Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
DeviantWolfgang
Fenrir
Level 119
God Stats
19W - 6L
1,906 SR
Queue Stats
120W - 133L
1,542 Elo+
Party 1
Neith
Neith
H3ntaiRules
Neith
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 16L
1,542 Elo+
Solo
Team Averages
Level 137
1,635 SR
1,528 Elo+

VS

Team Averages
Level 124
1,601 SR
1,556 Elo+
Chang'e
Chang'e
MAY0NNAlS3
Chang'e
Level 126
God Stats
9W - 8L
1,729 SR
Queue Stats
223W - 231L
1,541 Elo+
Party 2
Shiva
Shiva
MagiMalice
Shiva
Level 141
God Stats
7W - 6L
1,356 SR
Queue Stats
227W - 129L
1,724 Elo+
Party 2
Skadi
Skadi
MythFangirl
Skadi
Level 104
God Stats
0W - 1L
1,717 SR
Queue Stats
49W - 53L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
16
5 / 0 / 8
10,127
723
10,990
9,313
4,807
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
2 / 6 / 7
9,159
654
4,422
11,568
11,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

16
9 / 1 / 5
11,122
794
21,840
12,007
5,001
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
MAY0NNAlS3
Chang'e
13
2 / 8 / 5
8,669
619
8,298
15,127
2,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shiva
14
4 / 3 / 3
8,857
633
11,988
16,497
19,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
1 / 5 / 5
8,448
603
3,744
11,766
2,613
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
16
Kills
7
7
Deaths
16
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
5
0
8
9
W
2
6
7
0.92
W
9
1
5
11.5
L
Chang'e
MAY0NNAlS3
Chang'e
2
8
5
0.56
L
Shiva
4
3
3
1.83
L
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,252
Damage
24,030
32,888
Taken
43,390
21,144
Mitigated
25,217
8,241
Healing
8,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
10,990
325
285
3,412
9,313
4,807
171
1,937
7,170
33,806
0
W
4,422
196
0
1,122
11,568
11,336
0
4,052
7,110
0
9,038
W
21,840
9,960
0
3,422
12,007
5,001
2,105
3,090
8,565
0
64,909
L
Chang'e
MAY0NNAlS3
Chang'e
8,298
404
2,510
3,997
15,127
2,992
0
3,520
11,471
32,647
0
L
Shiva
11,988
1,673
42
1,752
16,497
19,612
0
5,087
11,115
668
22,775
L
3,744
1,271
0
207
11,766
2,613
0
2,751
8,895
0
31,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,408
Gold Earned
25,974
163
Minions Killed
131
7
Camps Cleared
5
762,240
Distance Traveled
722,365
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,127
723
42
3
3
247,391
3
W
Fenrir
9,159
654
20
1
3
268,738
6
W
Neith
11,122
794
101
7
1
246,111
2
L
Chang'e
8,669
619
55
4
1
222,950
2
L
Shiva
8,857
633
25
2
1
280,152
2
L
Skadi
8,448
603
51
4
3
219,263
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role