Player Matchup

Chiron
Chiron
Chestercules
Chiron
Level 126
God Stats
6W - 2L
1,199 SR
Queue Stats
45W - 36L
1,565 Elo+
Party 2
Olorun
Olorun
DiD i Do DeT
Olorun
Level 59
God Stats
4W - 8L
1,165 SR
Queue Stats
175W - 202L
1,370 Elo+
Solo
Ganesha
Ganesha
KaeKae7
Ganesha
Level 68
God Stats
10W - 4L
1,602 SR
Queue Stats
45W - 34L
1,561 Elo+
Party 2
Loki
Loki
PatrickLost_27
Loki
Level 28
God Stats
18W - 14L
1,444 SR
Queue Stats
203W - 245L
1,362 Elo+
Solo
Nu Wa
Nu Wa
Samcakes90
Nu Wa
Level 69
God Stats
73W - 64L
1,563 SR
Queue Stats
82W - 72L
1,524 Elo+
Party 2
Team Averages
Level 70
1,395 SR
1,476 Elo+

VS

Team Averages
Level 89
1,491 SR
1,364 Elo+
Tiamat
Tiamat
Dasaed
Tiamat
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 31L
1,474 Elo+
Solo
Jormungandr
Jormungandr
KuiXiba
Jormungandr
Level 84
God Stats
4W - 4L
1,618 SR
Queue Stats
52W - 72L
1,240 Elo+
Party 1
Bakasura
Bakasura
MitraMano
Bakasura
Level 106
God Stats
0W - 2L
1,287 SR
Queue Stats
73W - 80L
1,401 Elo+
Party 1
Neith
Neith
carpav15
Neith
Level 49
God Stats
4W - 8L
1,392 SR
Queue Stats
24W - 40L
1,255 Elo+
Party 1
Chaac
Chaac
christofire94
Chaac
Level 91
God Stats
12W - 9L
1,660 SR
Queue Stats
106W - 113L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
18
7 / 1 / 7
10,268
790
21,176
10,933
4,583
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
18
7 / 1 / 8
10,237
787
15,199
12,836
6,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ganesha
KaeKae7
Ganesha
17
1 / 0 / 16
10,540
811
6,616
10,887
12,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
5 / 6 / 5
9,591
738
10,677
10,856
4,089
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nu Wa
17
5 / 0 / 10
9,705
747
13,058
6,003
1,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Dasaed
Tiamat
16
2 / 7 / 2
9,101
700
10,317
11,488
7,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Jormungandr
KuiXiba
Jormungandr
15
1 / 2 / 2
8,430
648
8,040
16,847
15,300
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bakasura
MitraMano
Bakasura
16
3 / 5 / 2
9,091
699
8,865
19,700
8,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
carpav15
Neith
15
1 / 4 / 2
8,415
647
7,419
12,041
4,365
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
0 / 7 / 2
8,369
644
6,308
17,605
15,662
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
17
25
Kills
7
8
Deaths
25
46
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chiron
7
1
7
10.5
L
Tiamat
Dasaed
Tiamat
2
7
2
0.43
W
Olorun
7
1
8
11
W
Ganesha
KaeKae7
Ganesha
1
0
16
9
L
Jormungandr
KuiXiba
Jormungandr
1
2
2
1
L
Bakasura
MitraMano
Bakasura
3
5
2
0.8
W
5
6
5
1.25
W
Nu Wa
5
0
10
10
L
Neith
carpav15
Neith
1
4
2
0.5
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,726
Damage
40,949
51,515
Taken
77,681
29,466
Mitigated
50,849
14,419
Healing
12,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
21,176
10,692
1,439
4,394
10,933
4,583
915
4,977
5,676
0
50,666
L
Tiamat
Dasaed
Tiamat
10,317
464
40
1,674
11,488
7,009
8
6,492
4,996
26,246
0
W
Olorun
15,199
9,035
532
5,546
12,836
6,148
1,126
3,951
8,581
32,949
4,078
W
Ganesha
KaeKae7
Ganesha
6,616
999
0
1,288
10,887
12,743
260
4,419
6,358
23,465
0
L
Jormungandr
KuiXiba
Jormungandr
8,040
1,398
173
688
16,847
15,300
0
5,771
11,076
28,447
0
L
Bakasura
MitraMano
Bakasura
8,865
6,461
69
4,179
19,700
8,513
0
7,836
11,864
0
30,303
W
10,677
2,345
0
24
10,856
4,089
687
3,965
6,534
0
27,906
W
Nu Wa
13,058
4,587
59
1,137
6,003
1,903
785
1,045
3,758
35,380
0
L
Neith
carpav15
Neith
7,419
2,405
168
1,620
12,041
4,365
62
5,315
6,726
0
34,844
L
6,308
509
190
4,090
17,605
15,662
0
7,643
9,962
0
27,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,341
Gold Earned
43,406
248
Minions Killed
248
0
Camps Cleared
0
1,367,567
Distance Traveled
1,183,587
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,268
790
80
6
0
256,217
2
L
Tiamat
9,101
700
36
3
0
240,886
0
W
Olorun
10,237
787
58
4
0
283,115
1
W
Ganesha
10,540
811
19
1
0
287,788
5
L
Jormungandr
8,430
648
58
4
0
249,685
0
L
Bakasura
9,091
699
60
5
0
251,455
3
W
Loki
9,591
738
30
2
0
267,034
0
W
Nu Wa
9,705
747
61
5
0
273,413
4
L
Neith
8,415
647
50
4
0
218,325
0
L
Chaac
8,369
644
44
3
0
223,236
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role