Player Matchup

Arachne
Arachne
Silver II
 
Arachne
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver IV
Moabits2
Bacchus
Silver IV
Level 109
God Stats
14W - 6L
1,582 SR
Queue Stats
286W - 312L
740 MMR
Party 1
Charybdis
Charybdis
Silver III
Showguun
Charybdis
Silver III
Level 125
God Stats
4W - 6L
1,430 SR
Queue Stats
41W - 65L
992 MMR
Solo
Persephone
Persephone
Silver II
Typical96
Persephone
Silver II
Level 156
God Stats
13W - 12L
1,618 SR
Queue Stats
118W - 122L
1,077 MMR
Solo
Pele
Pele
Silver IV
alucardinator
Pele
Silver IV
Level 142
God Stats
8W - 14L
1,328 SR
Queue Stats
304W - 327L
740 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 138
1,492 SR
1,010 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 131
1,542 SR
932 MMR
Tyr
Tyr
Silver II
HoldMyHamNL
Tyr
Silver II
Level 109
God Stats
70W - 62L
1,632 SR
Queue Stats
352W - 359L
1,037 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold V
Ryцk
Ah Muzen Cab
Gold V
Level 160
God Stats
7W - 9L
1,517 SR
Queue Stats
496W - 497L
1,135 MMR
Solo
Thanatos
Thanatos
Silver IV
benben1000
Thanatos
Silver IV
Level 84
God Stats
32W - 24L
1,435 SR
Queue Stats
95W - 92L
714 MMR
Solo
Horus
Horus
Silver II
danddan222
Horus
Silver II
Level 143
God Stats
2W - 3L
1,476 SR
Queue Stats
76W - 90L
919 MMR
Solo
Chronos
Chronos
Silver III
羊村刁民
Chronos
Silver III
Level 158
God Stats
12W - 13L
1,649 SR
Queue Stats
283W - 287L
857 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
20
7 / 2 / 6
14,992
625
21,590
27,027
24,095
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
Moabits2
Bacchus
18
3 / 1 / 13
12,969
540
9,788
25,568
40,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Charybdis
Showguun
Charybdis
20
12 / 4 / 4
15,510
646
17,612
16,430
6,616
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Persephone
Typical96
Persephone
20
6 / 2 / 10
15,398
642
24,898
13,971
5,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

20
6 / 2 / 9
14,789
616
14,713
22,652
12,756
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
MulanMedusaShiva

VS

Bans
ZeusGilgameshKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 4 / 1
10,812
451
11,550
20,997
21,895
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
Ryцk
Ah Muzen Cab
19
5 / 8 / 0
11,892
496
19,729
21,739
8,554
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thanatos
benben1000
Thanatos
16
1 / 10 / 3
10,210
425
12,993
21,860
9,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
14
2 / 3 / 6
10,256
427
5,918
25,507
30,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chronos
羊村刁民
Chronos
17
2 / 9 / 4
11,318
472
8,762
20,484
6,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
25
34
Kills
11
11
Deaths
34
42
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
7
2
6
5
L
1
4
1
0.38
W
Bacchus
Moabits2
Bacchus
3
1
13
9.5
L
Ah Muzen Cab
Ryцk
Ah Muzen Cab
5
8
0
0.63
W
Charybdis
Showguun
Charybdis
12
4
4
3.5
W
Persephone
Typical96
Persephone
6
2
10
5.5
W
6
2
9
5.25
L
Thanatos
benben1000
Thanatos
1
10
3
0.25
L
Horus
2
3
6
1.67
L
Chronos
羊村刁民
Chronos
2
9
4
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,601
Damage
58,952
105,648
Taken
110,587
88,979
Mitigated
77,126
49,690
Healing
35,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
21,590
13,945
347
16,758
27,027
24,095
2,780
2,420
24,607
0
112,480
L
11,550
1,789
0
7,590
20,997
21,895
0
5,863
15,134
3,484
74,573
W
Bacchus
Moabits2
Bacchus
9,788
1,194
597
6,347
25,568
40,102
270
3,118
22,450
27,052
7,186
L
Ah Muzen Cab
Ryцk
Ah Muzen Cab
19,729
5,102
0
4,177
21,739
8,554
545
7,348
14,391
0
103,992
W
Charybdis
Showguun
Charybdis
17,612
10,305
0
9,009
16,430
6,616
3,567
4,829
11,601
0
130,108
W
Persephone
Typical96
Persephone
24,898
507
116
5,179
13,971
5,410
1,343
246
13,723
121,410
0
W
14,713
4,016
0
11,337
22,652
12,756
6,765
1,289
21,363
0
137,743
L
Thanatos
benben1000
Thanatos
12,993
2,170
0
13,213
21,860
9,362
668
5,959
15,901
0
73,370
L
Horus
5,918
2,545
1,710
6,022
25,507
30,775
20
10,434
15,073
0
15,800
L
Chronos
羊村刁民
Chronos
8,762
2,616
0
2,712
20,484
6,540
3,126
4,974
15,510
80,937
7,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,658
Gold Earned
54,488
805
Minions Killed
596
0
Camps Cleared
0
2,488,497
Distance Traveled
2,280,905
25
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
14,992
625
192
8
0
535,122
0
L
Tyr
10,812
451
148
6
0
491,022
2
W
Bacchus
12,969
540
54
2
0
529,112
10
L
Ah Muzen Cab
11,892
496
175
7
0
450,735
6
W
Charybdis
15,510
646
185
8
0
416,695
4
W
Persephone
15,398
642
196
8
0
485,280
3
W
Pele
14,789
616
178
7
0
522,288
8
L
Thanatos
10,210
425
105
4
0
478,621
6
L
Horus
10,256
427
10
0
0
454,412
16
L
Chronos
11,318
472
158
7
0
406,115
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role