90
6
0
261,897
1
W
Fenrir
9,092
606
55
4
0
310,045
0
L
Hel
9,396
626
116
8
0
290,769
1
W
Danzaburou
8,672
578
106
7
0
277,635
7
W
Osiris
6,931
462
60
4
0
260,441
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role