Player Matchup

Athena
Athena
Diamond III
 
Athena
Diamond III
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Masters
 
Ullr
Masters
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond II
IIPLASMAx
Sol
Diamond II
Level 160
God Stats
1W - 1L
1,285 SR
Queue Stats
130W - 105L
2,339 MMR
Solo
Mulan
Mulan
Diamond V
Ojnas
Mulan
Diamond V
Level 160
God Stats
3W - 3L
1,723 SR
Queue Stats
116W - 112L
2,139 MMR
Solo
Gilgamesh
Gilgamesh
Diamond II
roiands
Gilgamesh
Diamond II
Level 107
God Stats
8W - 3L
1,503 SR
Queue Stats
215W - 154L
2,293 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 124
1,502 SR
1,954 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 138
1,590 SR
1,939 MMR
Charybdis
Charybdis
Masters
 
Charybdis
Masters
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Diamond II
 
Geb
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Diamond IV
Guilidon
Medusa
Diamond IV
Level 159
God Stats
19W - 16L
1,700 SR
Queue Stats
110W - 88L
2,131 MMR
Solo
Thor
Thor
Platinum I
PEGASI25875
Thor
Platinum I
Level 108
God Stats
17W - 6L
1,749 SR
Queue Stats
188W - 115L
2,234 MMR
Solo
Zhong Kui
Zhong Kui
Masters
TheSexySeagull
Zhong Kui
Masters
Level 139
God Stats
2W - 1L
1,500 SR
Queue Stats
484W - 477L
2,330 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
13
2 / 1 / 1
6,977
537
5,268
11,688
9,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ullr
 
Ullr
12
3 / 2 / 0
6,952
535
7,028
10,908
2,800
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 4 / 1
5,728
441
4,756
6,744
2,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mulan
Ojnas
Mulan
13
0 / 4 / 2
7,572
582
7,544
16,448
7,297
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
roiands
Gilgamesh
13
3 / 3 / 2
7,385
568
4,691
10,880
7,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
BastetShivaCliodhnaAgni

VS

Bans
JanusThothLokiKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
2 / 3 / 4
7,600
585
6,601
8,596
3,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Geb
 
Geb
11
0 / 1 / 6
6,691
515
4,573
11,412
9,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
Guilidon
Medusa
13
1 / 2 / 3
7,448
573
8,116
8,630
2,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
8 / 0 / 2
8,877
683
11,897
10,490
4,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zhong Kui
TheSexySeagull
Zhong Kui
14
3 / 2 / 1
8,364
643
12,136
9,395
10,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
8
Kills
14
14
Deaths
8
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
2
1
1
2.5
L
Ullr
 
Ullr
3
2
0
1.5
W
Charybdis
 
Charybdis
2
3
4
1.33
W
Geb
 
Geb
0
1
6
3
W
Medusa
Guilidon
Medusa
1
2
3
1.25
L
0
4
1
0.13
L
Mulan
Ojnas
Mulan
0
4
2
0.25
W
8
0
2
9
W
Zhong Kui
TheSexySeagull
Zhong Kui
3
2
1
1.75
L
Gilgamesh
roiands
Gilgamesh
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,287
Damage
43,323
56,668
Taken
48,523
29,720
Mitigated
30,234
19,148
Healing
15,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
5,268
1,622
0
2,589
11,688
9,510
0
3,080
8,608
25,000
0
L
Ullr
 
Ullr
7,028
3,768
0
1,992
10,908
2,800
0
707
10,201
0
48,327
W
Charybdis
 
Charybdis
6,601
3,489
0
3,319
8,596
3,336
173
3,747
4,849
0
59,180
W
Geb
 
Geb
4,573
1,076
0
2,394
11,412
9,160
15
3,154
8,258
14,635
2,509
W
Medusa
Guilidon
Medusa
8,116
3,601
0
3,062
8,630
2,529
523
555
7,843
0
57,776
L
4,756
2,309
0
2,043
6,744
2,246
0
268
6,476
28,840
4,790
L
Mulan
Ojnas
Mulan
7,544
1,437
0
8,938
16,448
7,297
0
8,391
8,057
0
56,319
W
11,897
4,411
0
1,658
10,490
4,462
0
1,523
8,967
0
71,224
W
Zhong Kui
TheSexySeagull
Zhong Kui
12,136
3,265
0
4,633
9,395
10,747
276
299
9,096
54,842
9,348
L
Gilgamesh
roiands
Gilgamesh
4,691
1,191
0
3,586
10,880
7,867
0
2,278
8,602
0
45,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,614
Gold Earned
38,980
430
Minions Killed
482
0
Camps Cleared
0
1,215,452
Distance Traveled
1,323,154
16
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,977
537
36
3
0
296,033
4
L
Ullr
6,952
535
100
8
0
252,376
3
W
Charybdis
7,600
585
115
9
0
229,358
4
W
Geb
6,691
515
23
2
0
286,900
6
W
Medusa
7,448
573
96
7
0
241,257
3
L
Sol
5,728
441
70
5
0
162,425
0
L
Mulan
7,572
582
129
10
0
224,929
6
W
Thor
8,877
683
131
10
0
328,317
6
W
Zhong Kui
8,364
643
117
9
0
237,322
4
L
Gilgamesh
7,385
568
95
7
0
279,689
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role