Player Matchup

Ah Puch
Ah Puch
DreDay6094472
Ah Puch
Level 15
God Stats
3W - 0L
1,235 SR
Queue Stats
9W - 6L
1,580 Elo+
Party 2
Izanami
Izanami
GucCiMoNSTer55
Izanami
Level 156
God Stats
4W - 1L
1,466 SR
Queue Stats
60W - 49L
1,506 Elo+
Party 2
Odin
Odin
O MlNDLESS O
Odin
Level 108
God Stats
89W - 60L
1,585 SR
Queue Stats
489W - 437L
1,601 Elo+
Solo
Team Averages
Level 93
1,428 SR
1,562 Elo+

VS

Team Averages
Level 72
1,576 SR
1,499 Elo+
Cthulhu
Cthulhu
MysticMonkeyo_o
Cthulhu
Level 29
God Stats
2W - 1L
1,793 SR
Queue Stats
51W - 57L
1,488 Elo+
Party 1
Hou Yi
Hou Yi
blazeii-
Hou Yi
Level 128
God Stats
11W - 13L
1,443 SR
Queue Stats
71W - 46L
1,566 Elo+
Party 1
Eset
Eset
lil_ash_tray
Eset
Level 58
God Stats
2W - 3L
1,493 SR
Queue Stats
62W - 76L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
12
5 / 2 / 6
8,598
782
6,832
5,421
1,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
6 / 3 / 7
8,825
802
8,113
8,716
3,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
4 / 0 / 11
9,526
866
8,200
11,961
6,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 3
6,963
633
7,864
11,915
9,315
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
blazeii-
Hou Yi
11
2 / 4 / 2
7,495
681
5,858
8,077
2,576
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 6 / 0
7,860
715
4,957
7,773
2,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
15
Kills
5
5
Deaths
15
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
5
2
6
4
W
6
3
7
3.17
L
0
5
3
0.3
W
4
0
11
9.5
L
Hou Yi
blazeii-
Hou Yi
2
4
2
0.75
L
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,145
Damage
18,679
26,098
Taken
27,765
12,068
Mitigated
14,223
6,068
Healing
4,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
6,832
194
0
184
5,421
1,858
573
3,986
1,435
21,332
294
W
8,113
4,557
0
920
8,716
3,284
1,347
4,384
4,332
0
35,991
L
7,864
389
135
2,845
11,915
9,315
0
2,271
9,644
24,127
0
W
8,200
1,532
0
4,964
11,961
6,926
632
4,656
7,305
0
17,344
L
Hou Yi
blazeii-
Hou Yi
5,858
2,597
0
454
8,077
2,576
0
2,087
5,990
0
20,900
L
4,957
298
0
980
7,773
2,332
0
2,803
4,970
16,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,949
Gold Earned
22,318
127
Minions Killed
110
5
Camps Cleared
4
605,608
Distance Traveled
544,500
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,598
782
39
4
0
187,170
0
W
Izanami
8,825
802
69
6
5
193,038
3
L
Cthulhu
6,963
633
34
3
1
188,416
0
W
Odin
9,526
866
19
2
0
225,400
4
L
Hou Yi
7,495
681
39
4
1
172,733
3
L
Eset
7,860
715
37
3
2
183,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role