Player Matchup

Horus
Horus
KingSpino
Horus
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,320 Elo+
Party 2
Da Ji
Da Ji
Lazac
Da Ji
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,238 Elo+
Party 1
Persephone
Persephone
Szilagyi21
Persephone
Level 128
God Stats
1W - 2L
1,440 SR
Queue Stats
19W - 23L
1,445 Elo+
Party 1
Thoth
Thoth
omgverybig
Thoth
Level 12
God Stats
1W - 0L
1,417 SR
Queue Stats
5W - 5L
1,436 Elo+
Party 1
Nike
Nike
players1184
Nike
Level 85
God Stats
5W - 2L
1,501 SR
Queue Stats
70W - 84L
1,421 Elo+
Party 2
Team Averages
Level 59
1,472 SR
1,372 Elo+

VS

Team Averages
Level 28
1,299 SR
1,265 Elo+
Neith
Neith
Remuald
Neith
Level 8
God Stats
0W - 2L
1,103 SR
Queue Stats
2W - 10L
1,237 Elo+
Party 3
Ares
Ares
TrombaKRUL
Ares
Level 15
God Stats
0W - 5L
1,500 SR
Queue Stats
5W - 10L
1,500 Elo+
Party 3
Thanatos
Thanatos
VanSch92
Thanatos
Level 37
God Stats
13W - 35L
1,256 SR
Queue Stats
25W - 69L
1,110 Elo+
Solo
Fenrir
Fenrir
henkmudy93
Fenrir
Level 35
God Stats
8W - 16L
1,338 SR
Queue Stats
25W - 42L
1,293 Elo+
Solo
Zeus
Zeus
mustdestroyit
Zeus
Level 46
God Stats
7W - 11L
1,300 SR
Queue Stats
7W - 17L
1,187 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
KingSpino
Horus
20
4 / 7 / 18
15,818
1,055
11,489
43,519
50,467
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Da Ji
Lazac
Da Ji
20
12 / 9 / 18
17,956
1,197
32,158
23,007
10,539
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Persephone
Szilagyi21
Persephone
20
10 / 4 / 15
17,225
1,148
24,372
16,144
6,085
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thoth
20
2 / 4 / 18
14,751
983
27,711
13,893
4,787
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

20
9 / 8 / 17
16,809
1,121
19,836
28,177
28,522
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

85

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Remuald
Neith
20
5 / 9 / 14
15,186
1,012
19,555
21,411
7,921
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
3 / 7 / 25
16,842
1,123
19,873
34,453
48,556
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Thanatos
VanSch92
Thanatos
20
4 / 4 / 16
15,098
1,007
7,932
14,834
6,736
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
henkmudy93
Fenrir
20
5 / 6 / 13
15,035
1,002
14,909
24,323
9,851
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
15 / 11 / 12
18,610
1,241
42,810
26,124
7,767
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
112
37
Kills
32
32
Deaths
37
86
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Horus
KingSpino
Horus
4
7
18
1.86
W
Da Ji
Lazac
Da Ji
12
9
18
2.33
L
Neith
Remuald
Neith
5
9
14
1.33
W
Persephone
Szilagyi21
Persephone
10
4
15
4.38
L
3
7
25
2.21
L
Thanatos
VanSch92
Thanatos
4
4
16
3
L
Fenrir
henkmudy93
Fenrir
5
6
13
1.92
L
15
11
12
1.91
W
Thoth
2
4
18
2.75
W
9
8
17
2.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

115,566
Damage
105,079
124,740
Taken
121,145
100,400
Mitigated
80,831
23,499
Healing
15,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
KingSpino
Horus
11,489
5,226
5,074
12,401
43,519
50,467
0
17,807
21,605
0
16,878
W
Da Ji
Lazac
Da Ji
32,158
10,600
0
1,011
23,007
10,539
0
11,098
10,531
903
45,521
L
Neith
Remuald
Neith
19,555
10,369
0
1,945
21,411
7,921
0
10,874
10,242
0
40,799
W
Persephone
Szilagyi21
Persephone
24,372
1,205
168
2,756
16,144
6,085
0
11,490
4,650
41,452
0
L
19,873
2,124
0
3,134
34,453
48,556
0
17,545
16,542
35,018
0
L
Thanatos
VanSch92
Thanatos
7,932
979
0
6,228
14,834
6,736
0
7,006
7,719
0
29,792
L
Fenrir
henkmudy93
Fenrir
14,909
2,470
66
1,594
24,323
9,851
0
10,783
13,381
0
21,155
L
42,810
3,822
317
2,051
26,124
7,767
0
10,881
15,052
63,506
0
W
Thoth
27,711
1,258
0
1,099
13,893
4,787
0
8,890
5,003
50,743
0
W
19,836
2,672
0
990
28,177
28,522
0
13,395
14,782
11,371
44,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

82,559
Gold Earned
80,771
210
Minions Killed
199
4
Camps Cleared
5
1,402,357
Distance Traveled
1,324,825
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
15,818
1,055
3
0
0
292,181
0
W
Da Ji
17,956
1,197
26
2
2
258,424
0
L
Neith
15,186
1,012
51
3
0
244,995
0
W
Persephone
17,225
1,148
53
4
0
282,878
0
L
Ares
16,842
1,123
26
2
0
231,499
1
L
Thanatos
15,098
1,007
60
4
2
256,321
0
L
Fenrir
15,035
1,002
21
1
2
345,137
0
L
Zeus
18,610
1,241
41
3
1
246,873
0
W
Thoth
14,751
983
47
3
1
287,386
0
W
Nike
16,809
1,121
81
5
1
281,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role