Player Matchup

Raijin
Raijin
 
Raijin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
BR0WN
Da Ji
Level 160
God Stats
29W - 4L
1,776 SR
Queue Stats
1,783W - 456L
1,817 Elo+
Party 3
Cernunnos
Cernunnos
Greninјa
Cernunnos
Level 160
God Stats
9W - 2L
2,068 SR
Queue Stats
850W - 186L
2,010 Elo+
Party 3
Ares
Ares
LouisFowleSwitch
Ares
Level 152
God Stats
3W - 0L
1,500 SR
Queue Stats
128W - 116L
1,498 Elo+
Party 2
Fenrir
Fenrir
uZ Void
Fenrir
Level 146
God Stats
20W - 16L
1,912 SR
Queue Stats
137W - 128L
1,523 Elo+
Party 2
Team Averages
Level 149
1,751 SR
1,670 Elo+

VS

Team Averages
Level 93
1,468 SR
1,426 Elo+
Hel
Hel
DaddysGoodSucc
Hel
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,575 Elo+
Party 1
Cthulhu
Cthulhu
IcyDaddysSucc
Cthulhu
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 13L
1,449 Elo+
Party 1
Hachiman
Hachiman
RyuNikosony
Hachiman
Level 67
God Stats
2W - 2L
1,312 SR
Queue Stats
6W - 3L
1,375 Elo+
Party 1
Loki
Loki
kantje
Loki
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,189 Elo+
Party 1
Jing Wei
Jing Wei
tabbby64
Jing Wei
Level 54
God Stats
3W - 2L
1,527 SR
Queue Stats
16W - 12L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
18
2 / 2 / 16
11,041
736
15,102
12,520
6,720
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Da Ji
BR0WN
Da Ji
20
14 / 1 / 7
13,276
885
24,006
13,611
9,499
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cernunnos
Greninјa
Cernunnos
20
6 / 0 / 22
12,612
841
22,527
13,519
7,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
7 / 0 / 16
12,596
840
10,599
15,275
20,416
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
uZ Void
Fenrir
17
2 / 1 / 13
10,924
728
5,661
16,067
20,307
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 2
9,540
636
9,876
16,679
6,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
17
1 / 3 / 1
9,618
641
14,003
18,411
22,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hachiman
RyuNikosony
Hachiman
16
1 / 5 / 2
9,463
631
6,718
15,907
4,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
kantje
Loki
15
1 / 9 / 1
9,350
623
5,732
17,940
4,598
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
tabbby64
Jing Wei
15
0 / 9 / 0
8,790
586
5,479
16,523
3,994
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
10
31
Kills
4
4
Deaths
31
74
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
2
2
16
5
W
Da Ji
BR0WN
Da Ji
14
1
7
17.5
L
1
5
2
0.4
W
Cernunnos
Greninјa
Cernunnos
6
0
22
17
L
Cthulhu
1
3
1
0.5
W
7
0
16
15
L
Hachiman
RyuNikosony
Hachiman
1
5
2
0.4
L
Loki
kantje
Loki
1
9
1
0.17
L
Jing Wei
tabbby64
Jing Wei
0
9
0
0
W
Fenrir
uZ Void
Fenrir
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,895
Damage
41,808
70,992
Taken
85,460
64,472
Mitigated
41,305
17,123
Healing
18,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
15,102
1,154
0
4,784
12,520
6,720
731
4,488
7,573
45,019
0
W
Da Ji
BR0WN
Da Ji
24,006
6,391
0
3,172
13,611
9,499
765
3,982
9,390
0
65,975
L
9,876
213
7,713
6,645
16,679
6,269
0
5,597
11,082
27,698
0
W
Cernunnos
Greninјa
Cernunnos
22,527
13,317
0
5,837
13,519
7,530
7,153
4,939
8,186
0
76,330
L
Cthulhu
14,003
539
0
1,019
18,411
22,284
0
7,465
10,946
35,245
0
W
10,599
322
0
1,577
15,275
20,416
117
4,418
10,302
30,822
0
L
Hachiman
RyuNikosony
Hachiman
6,718
4,158
0
1,803
15,907
4,160
0
3,948
11,959
0
25,718
L
Loki
kantje
Loki
5,732
268
0
717
17,940
4,598
0
3,900
14,040
0
35,563
L
Jing Wei
tabbby64
Jing Wei
5,479
2,990
0
1,035
16,523
3,994
35
4,791
11,732
0
15,466
W
Fenrir
uZ Void
Fenrir
5,661
1,245
0
1,753
16,067
20,307
1,216
4,223
11,662
0
31,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,449
Gold Earned
46,761
316
Minions Killed
228
0
Camps Cleared
0
1,633,236
Distance Traveled
1,403,629
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
11,041
736
56
4
0
275,403
0
W
Da Ji
13,276
885
86
6
0
378,049
3
L
Hel
9,540
636
46
3
0
315,430
5
W
Cernunnos
12,612
841
104
7
0
311,723
3
L
Cthulhu
9,618
641
56
4
0
316,101
1
W
Ares
12,596
840
38
3
0
322,097
0
L
Hachiman
9,463
631
60
4
0
233,900
3
L
Loki
9,350
623
43
3
0
290,583
1
L
Jing Wei
8,790
586
23
2
0
247,615
2
W
Fenrir
10,924
728
32
2
0
345,964
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role