Player Matchup

Hel
Hel
AntiSoocialll
Hel
Level 56
God Stats
9W - 12L
1,383 SR
Queue Stats
81W - 103L
1,421 Elo+
Party 1
Jing Wei
Jing Wei
AssassinNoahAj
Jing Wei
Level 87
God Stats
6W - 7L
1,388 SR
Queue Stats
253W - 265L
1,366 Elo+
Solo
Susano
Susano
PsychooPathhh
Susano
Level 101
God Stats
5W - 6L
1,317 SR
Queue Stats
244W - 267L
1,441 Elo+
Party 1
Scylla
Scylla
SoociooPathh
Scylla
Level 84
God Stats
8W - 4L
1,629 SR
Queue Stats
147W - 192L
1,444 Elo+
Party 1
Cernunnos
Cernunnos
penguin_liam
Cernunnos
Level 69
God Stats
45W - 24L
1,651 SR
Queue Stats
233W - 253L
1,511 Elo+
Solo
Team Averages
Level 79
1,474 SR
1,437 Elo+

VS

Team Averages
Level 113
1,456 SR
1,427 Elo+
Yemoja
Yemoja
 
Yemoja
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
AtaCresciOhm
Scylla
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,433 Elo+
Party 2
Gilgamesh
Gilgamesh
DAVE LIFAEN
Gilgamesh
Level 157
God Stats
4W - 12L
1,298 SR
Queue Stats
509W - 515L
1,402 Elo+
Solo
Izanami
Izanami
EhvertSohn
Izanami
Level 141
God Stats
1W - 3L
1,367 SR
Queue Stats
61W - 62L
1,431 Elo+
Party 2
Osiris
Osiris
FattySlayer
Osiris
Level 72
God Stats
6W - 8L
1,612 SR
Queue Stats
193W - 211L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 10
9,850
493
3,842
13,703
9,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
16
2 / 1 / 4
9,655
483
6,397
10,958
3,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
8 / 1 / 10
11,089
554
15,799
15,397
6,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
18
10 / 3 / 5
11,756
588
19,160
11,951
3,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
penguin_liam
Cernunnos
20
7 / 1 / 2
12,956
648
15,909
13,074
5,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
0 / 6 / 4
8,547
427
7,429
19,793
13,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Scylla
14
2 / 9 / 1
8,788
439
8,613
11,961
2,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
DAVE LIFAEN
Gilgamesh
15
1 / 5 / 6
9,349
467
9,722
21,215
7,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
EhvertSohn
Izanami
16
4 / 5 / 1
10,076
504
9,619
14,360
4,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Osiris
17
1 / 4 / 0
9,857
493
6,377
18,695
12,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
20
29
Kills
8
8
Deaths
29
31
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
6
4
0.33
W
2
2
10
3.5
W
Jing Wei
2
1
4
4
L
Scylla
2
9
1
0.28
L
Gilgamesh
DAVE LIFAEN
Gilgamesh
1
5
6
0.8
L
Izanami
EhvertSohn
Izanami
4
5
1
0.9
L
Osiris
1
4
0
0.25
W
8
1
10
13
W
Scylla
10
3
5
4.17
W
Cernunnos
penguin_liam
Cernunnos
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,107
Damage
41,760
65,083
Taken
86,024
28,157
Mitigated
40,723
29,087
Healing
17,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
7,429
881
1,348
3,300
19,793
13,366
0
6,674
12,913
37,110
0
W
3,842
354
3,818
7,656
13,703
9,732
82
6,105
7,486
24,845
0
W
Jing Wei
6,397
4,701
206
3,322
10,958
3,375
0
1,715
9,083
0
64,222
L
Scylla
8,613
229
0
1,372
11,961
2,763
315
3,264
8,465
43,263
0
L
Gilgamesh
DAVE LIFAEN
Gilgamesh
9,722
2,301
0
2,361
21,215
7,879
0
5,265
15,790
0
63,322
L
Izanami
EhvertSohn
Izanami
9,619
5,132
2
3,036
14,360
4,252
1,004
5,959
8,247
0
64,222
L
Osiris
6,377
1,674
0
6,387
18,695
12,463
98
1,073
17,607
0
63,568
W
15,799
2,145
0
5,304
15,397
6,049
182
849
14,374
0
69,873
W
Scylla
19,160
938
303
1,966
11,951
3,714
956
5,459
6,216
73,484
0
W
Cernunnos
penguin_liam
Cernunnos
15,909
8,144
0
6,512
13,074
5,287
2,594
1,424
11,558
0
108,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,306
Gold Earned
46,617
568
Minions Killed
487
0
Camps Cleared
0
1,877,828
Distance Traveled
1,815,825
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,547
427
49
2
0
325,740
9
W
Hel
9,850
493
45
2
0
403,974
6
W
Jing Wei
9,655
483
103
5
0
302,317
0
L
Scylla
8,788
439
101
5
0
324,131
3
L
Gilgamesh
9,349
467
99
5
0
416,536
1
L
Izanami
10,076
504
115
6
0
340,635
2
L
Osiris
9,857
493
123
6
0
408,783
5
W
Susano
11,089
554
94
5
0
459,953
0
W
Scylla
11,756
588
127
6
0
363,968
1
W
Cernunnos
12,956
648
199
10
0
347,616
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role