Player Matchup

Sol
Sol
Goha4d1458
Sol
Level 48
God Stats
2W - 1L
1,588 SR
Queue Stats
65W - 91L
1,417 Elo+
Solo
Awilix
Awilix
IComeWithPeace
Awilix
Level 106
God Stats
18W - 22L
1,674 SR
Queue Stats
48W - 45L
1,577 Elo+
Party 2
Baron Samedi
Baron Samedi
MonkusMangus
Baron Samedi
Level 20
God Stats
0W - 1L
1,632 SR
Queue Stats
21W - 27L
1,500 Elo+
Party 2
Charybdis
Charybdis
NightFall254
Charybdis
Level 32
God Stats
3W - 4L
1,269 SR
Queue Stats
114W - 128L
1,519 Elo+
Solo
Ah Puch
Ah Puch
YaBoyBran
Ah Puch
Level 120
God Stats
3W - 2L
1,919 SR
Queue Stats
65W - 68L
1,513 Elo+
Party 2
Team Averages
Level 65
1,616 SR
1,505 Elo+

VS

Team Averages
Level 101
1,546 SR
1,489 Elo+
Hades
Hades
 
Hades
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Ananimity_
Nemesis
Level 149
God Stats
2W - 1L
1,783 SR
Queue Stats
174W - 191L
1,527 Elo+
Party 1
Poseidon
Poseidon
ReverenceForGod
Poseidon
Level 142
God Stats
14W - 12L
1,691 SR
Queue Stats
439W - 362L
1,586 Elo+
Party 1
Thor
Thor
iDontLoveU-
Thor
Level 46
God Stats
2W - 1L
1,237 SR
Queue Stats
53W - 60L
1,408 Elo+
Solo
Agni
Agni
temp-344440
Agni
Level 122
God Stats
4W - 3L
1,521 SR
Queue Stats
34W - 45L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 1
5,706
571
4,709
6,084
1,570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
6 / 4 / 1
6,610
661
6,090
8,114
2,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
MonkusMangus
Baron Samedi
7
0 / 5 / 1
4,803
480
2,378
5,988
2,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
NightFall254
Charybdis
8
0 / 1 / 1
4,995
500
1,510
4,663
1,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
YaBoyBran
Ah Puch
11
2 / 5 / 1
6,606
661
5,506
7,948
3,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
9
1 / 0 / 0
5,223
522
3,411
4,518
3,293
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Nemesis
Ananimity_
Nemesis
13
8 / 3 / 1
7,559
756
9,227
8,430
3,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
11
4 / 0 / 1
6,351
635
2,769
4,826
1,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
0 / 3 / 1
5,133
513
2,946
8,135
2,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 4 / 4
6,499
650
6,664
5,829
1,655
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
10
Kills
16
16
Deaths
10
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
1
0
0
1
W
Nemesis
Ananimity_
Nemesis
8
3
1
2.83
L
2
1
1
2.5
L
6
4
1
1.63
L
Baron Samedi
MonkusMangus
Baron Samedi
0
5
1
0.1
L
Charybdis
NightFall254
Charybdis
0
1
1
0.5
W
Poseidon
4
0
1
4.5
L
Ah Puch
YaBoyBran
Ah Puch
2
5
1
0.5
W
0
3
1
0.17
W
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,193
Damage
25,017
32,797
Taken
31,738
11,149
Mitigated
11,473
8,500
Healing
6,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
3,411
294
58
1,619
4,518
3,293
0
1,716
2,778
15,198
4,028
W
Nemesis
Ananimity_
Nemesis
9,227
5,012
0
1,370
8,430
3,172
0
5,334
3,096
0
39,137
L
4,709
1,754
92
2,255
6,084
1,570
413
1,593
4,491
26,960
0
L
6,090
1,326
0
2,271
8,114
2,607
0
3,229
4,885
0
29,188
L
Baron Samedi
MonkusMangus
Baron Samedi
2,378
142
141
255
5,988
2,062
0
4,303
1,685
13,724
0
L
Charybdis
NightFall254
Charybdis
1,510
1,000
0
1,870
4,663
1,299
1,341
2,663
2,000
0
16,638
W
Poseidon
2,769
254
0
1,536
4,826
1,086
57
509
4,271
35,680
0
L
Ah Puch
YaBoyBran
Ah Puch
5,506
555
0
1,616
7,948
3,611
0
642
7,306
33,745
0
W
2,946
520
0
870
8,135
2,267
495
2,598
5,446
0
25,180
W
6,664
881
54
608
5,829
1,655
483
2,509
3,234
39,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,720
Gold Earned
30,765
255
Minions Killed
297
0
Camps Cleared
0
1,020,070
Distance Traveled
1,100,457
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
5,223
522
27
3
0
200,097
3
W
Nemesis
7,559
756
84
8
0
239,216
3
L
Sol
5,706
571
52
5
0
197,664
4
L
Awilix
6,610
661
61
6
0
245,753
1
L
Baron Samedi
4,803
480
22
2
0
206,628
2
L
Charybdis
4,995
500
38
4
0
188,466
0
W
Poseidon
6,351
635
71
7
0
253,295
4
L
Ah Puch
6,606
661
82
8
0
181,559
5
W
Thor
5,133
513
43
4
0
213,997
0
W
Agni
6,499
650
72
7
0
193,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role