Player Matchup

Hachiman
Hachiman
Kaptain_Klukky
Hachiman
Level 126
God Stats
4W - 2L
1,521 SR
Queue Stats
139W - 164L
1,440 Elo+
Party 1
King Arthur
King Arthur
NightmareHood842
King Arthur
Level 95
God Stats
9W - 5L
1,584 SR
Queue Stats
158W - 149L
1,471 Elo+
Party 2
Bakasura
Bakasura
Vanilla_Bob_
Bakasura
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 59L
1,445 Elo+
Party 1
Janus
Janus
echo4-0
Janus
Level 82
God Stats
2W - 2L
1,500 SR
Queue Stats
246W - 235L
1,554 Elo+
Party 2
Bacchus
Bacchus
itstimetomarty
Bacchus
Level 82
God Stats
16W - 13L
1,584 SR
Queue Stats
39W - 47L
1,454 Elo+
Party 1
Team Averages
Level 98
1,538 SR
1,473 Elo+

VS

Team Averages
Level 107
1,566 SR
1,491 Elo+
He Bo
He Bo
Ddizzle2018
He Bo
Level 138
God Stats
11W - 11L
1,591 SR
Queue Stats
567W - 560L
1,491 Elo+
Solo
Amaterasu
Amaterasu
ImNotNice9649
Amaterasu
Level 115
God Stats
52W - 72L
1,573 SR
Queue Stats
341W - 361L
1,477 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TwelveJared
Morgan Le Fay
Level 120
God Stats
2W - 2L
1,646 SR
Queue Stats
146W - 125L
1,591 Elo+
Solo
Loki
Loki
legendsdazoeira
Loki
Level 104
God Stats
30W - 29L
1,448 SR
Queue Stats
261W - 248L
1,445 Elo+
Solo
Skadi
Skadi
tmcrack07
Skadi
Level 56
God Stats
4W - 9L
1,569 SR
Queue Stats
196W - 226L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
20
7 / 3 / 3
17,797
508
25,054
27,601
10,058
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
NightmareHood842
King Arthur
20
10 / 8 / 7
18,561
530
23,588
41,749
42,192
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
Vanilla_Bob_
Bakasura
20
5 / 15 / 9
18,850
539
20,152
38,508
18,046
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
echo4-0
Janus
20
5 / 13 / 6
16,681
477
29,405
32,825
12,030
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

19
0 / 6 / 8
14,233
407
8,442
26,303
34,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 8 / 12
17,187
491
35,431
25,614
9,834
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Amaterasu
ImNotNice9649
Amaterasu
20
3 / 2 / 15
14,000
400
14,863
42,310
47,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
TwelveJared
Morgan Le Fay
20
10 / 7 / 15
16,570
473
34,651
33,902
31,939
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
16 / 8 / 15
17,707
506
23,422
26,899
13,938
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Skadi
tmcrack07
Skadi
9
0 / 2 / 4
10,028
287
5,134
6,049
1,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
106
27
Kills
45
45
Deaths
27
33
Assists
61
Player
Kills
Deaths
Assists
KDA
L
16
8
12
2.75
L
Amaterasu
ImNotNice9649
Amaterasu
3
2
15
5.25
W
Hachiman
7
3
3
2.83
W
King Arthur
NightmareHood842
King Arthur
10
8
7
1.69
L
Morgan Le Fay
TwelveJared
Morgan Le Fay
10
7
15
2.5
W
Bakasura
Vanilla_Bob_
Bakasura
5
15
9
0.63
W
Janus
echo4-0
Janus
5
13
6
0.62
W
0
6
8
0.67
L
16
8
15
2.94
L
Skadi
tmcrack07
Skadi
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,641
Damage
113,501
166,986
Taken
134,774
116,651
Mitigated
103,987
37,084
Healing
38,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
35,431
1,887
0
3,382
25,614
9,834
516
7,760
17,135
123,222
0
L
Amaterasu
ImNotNice9649
Amaterasu
14,863
4,256
1,008
16,682
42,310
47,223
204
15,287
27,023
0
56,652
W
Hachiman
25,054
14,108
0
9,663
27,601
10,058
2,463
11,831
15,454
0
161,563
W
King Arthur
NightmareHood842
King Arthur
23,588
2,251
0
8,025
41,749
42,192
367
15,563
25,693
0
89,426
L
Morgan Le Fay
TwelveJared
Morgan Le Fay
34,651
4,094
478
11,252
33,902
31,939
395
8,440
24,581
112,805
7,040
W
Bakasura
Vanilla_Bob_
Bakasura
20,152
14,880
0
5,325
38,508
18,046
1,146
14,552
23,174
0
162,156
W
Janus
echo4-0
Janus
29,405
2,671
638
8,438
32,825
12,030
1,400
19,236
13,324
119,489
0
W
8,442
1,142
917
4,078
26,303
34,325
0
11,286
14,721
45,423
0
L
23,422
7,331
0
3,158
26,899
13,938
980
4,625
21,939
0
119,133
L
Skadi
tmcrack07
Skadi
5,134
1,996
254
2,400
6,049
1,053
245
1,735
4,314
0
30,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

86,122
Gold Earned
75,492
708
Minions Killed
565
0
Camps Cleared
0
3,131,604
Distance Traveled
2,714,857
31
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
17,187
491
135
4
0
615,501
8
L
Amaterasu
14,000
400
96
3
0
693,098
3
W
Hachiman
17,797
508
196
6
0
616,159
2
W
King Arthur
18,561
530
125
4
0
625,041
3
L
Morgan Le Fay
16,570
473
133
4
0
571,182
9
W
Bakasura
18,850
539
208
6
0
638,617
5
W
Janus
16,681
477
146
4
0
599,215
4
W
Bacchus
14,233
407
33
1
0
652,572
17
L
Loki
17,707
506
141
4
0
645,251
8
L
Skadi
10,028
287
60
2
0
189,825
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role