Player Matchup

Sobek
Sobek
Diamond IV
ASoggySandal
Sobek
Diamond IV
Level 129
God Stats
0W - 1L
1,873 SR
Queue Stats
200W - 177L
2,174 MMR
Solo
Awilix
Awilix
Diamond III
Laups
Awilix
Diamond III
Level 152
God Stats
16W - 8L
1,758 SR
Queue Stats
191W - 183L
2,266 MMR
Solo
Cerberus
Cerberus
Diamond IV
Tagerga
Cerberus
Diamond IV
Level 152
God Stats
4W - 5L
1,920 SR
Queue Stats
153W - 143L
2,199 MMR
Solo
Thoth
Thoth
Diamond IV
nexpure
Thoth
Diamond IV
Level 156
God Stats
33W - 35L
1,518 SR
Queue Stats
589W - 577L
2,236 MMR
Solo
Anhur
Anhur
Diamond III
Ŭllr
Anhur
Diamond III
Level 129
God Stats
5W - 7L
1,707 SR
Queue Stats
93W - 92L
2,180 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 144
1,755 SR
2,211 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 153
1,545 SR
2,104 MMR
Eset
Eset
Diamond IV
 
Eset
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chiron
Chiron
Diamond I
T0tal90
Chiron
Diamond I
Level 160
God Stats
44W - 28L
1,729 SR
Queue Stats
264W - 270L
2,291 MMR
Party 2
Kukulkan
Kukulkan
Diamond IV
TheBuds
Kukulkan
Diamond IV
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 68L
2,213 MMR
Party 1
Geb
Geb
Diamond II
Tri0
Geb
Diamond II
Level 160
God Stats
19W - 18L
1,554 SR
Queue Stats
235W - 229L
2,348 MMR
Party 2
Thanatos
Thanatos
Diamond III
sneakyturtle8751
Thanatos
Diamond III
Level 160
God Stats
9W - 10L
1,441 SR
Queue Stats
719W - 717L
2,171 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 8
10,832
516
11,918
21,597
26,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Awilix
Laups
Awilix
19
9 / 3 / 2
11,635
554
13,670
16,058
5,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
Tagerga
Cerberus
19
3 / 3 / 4
11,847
564
9,611
20,609
22,600
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thoth
nexpure
Thoth
16
3 / 6 / 3
10,726
511
9,891
11,444
4,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anhur
Ŭllr
Anhur
16
1 / 5 / 1
10,032
478
7,434
15,614
5,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
AthenaBastetCliodhnaShiva

VS

Bans
AgniAtlasAchillesHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
18
4 / 5 / 7
11,450
545
15,757
13,712
6,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
T0tal90
Chiron
20
5 / 2 / 6
12,284
585
15,205
13,652
4,087
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
TheBuds
Kukulkan
18
2 / 3 / 5
11,289
538
7,955
14,967
4,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Geb
Tri0
Geb
16
1 / 3 / 10
10,626
506
8,578
19,917
24,392
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
6 / 5 / 2
12,820
610
13,466
23,996
8,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
48
18
Kills
18
18
Deaths
18
18
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
4
5
7
1.5
L
2
1
8
6
L
Awilix
Laups
Awilix
9
3
2
3.33
W
Chiron
T0tal90
Chiron
5
2
6
4
L
Cerberus
Tagerga
Cerberus
3
3
4
1.67
W
Kukulkan
TheBuds
Kukulkan
2
3
5
1.5
W
Geb
Tri0
Geb
1
3
10
2
L
Thoth
nexpure
Thoth
3
6
3
0.75
W
6
5
2
1.4
L
Anhur
Ŭllr
Anhur
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,524
Damage
60,961
85,322
Taken
86,244
63,653
Mitigated
48,485
24,202
Healing
41,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
15,757
1,840
276
3,616
13,712
6,923
652
7,325
6,387
88,408
0
L
11,918
1,123
0
6,680
21,597
26,372
20
9,626
11,971
43,448
8,871
L
Awilix
Laups
Awilix
13,670
4,144
0
4,354
16,058
5,430
0
4,476
11,582
0
90,631
W
Chiron
T0tal90
Chiron
15,205
5,672
854
6,072
13,652
4,087
5,948
5,798
7,854
0
107,558
L
Cerberus
Tagerga
Cerberus
9,611
671
0
7,031
20,609
22,600
0
7,003
13,606
88,769
0
W
Kukulkan
TheBuds
Kukulkan
7,955
1,051
0
5,890
14,967
4,257
0
4,625
10,342
86,306
0
W
Geb
Tri0
Geb
8,578
1,165
0
4,586
19,917
24,392
450
5,739
14,178
28,586
0
L
Thoth
nexpure
Thoth
9,891
381
0
890
11,444
4,032
0
7,160
4,284
78,416
0
W
13,466
5,584
0
20,611
23,996
8,826
1,228
9,648
14,348
0
83,751
L
Anhur
Ŭllr
Anhur
7,434
2,999
0
5,247
15,614
5,219
1,080
4,302
11,312
0
72,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,072
Gold Earned
58,469
724
Minions Killed
624
0
Camps Cleared
0
2,017,650
Distance Traveled
2,102,885
30
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
11,450
545
138
7
0
401,695
6
L
Sobek
10,832
516
63
3
0
426,062
9
L
Awilix
11,635
554
140
7
0
469,694
3
W
Chiron
12,284
585
172
8
0
420,844
5
L
Cerberus
11,847
564
239
11
0
366,906
6
W
Kukulkan
11,289
538
144
7
0
430,562
4
W
Geb
10,626
506
38
2
0
427,602
3
L
Thoth
10,726
511
143
7
0
387,576
4
W
Thanatos
12,820
610
132
6
0
422,182
8
L
Anhur
10,032
478
139
7
0
367,412
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role