Player Matchup

Cthulhu
Cthulhu
Diamond V
Jaca99
Cthulhu
Diamond V
Level 154
God Stats
18W - 23L
1,600 SR
Queue Stats
276W - 260L
1,937 MMR
Party 2
Khepri
Khepri
Platinum II
Toxoplasmosis
Khepri
Platinum II
Level 159
God Stats
31W - 22L
1,684 SR
Queue Stats
208W - 207L
2,011 MMR
Party 2
Eset
Eset
Platinum II
absolute1x
Eset
Platinum II
Level 124
God Stats
4W - 2L
1,751 SR
Queue Stats
33W - 21L
2,025 MMR
Solo
Thanatos
Thanatos
Diamond IV
the1orel
Thanatos
Diamond IV
Level 160
God Stats
10W - 11L
1,689 SR
Queue Stats
233W - 236L
2,007 MMR
Solo
Medusa
Medusa
Diamond IV
Θrphan
Medusa
Diamond IV
Level 145
God Stats
24W - 7L
1,804 SR
Queue Stats
161W - 142L
2,077 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 148
1,706 SR
2,011 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 137
1,737 SR
2,015 MMR
Ra
Ra
Platinum II
Azreill
Ra
Platinum II
Level 160
God Stats
19W - 12L
1,809 SR
Queue Stats
396W - 389L
1,986 MMR
Party 1
Fafnir
Fafnir
Platinum I
Darkie10
Fafnir
Platinum I
Level 152
God Stats
17W - 8L
1,738 SR
Queue Stats
142W - 125L
1,947 MMR
Solo
Anhur
Anhur
Platinum I
RIKΛI
Anhur
Platinum I
Level 160
God Stats
3W - 5L
1,687 SR
Queue Stats
177W - 184L
1,994 MMR
Solo
Ullr
Ullr
Diamond IV
Ralmann
Ullr
Diamond IV
Level 84
God Stats
7W - 7L
1,663 SR
Queue Stats
84W - 70L
2,226 MMR
Party 1
Chaac
Chaac
Platinum I
mateias
Chaac
Platinum I
Level 128
God Stats
1W - 1L
1,789 SR
Queue Stats
77W - 88L
1,920 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jaca99
Cthulhu
20
10 / 2 / 10
15,529
647
28,667
20,525
26,376
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
0 / 2 / 16
12,774
532
6,287
18,088
20,819
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
4 / 4 / 8
14,445
602
10,769
13,128
5,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
the1orel
Thanatos
20
9 / 3 / 14
15,718
655
22,420
19,995
13,618
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
Θrphan
Medusa
20
12 / 2 / 4
16,359
682
26,037
16,351
8,058
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Bans
CliodhnaHachimanHe BoArtio

VS

Bans
ShivaBastetAgniAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 5 / 7
11,847
494
12,516
19,181
7,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fafnir
Darkie10
Fafnir
17
2 / 8 / 6
11,425
476
6,539
24,738
30,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
RIKΛI
Anhur
19
0 / 6 / 2
11,010
459
5,414
20,188
4,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ullr
Ralmann
Ullr
18
6 / 9 / 4
11,755
490
11,762
22,740
8,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
mateias
Chaac
20
1 / 7 / 3
12,028
501
12,229
28,625
29,137
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
33
35
Kills
11
13
Deaths
35
52
Assists
22
Player
Kills
Deaths
Assists
KDA
L
2
5
7
1.1
L
Fafnir
Darkie10
Fafnir
2
8
6
0.63
W
Cthulhu
Jaca99
Cthulhu
10
2
10
7.5
L
Anhur
RIKΛI
Anhur
0
6
2
0.17
L
Ullr
Ralmann
Ullr
6
9
4
0.89
W
0
2
16
4
W
4
4
8
2
L
Chaac
mateias
Chaac
1
7
3
0.36
W
Thanatos
the1orel
Thanatos
9
3
14
5.33
W
Medusa
Θrphan
Medusa
12
2
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,180
Damage
48,460
88,087
Taken
115,472
74,278
Mitigated
81,255
45,213
Healing
23,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,516
1,063
2,274
3,070
19,181
7,668
0
3,872
15,217
104,772
0
L
Fafnir
Darkie10
Fafnir
6,539
2,071
0
2,950
24,738
30,793
0
7,692
15,987
18,666
0
W
Cthulhu
Jaca99
Cthulhu
28,667
3,316
1,803
4,741
20,525
26,376
1,426
2,361
18,058
109,155
0
L
Anhur
RIKΛI
Anhur
5,414
3,530
0
4,805
20,188
4,901
1,066
3,950
16,182
0
94,090
L
Ullr
Ralmann
Ullr
11,762
6,095
0
3,435
22,740
8,756
650
11,180
11,232
0
60,325
W
6,287
926
2,799
3,529
18,088
20,819
758
2,388
15,556
30,493
3,981
W
10,769
535
1,124
3,139
13,128
5,407
1,365
4,814
8,114
103,279
0
L
Chaac
mateias
Chaac
12,229
1,768
0
7,069
28,625
29,137
0
17,698
10,887
0
87,754
W
Thanatos
the1orel
Thanatos
22,420
10,859
0
19,423
19,995
13,618
775
5,065
12,963
0
136,859
W
Medusa
Θrphan
Medusa
26,037
14,859
0
8,655
16,351
8,058
6,493
4,533
11,724
0
165,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,825
Gold Earned
58,065
851
Minions Killed
670
0
Camps Cleared
0
2,458,509
Distance Traveled
2,187,920
34
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,847
494
195
8
0
496,354
5
L
Fafnir
11,425
476
22
1
0
435,889
9
W
Cthulhu
15,529
647
190
8
0
492,814
3
L
Anhur
11,010
459
165
7
0
385,753
7
L
Ullr
11,755
490
104
4
0
423,455
2
W
Khepri
12,774
532
31
1
0
506,011
15
W
Eset
14,445
602
198
8
0
461,852
8
L
Chaac
12,028
501
184
8
0
446,469
4
W
Thanatos
15,718
655
180
8
0
544,323
3
W
Medusa
16,359
682
252
11
0
453,509
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role