Player Matchup

Zeus
Zeus
AceOfTheWest
Zeus
Level 34
God Stats
64W - 76L
1,421 SR
Queue Stats
103W - 139L
1,374 Elo+
Solo
Neith
Neith
BlodyMoon
Neith
Level 28
God Stats
2W - 0L
1,733 SR
Queue Stats
15W - 12L
1,244 Elo+
Party 2
Hun Batz
Hun Batz
LoKoToMa
Hun Batz
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 15L
1,327 Elo+
Party 2
Hera
Hera
Quidditchhp
Hera
Level 45
God Stats
2W - 3L
1,200 SR
Queue Stats
69W - 68L
1,520 Elo+
Solo
Agni
Agni
XcristopherX
Agni
Level 35
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 6L
1,381 Elo+
Solo
Team Averages
Level 41
1,471 SR
1,369 Elo+

VS

Team Averages
Level 68
1,498 SR
1,516 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
 
Horus
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Ardonox
Set
Level 99
God Stats
1W - 2L
1,292 SR
Queue Stats
134W - 119L
1,500 Elo+
Solo
Kukulkan
Kukulkan
MagmaFade
Kukulkan
Level 89
God Stats
4W - 6L
1,497 SR
Queue Stats
93W - 97L
1,541 Elo+
Solo
Artemis
Artemis
StopBANsvp
Artemis
Level 9
God Stats
7W - 4L
1,699 SR
Queue Stats
9W - 8L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 8
10,786
1,198
11,818
5,162
1,662
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
BlodyMoon
Neith
15
2 / 2 / 6
9,546
1,061
6,302
8,624
2,917
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hun Batz
LoKoToMa
Hun Batz
15
4 / 3 / 4
9,871
1,097
9,820
10,940
3,710
16
5 / 3 / 8
11,010
1,223
10,377
6,782
2,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 2 / 7
9,408
1,045
3,658
6,569
2,021
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

253

VS

Team 2 Tickets

204

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
15
1 / 1 / 7
9,975
1,108
5,366
12,931
17,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Horus
 
Horus
13
0 / 0 / 0
7,704
856
0
0
0
Set
15
3 / 7 / 6
9,981
1,109
9,575
15,493
11,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
MagmaFade
Kukulkan
16
2 / 3 / 6
10,269
1,141
10,525
7,615
3,601
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
StopBANsvp
Artemis
15
4 / 5 / 4
9,851
1,095
10,328
8,512
3,377
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
33
16
Kills
10
10
Deaths
16
33
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
1
7
4.5
L
Horus
 
Horus
0
0
0
0
W
4
0
8
8
L
Set
3
7
6
0.86
W
Neith
BlodyMoon
Neith
2
2
6
2.5
W
Hun Batz
LoKoToMa
Hun Batz
4
3
4
2
L
Kukulkan
MagmaFade
Kukulkan
2
3
6
1.67
W
5
3
8
3
L
Artemis
StopBANsvp
Artemis
4
5
4
1.2
W
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,975
Damage
35,794
38,077
Taken
44,551
12,666
Mitigated
36,224
2,448
Healing
4,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
5,366
2,465
540
2,516
12,931
17,561
0
7,533
5,262
12,578
0
L
Horus
 
Horus
0
0
0
0
0
0
0
0
0
0
0
W
11,818
799
0
0
5,162
1,662
0
1,885
3,277
39,306
0
L
Set
9,575
2,552
0
562
15,493
11,685
0
7,615
7,580
0
24,775
W
Neith
BlodyMoon
Neith
6,302
2,784
0
873
8,624
2,917
0
3,665
4,959
0
21,051
W
Hun Batz
LoKoToMa
Hun Batz
9,820
1,875
0
341
10,940
3,710
0
5,260
5,680
0
23,498
L
Kukulkan
MagmaFade
Kukulkan
10,525
655
0
0
7,615
3,601
0
4,493
3,070
58,392
0
W
10,377
1,793
92
765
6,782
2,356
0
2,293
4,489
31,263
0
L
Artemis
StopBANsvp
Artemis
10,328
4,067
269
248
8,512
3,377
0
5,634
2,786
0
23,780
W
3,658
271
0
377
6,569
2,021
0
2,788
3,781
15,747
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,621
Gold Earned
47,780
199
Minions Killed
193
10
Camps Cleared
6
833,490
Distance Traveled
681,593
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,975
1,108
21
2
0
176,553
0
L
Horus
7,704
856
0
0
0
138
0
W
Zeus
10,786
1,198
50
6
3
182,538
2
L
Set
9,981
1,109
32
4
4
164,686
1
W
Neith
9,546
1,061
34
4
0
160,422
0
W
Hun Batz
9,871
1,097
32
4
3
184,971
0
L
Kukulkan
10,269
1,141
97
11
1
186,918
1
W
Hera
11,010
1,223
55
6
2
170,191
0
L
Artemis
9,851
1,095
43
5
1
153,298
0
W
Agni
9,408
1,045
28
3
2
135,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role