Player Matchup

Sobek
Sobek
 
Sobek
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
JG_Reid
Chang'e
Level 77
God Stats
0W - 3L
1,190 SR
Queue Stats
9W - 9L
1,419 Elo+
Party 1
Thoth
Thoth
Not-XvSdriver30
Thoth
Level 86
God Stats
5W - 6L
1,192 SR
Queue Stats
58W - 72L
1,332 Elo+
Party 1
Neith
Neith
SJDR507
Neith
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,194 Elo+
Party 1
Thor
Thor
eXzai-
Thor
Level 57
God Stats
4W - 5L
1,500 SR
Queue Stats
614W - 644L
1,388 Elo+
Solo
Team Averages
Level 66
1,376 SR
1,367 Elo+

VS

Team Averages
Level 68
1,442 SR
1,374 Elo+
Hel
Hel
QuiinStar
Hel
Level 43
God Stats
4W - 5L
1,464 SR
Queue Stats
40W - 53L
1,297 Elo+
Party 2
Arachne
Arachne
funballs696969
Arachne
Level 75
God Stats
119W - 94L
1,522 SR
Queue Stats
392W - 411L
1,442 Elo+
Party 2
Bacchus
Bacchus
talented_mole
Bacchus
Level 59
God Stats
17W - 14L
1,464 SR
Queue Stats
228W - 224L
1,377 Elo+
Solo
Medusa
Medusa
urmumlul4222
Medusa
Level 58
God Stats
4W - 1L
1,500 SR
Queue Stats
136W - 143L
1,374 Elo+
Solo
Sol
Sol
x DeliciouS xx
Sol
Level 106
God Stats
11W - 21L
1,258 SR
Queue Stats
590W - 612L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
7
0 / 0 / 0
4,021
503
633
6,498
2,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
JG_Reid
Chang'e
1
0 / 0 / 0
2,958
370
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 1 / 0
4,624
578
752
3,100
722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
SJDR507
Neith
7
0 / 0 / 0
4,139
517
2,267
1,627
516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thor
eXzai-
Thor
7
0 / 3 / 0
4,330
541
750
6,114
1,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 2
4,504
563
957
2,013
606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

8
2 / 0 / 1
4,899
612
2,727
3,935
966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bacchus
8
0 / 0 / 1
4,716
590
2,329
1,803
1,034
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
8
2 / 0 / 0
4,757
595
2,449
3,183
821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

9
0 / 0 / 1
5,246
656
1,680
1,867
606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
9
0
Kills
4
4
Deaths
0
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
0
0
0
L
Chang'e
JG_Reid
Chang'e
0
0
0
0
L
0
1
0
0
W
0
0
2
1
L
Neith
SJDR507
Neith
0
0
0
0
L
Thor
eXzai-
Thor
0
3
0
0
W
2
0
1
2.5
W
Bacchus
0
0
1
0.5
W
Medusa
2
0
0
2
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,402
Damage
10,142
17,339
Taken
12,801
5,748
Mitigated
4,033
6,267
Healing
5,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
633
78
23
2,409
6,498
2,879
0
2,841
3,657
8,547
0
L
Chang'e
JG_Reid
Chang'e
0
0
0
0
0
0
0
0
0
0
0
L
752
47
0
1,061
3,100
722
0
919
2,181
24,809
0
W
957
86
1,053
1,523
2,013
606
0
56
1,957
5,913
0
L
Neith
SJDR507
Neith
2,267
401
0
518
1,627
516
0
337
1,290
0
19,754
L
Thor
eXzai-
Thor
750
420
0
2,256
6,114
1,631
0
767
5,347
0
16,742
W
2,727
2,265
0
990
3,935
966
0
530
3,405
0
22,444
W
Bacchus
2,329
837
0
310
1,803
1,034
44
246
1,557
16,916
0
W
Medusa
2,449
971
0
1,329
3,183
821
0
183
3,000
0
27,780
W
1,680
399
0
764
1,867
606
0
370
1,497
26,535
3,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,072
Gold Earned
24,122
179
Minions Killed
223
0
Camps Cleared
0
583,842
Distance Traveled
769,617
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,021
503
12
2
0
147,487
1
L
Chang'e
2,958
370
0
0
0
108
0
L
Thoth
4,624
578
58
7
0
143,831
2
W
Hel
4,504
563
12
2
0
150,195
1
L
Neith
4,139
517
54
7
0
142,987
1
L
Thor
4,330
541
55
7
0
149,429
1
W
Arachne
4,899
612
37
5
0
177,106
0
W
Bacchus
4,716
590
34
4
0
154,926
2
W
Medusa
4,757
595
59
7
0
140,476
4
W
Sol
5,246
656
81
10
0
146,914
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role