Player Matchup

Achilles
Achilles
Dmr0
Achilles
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
108W - 123L
1,302 Elo+
Party 1
Ravana
Ravana
STIFFYUUHHH
Ravana
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 53L
1,280 Elo+
Party 1
Baron Samedi
Baron Samedi
hostyn44
Baron Samedi
Level 69
God Stats
41W - 47L
1,409 SR
Queue Stats
324W - 457L
1,320 Elo+
Solo
Team Averages
Level 67
1,470 SR
1,301 Elo+

VS

Team Averages
Level 71
1,505 SR
1,326 Elo+
Hades
Hades
StonedCaptCed
Hades
Level 45
God Stats
4W - 5L
1,449 SR
Queue Stats
7W - 7L
1,336 Elo+
Party 2
Olorun
Olorun
StonedJedi FMB
Olorun
Level 28
God Stats
2W - 2L
1,582 SR
Queue Stats
2W - 4L
1,335 Elo+
Party 2
Charybdis
Charybdis
lSheMightl
Charybdis
Level 139
God Stats
17W - 20L
1,484 SR
Queue Stats
158W - 216L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dmr0
Achilles
19
9 / 3 / 3
14,065
827
17,033
15,113
14,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ravana
15
0 / 12 / 9
10,703
630
9,283
19,272
9,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
hostyn44
Baron Samedi
17
3 / 1 / 7
12,621
742
6,655
6,535
5,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 9
11,628
684
8,824
16,545
7,624
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
5 / 5 / 10
11,333
667
11,862
14,653
5,835
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
lSheMightl
Charybdis
16
5 / 5 / 11
11,800
694
14,425
13,007
6,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
46
12
Kills
16
16
Deaths
12
19
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Achilles
Dmr0
Achilles
9
3
3
3.5
W
Ravana
0
12
9
0.38
L
6
2
9
5.25
L
5
5
10
2
W
Baron Samedi
hostyn44
Baron Samedi
3
1
7
6.5
L
Charybdis
lSheMightl
Charybdis
5
5
11
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,971
Damage
35,111
40,920
Taken
44,205
29,399
Mitigated
19,682
9,067
Healing
14,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Dmr0
Achilles
17,033
5,085
0
1,761
15,113
14,569
1,533
7,327
7,786
0
38,178
W
Ravana
9,283
1,552
458
3,806
19,272
9,340
412
10,271
9,001
0
33,400
L
8,824
1,565
541
4,480
16,545
7,624
989
3,142
13,048
32,782
0
L
11,862
4,518
1,906
5,101
14,653
5,835
800
2,562
12,015
48,952
0
W
Baron Samedi
hostyn44
Baron Samedi
6,655
341
396
2,646
6,535
5,490
701
3,241
3,294
39,376
0
L
Charybdis
lSheMightl
Charybdis
14,425
8,338
586
1,628
13,007
6,223
316
1,230
11,561
0
52,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,389
Gold Earned
34,761
152
Minions Killed
193
5
Camps Cleared
10
805,482
Distance Traveled
767,092
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
14,065
827
55
3
1
325,225
1
W
Ravana
10,703
630
37
2
1
234,030
1
L
Hades
11,628
684
48
3
1
258,122
0
L
Olorun
11,333
667
65
4
4
253,675
1
W
Baron Samedi
12,621
742
60
4
3
246,227
4
L
Charybdis
11,800
694
80
5
5
255,295
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role