Player Matchup

Artio
Artio
Gold II
RubyMatthews
Artio
Gold II
Level 108
God Stats
32W - 40L
1,556 SR
Queue Stats
240W - 270L
1,417 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 108
1,556 SR
1,417 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 62
1,500 SR
1,500 MMR
Zhong Kui
Zhong Kui
Silver IV
Se534bas
Zhong Kui
Silver IV
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 0
8,601
956
4,472
7,561
3,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
PoseidonAnhurMedusaAh Muzen CabSkadi

VS

Bans
ShivaHou YiHe BoBastetUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Se534bas
Zhong Kui
12
0 / 1 / 0
7,551
839
5,030
7,644
5,493
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
0
1
Kills
0
0
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
L
Zhong Kui
Se534bas
Zhong Kui
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,472
Damage
5,030
7,561
Taken
7,644
3,638
Mitigated
5,493
4,638
Healing
3,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,472
672
0
4,638
7,561
3,638
0
5,411
2,150
51,517
0
L
Zhong Kui
Se534bas
Zhong Kui
5,030
1,544
0
3,588
7,644
5,493
0
4,472
3,172
37,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,601
Gold Earned
7,551
118
Minions Killed
97
8
Camps Cleared
1
183,927
Distance Traveled
133,253
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,601
956
118
13
8
183,927
3
L
Zhong Kui
7,551
839
97
11
1
133,253
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role