Player Matchup

Sol
Sol
 
Sol
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
Gemid
Odin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 12L
1,426 Elo+
Party 1
Mercury
Mercury
Greed351
Mercury
Level 18
God Stats
1W - 0L
1,778 SR
Queue Stats
15W - 8L
1,426 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Mathews4
Ah Muzen Cab
Level 79
God Stats
1W - 0L
1,251 SR
Queue Stats
10W - 3L
1,671 Elo+
Party 1
Sobek
Sobek
cartu7
Sobek
Level 153
God Stats
5W - 3L
1,348 SR
Queue Stats
68W - 48L
1,521 Elo+
Party 1
Team Averages
Level 73
1,475 SR
1,509 Elo+

VS

Team Averages
Level 93
1,597 SR
1,465 Elo+
Cliodhna
Cliodhna
GaaRa SHIELD
Cliodhna
Level 147
God Stats
16W - 12L
1,692 SR
Queue Stats
441W - 456L
1,542 Elo+
Solo
Hou Yi
Hou Yi
Marcosfederic036
Hou Yi
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 60L
1,392 Elo+
Solo
Tyr
Tyr
NRG_obito_
Tyr
Level 84
God Stats
26W - 26L
1,712 SR
Queue Stats
765W - 818L
1,424 Elo+
Party 2
Artio
Artio
TTSP_CSGOO
Artio
Level 45
God Stats
5W - 7L
1,476 SR
Queue Stats
142W - 148L
1,521 Elo+
Party 2
Tiamat
Tiamat
hue_mil-gral
Tiamat
Level 102
God Stats
7W - 11L
1,605 SR
Queue Stats
885W - 939L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
8 / 3 / 7
12,163
579
14,513
18,776
7,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
Gemid
Odin
17
3 / 1 / 8
10,685
509
8,587
11,465
13,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
Greed351
Mercury
17
5 / 6 / 8
10,599
505
8,939
16,287
5,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ah Muzen Cab
Mathews4
Ah Muzen Cab
20
6 / 3 / 5
12,540
597
12,061
16,200
6,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sobek
cartu7
Sobek
16
3 / 4 / 17
11,162
532
15,253
22,997
23,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
GaaRa SHIELD
Cliodhna
16
4 / 6 / 2
10,188
485
9,346
18,930
8,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
4 / 5 / 3
10,243
488
12,907
16,445
4,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
2 / 4 / 2
9,468
451
10,951
17,283
16,613
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artio
11
0 / 6 / 5
7,331
349
4,044
14,959
10,199
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
18
6 / 4 / 2
11,181
532
13,430
13,778
8,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
30
25
Kills
16
17
Deaths
25
45
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
3
7
3.83
L
Cliodhna
GaaRa SHIELD
Cliodhna
4
6
2
0.83
W
Odin
Gemid
Odin
3
1
8
7
W
Mercury
Greed351
Mercury
5
6
8
1.5
L
4
5
3
1.1
W
Ah Muzen Cab
Mathews4
Ah Muzen Cab
6
3
5
2.83
L
2
4
2
0.75
L
Artio
0
6
5
0.42
W
Sobek
cartu7
Sobek
3
4
17
2.88
L
Tiamat
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,353
Damage
50,678
85,725
Taken
81,395
56,108
Mitigated
48,927
31,506
Healing
18,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,513
4,936
0
9,851
18,776
7,162
1,435
8,275
10,501
87,852
0
L
Cliodhna
GaaRa SHIELD
Cliodhna
9,346
817
0
4,062
18,930
8,967
636
5,019
13,757
0
84,298
W
Odin
Gemid
Odin
8,587
2,296
0
2,932
11,465
13,187
185
2,889
8,576
0
50,715
W
Mercury
Greed351
Mercury
8,939
4,797
0
2,425
16,287
5,898
0
3,811
12,476
0
52,870
L
12,907
4,011
0
2,735
16,445
4,752
459
4,172
12,273
0
62,936
W
Ah Muzen Cab
Mathews4
Ah Muzen Cab
12,061
6,780
0
10,220
16,200
6,291
378
1,974
14,226
0
125,891
L
10,951
885
0
5,396
17,283
16,613
0
5,203
11,319
1,427
55,088
L
Artio
4,044
307
872
2,350
14,959
10,199
0
6,577
8,231
16,539
0
W
Sobek
cartu7
Sobek
15,253
1,740
0
6,078
22,997
23,570
28
5,468
15,383
34,206
10,625
L
Tiamat
13,430
1,046
49
3,213
13,778
8,396
22
6,699
7,054
77,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,149
Gold Earned
48,411
531
Minions Killed
521
0
Camps Cleared
0
2,069,692
Distance Traveled
1,939,151
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,163
579
156
7
0
401,178
6
L
Cliodhna
10,188
485
142
7
0
421,929
6
W
Odin
10,685
509
101
5
0
416,879
2
W
Mercury
10,599
505
69
3
0
434,843
0
L
Hou Yi
10,243
488
109
5
0
369,311
3
W
Ah Muzen Cab
12,540
597
154
7
0
402,559
5
L
Tyr
9,468
451
99
5
0
410,884
2
L
Artio
7,331
349
26
1
0
336,705
1
W
Sobek
11,162
532
51
2
0
414,233
4
L
Tiamat
11,181
532
145
7
0
400,322
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role