Player Matchup

Ymir
Ymir
Kenco-Rush
Ymir
Level 73
God Stats
83W - 77L
1,556 SR
Queue Stats
536W - 614L
1,409 Elo+
Party 1
Baron Samedi
Baron Samedi
MandalorianX633
Baron Samedi
Level 51
God Stats
3W - 2L
1,236 SR
Queue Stats
125W - 122L
1,415 Elo+
Party 2
Hou Yi
Hou Yi
Meteor_Black_
Hou Yi
Level 18
God Stats
7W - 3L
1,716 SR
Queue Stats
81W - 80L
1,427 Elo+
Party 1
Sun Wukong
Sun Wukong
NINJA DSR
Sun Wukong
Level 43
God Stats
2W - 0L
1,575 SR
Queue Stats
53W - 68L
1,372 Elo+
Party 2
Ratatoskr
Ratatoskr
The Grey Gunner
Ratatoskr
Level 24
God Stats
6W - 1L
1,691 SR
Queue Stats
269W - 297L
1,354 Elo+
Party 2
Team Averages
Level 42
1,555 SR
1,396 Elo+

VS

Team Averages
Level 77
1,451 SR
1,350 Elo+
Xbalanque
Xbalanque
FunnyViking2577
Xbalanque
Level 30
God Stats
48W - 36L
1,610 SR
Queue Stats
134W - 142L
1,371 Elo+
Party 3
Fenrir
Fenrir
MTS Monari
Fenrir
Level 109
God Stats
1W - 2L
1,211 SR
Queue Stats
118W - 127L
1,386 Elo+
Party 3
Discordia
Discordia
fruutje94
Discordia
Level 86
God Stats
1W - 1L
1,711 SR
Queue Stats
399W - 426L
1,276 Elo+
Solo
Yemoja
Yemoja
lazizounette
Yemoja
Level 75
God Stats
0W - 2L
1,221 SR
Queue Stats
98W - 108L
1,356 Elo+
Solo
Serqet
Serqet
xIXIxPandaxIXIx
Serqet
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 177L
1,364 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 4
6,265
627
2,503
9,770
6,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
MandalorianX633
Baron Samedi
11
3 / 0 / 4
6,435
644
5,333
4,575
1,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
3 / 1 / 4
6,180
618
6,159
5,287
1,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
NINJA DSR
Sun Wukong
12
1 / 0 / 0
6,525
653
2,763
5,004
1,677
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ratatoskr
The Grey Gunner
Ratatoskr
10
1 / 1 / 1
5,855
586
1,603
5,588
1,724
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
FunnyViking2577
Xbalanque
8
2 / 1 / 1
5,162
516
5,034
4,597
1,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
MTS Monari
Fenrir
8
1 / 4 / 3
5,028
503
2,140
8,112
3,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Discordia
fruutje94
Discordia
9
0 / 3 / 0
4,965
497
1,765
5,556
1,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
10
0 / 0 / 0
5,020
502
2,220
4,202
1,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
1 / 3 / 0
4,974
497
2,036
6,500
1,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
11
Kills
4
4
Deaths
11
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
FunnyViking2577
Xbalanque
2
1
1
2.5
W
3
2
4
2.5
L
Fenrir
MTS Monari
Fenrir
1
4
3
0.63
W
Baron Samedi
MandalorianX633
Baron Samedi
3
0
4
5
W
3
1
4
5
W
Sun Wukong
NINJA DSR
Sun Wukong
1
0
0
1
W
Ratatoskr
The Grey Gunner
Ratatoskr
1
1
1
1.5
L
Discordia
fruutje94
Discordia
0
3
0
0
L
Yemoja
0
0
0
0
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,361
Damage
13,195
30,224
Taken
28,967
12,940
Mitigated
9,772
10,401
Healing
8,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
FunnyViking2577
Xbalanque
5,034
2,607
0
1,309
4,597
1,135
0
1,083
3,514
0
24,454
W
2,503
681
0
3,083
9,770
6,173
140
165
9,605
16,795
2,486
L
Fenrir
MTS Monari
Fenrir
2,140
308
85
1,816
8,112
3,210
0
2,198
5,914
0
6,522
W
Baron Samedi
MandalorianX633
Baron Samedi
5,333
480
396
2,451
4,575
1,917
1,048
1,503
2,910
33,722
0
W
6,159
3,281
0
2,914
5,287
1,449
724
0
5,287
0
31,934
W
Sun Wukong
NINJA DSR
Sun Wukong
2,763
594
0
1,557
5,004
1,677
176
1,634
2,894
0
37,006
W
Ratatoskr
The Grey Gunner
Ratatoskr
1,603
508
0
0
5,588
1,724
0
332
5,225
0
32,420
L
Discordia
fruutje94
Discordia
1,765
87
0
1,426
5,556
1,563
0
3,210
2,346
23,602
0
L
Yemoja
2,220
255
142
1,775
4,202
1,890
0
0
4,202
21,029
0
L
2,036
187
117
1,721
6,500
1,974
0
1,220
5,280
0
17,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,260
Gold Earned
25,149
311
Minions Killed
198
0
Camps Cleared
0
996,992
Distance Traveled
898,051
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
5,162
516
55
6
0
181,040
2
W
Ymir
6,265
627
31
3
0
173,502
2
L
Fenrir
5,028
503
10
1
0
196,359
4
W
Baron Samedi
6,435
644
64
6
0
187,232
4
W
Hou Yi
6,180
618
62
6
0
187,749
4
W
Sun Wukong
6,525
653
81
8
0
199,178
2
W
Ratatoskr
5,855
586
73
7
0
249,331
0
L
Discordia
4,965
497
46
5
0
192,239
8
L
Yemoja
5,020
502
47
5
0
113,144
0
L
Serqet
4,974
497
40
4
0
215,269
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role