Player Matchup

Bellona
Bellona
 
Bellona
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Sphynx Wise
Merlin
Level 148
God Stats
0W - 3L
1,739 SR
Queue Stats
52W - 67L
1,350 Elo+
Party 1
Mercury
Mercury
jukio1
Mercury
Level 34
God Stats
2W - 2L
1,700 SR
Queue Stats
25W - 27L
1,361 Elo+
Solo
Hercules
Hercules
zubzero214
Hercules
Level 109
God Stats
2W - 4L
1,519 SR
Queue Stats
276W - 273L
1,431 Elo+
Solo
Team Averages
Level 90
1,591 SR
1,428 Elo+

VS

Team Averages
Level 90
1,449 SR
1,419 Elo+
Neith
Neith
 
Neith
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
DABflame420
Bellona
Level 101
God Stats
4W - 2L
1,500 SR
Queue Stats
94W - 92L
1,327 Elo+
Solo
Sobek
Sobek
Dragecia
Sobek
Level 100
God Stats
8W - 9L
1,517 SR
Queue Stats
168W - 175L
1,371 Elo+
Solo
Janus
Janus
Jinwin
Janus
Level 83
God Stats
1W - 2L
1,229 SR
Queue Stats
54W - 56L
1,399 Elo+
Solo
Loki
Loki
PokabuXD
Loki
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
0 / 4 / 0
7,150
511
6,190
9,810
10,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sol
 
Sol
12
2 / 4 / 1
6,969
498
9,105
9,964
3,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Merlin
12
2 / 4 / 0
7,362
526
3,754
7,325
2,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
jukio1
Mercury
12
1 / 0 / 1
6,796
485
2,748
7,306
2,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hercules
zubzero214
Hercules
8
0 / 5 / 2
5,618
401
2,828
13,122
6,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
6 / 1 / 4
7,345
525
9,494
5,643
1,653
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
DABflame420
Bellona
13
5 / 1 / 0
7,992
571
7,135
9,033
7,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sobek
Dragecia
Sobek
10
2 / 0 / 7
6,854
490
5,754
12,178
11,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Janus
Jinwin
Janus
12
2 / 1 / 2
7,027
502
5,997
5,344
1,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Loki
12
2 / 2 / 4
7,091
507
2,786
8,881
2,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
5
Kills
17
17
Deaths
5
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
4
0
0
L
Sol
 
Sol
2
4
1
0.63
W
Neith
 
Neith
6
1
4
8
W
Bellona
DABflame420
Bellona
5
1
0
5
W
Sobek
Dragecia
Sobek
2
0
7
5.5
W
Janus
Jinwin
Janus
2
1
2
3
W
Loki
2
2
4
2
L
Merlin
2
4
0
0.5
L
Mercury
jukio1
Mercury
1
0
1
1.5
L
Hercules
zubzero214
Hercules
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,625
Damage
31,166
47,527
Taken
41,079
24,157
Mitigated
25,295
9,616
Healing
13,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
6,190
2,374
0
2,061
9,810
10,572
523
259
9,551
0
47,949
L
Sol
 
Sol
9,105
3,655
0
2,239
9,964
3,082
144
2,432
7,532
37,527
6,626
W
Neith
 
Neith
9,494
4,507
183
1,527
5,643
1,653
1,041
2,448
3,195
0
33,989
W
Bellona
DABflame420
Bellona
7,135
2,701
0
3,507
9,033
7,614
654
1,114
7,919
0
43,085
W
Sobek
Dragecia
Sobek
5,754
1,063
0
3,374
12,178
11,495
599
4,386
7,792
16,836
0
W
Janus
Jinwin
Janus
5,997
656
0
1,429
5,344
1,799
0
1,889
3,455
43,175
0
W
Loki
2,786
672
0
3,151
8,881
2,734
168
1,750
7,131
0
40,466
L
Merlin
3,754
97
0
1,359
7,325
2,211
754
3,462
3,863
42,364
0
L
Mercury
jukio1
Mercury
2,748
906
0
481
7,306
2,177
0
1,337
5,969
0
43,877
L
Hercules
zubzero214
Hercules
2,828
871
0
3,476
13,122
6,115
0
4,261
8,861
0
11,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,895
Gold Earned
36,309
369
Minions Killed
336
0
Camps Cleared
0
1,263,154
Distance Traveled
1,375,630
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,150
511
112
8
0
255,908
1
L
Sol
6,969
498
75
5
0
241,431
1
W
Neith
7,345
525
60
4
0
260,571
4
W
Bellona
7,992
571
106
8
0
273,297
1
W
Sobek
6,854
490
11
1
0
287,258
5
W
Janus
7,027
502
75
5
0
274,635
0
W
Loki
7,091
507
84
6
0
279,869
0
L
Merlin
7,362
526
84
6
0
213,478
3
L
Mercury
6,796
485
77
6
0
292,501
0
L
Hercules
5,618
401
21
2
0
259,836
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role