Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
CaptainFlinders
Chaac
Level 160
God Stats
8W - 6L
1,462 SR
Queue Stats
450W - 505L
1,436 Elo+
Solo
Awilix
Awilix
Chigoo
Awilix
Level 62
God Stats
5W - 7L
1,538 SR
Queue Stats
133W - 122L
1,594 Elo+
Party 1
Eset
Eset
MarvelsStuntMan
Eset
Level 10
God Stats
3W - 2L
1,500 SR
Queue Stats
17W - 15L
1,606 Elo+
Party 1
Ullr
Ullr
Tyrant
Ullr
Level 158
God Stats
2W - 4L
1,500 SR
Queue Stats
95W - 99L
1,709 Elo+
Solo
Team Averages
Level 110
1,500 SR
1,569 Elo+

VS

Team Averages
Level 136
1,474 SR
1,440 Elo+
Discordia
Discordia
 
Discordia
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
DRIFTvv
Ullr
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
91W - 141L
1,477 Elo+
Party 2
Da Ji
Da Ji
GRIMvv
Da Ji
Level 135
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 106L
1,377 Elo+
Party 2
Kuzenbo
Kuzenbo
Jameztri
Kuzenbo
Level 122
God Stats
0W - 3L
1,138 SR
Queue Stats
8W - 21L
1,364 Elo+
Party 2
Cthulhu
Cthulhu
WhatttaBigHEAD
Cthulhu
Level 145
God Stats
2W - 4L
1,733 SR
Queue Stats
716W - 801L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
12
2 / 0 / 12
7,429
571
5,047
11,400
10,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
3 / 1 / 1
8,253
635
3,995
10,706
6,240
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Awilix
Chigoo
Awilix
15
16 / 4 / 7
9,406
724
19,842
11,528
4,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
7 / 4 / 8
8,061
620
9,455
8,504
2,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ullr
Tyrant
Ullr
14
5 / 2 / 3
7,724
594
8,279
8,710
2,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
4 / 9 / 3
7,643
588
5,459
10,466
2,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
DRIFTvv
Ullr
12
1 / 6 / 0
6,884
530
3,827
9,344
1,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
GRIMvv
Da Ji
11
3 / 9 / 2
6,716
517
5,017
12,079
3,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Kuzenbo
Jameztri
Kuzenbo
8
0 / 5 / 2
5,683
437
3,408
13,633
7,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
3 / 4 / 1
8,021
617
9,391
11,749
7,581
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
19
33
Kills
11
11
Deaths
33
31
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
2
0
12
8
L
Discordia
 
Discordia
4
9
3
0.61
W
3
1
1
3.5
W
Awilix
Chigoo
Awilix
16
4
7
4.88
L
Ullr
DRIFTvv
Ullr
1
6
0
0.17
L
Da Ji
GRIMvv
Da Ji
3
9
2
0.44
L
Kuzenbo
Jameztri
Kuzenbo
0
5
2
0.2
W
7
4
8
2.75
W
Ullr
Tyrant
Ullr
5
2
3
3.25
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,618
Damage
27,102
50,848
Taken
57,271
26,817
Mitigated
22,929
16,821
Healing
11,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
5,047
402
243
3,462
11,400
10,137
54
2,862
8,538
11,598
0
L
Discordia
 
Discordia
5,459
500
0
1,498
10,466
2,291
0
3,266
7,200
30,988
0
W
3,995
425
0
5,546
10,706
6,240
420
3,987
6,719
0
57,690
W
Awilix
Chigoo
Awilix
19,842
9,837
0
1,609
11,528
4,620
114
4,619
6,909
0
49,250
L
Ullr
DRIFTvv
Ullr
3,827
2,004
0
1,682
9,344
1,991
1,031
1,328
8,016
0
39,056
L
Da Ji
GRIMvv
Da Ji
5,017
1,566
0
1,894
12,079
3,736
0
3,818
8,261
0
28,550
L
Kuzenbo
Jameztri
Kuzenbo
3,408
1,152
253
2,686
13,633
7,330
0
3,624
10,009
12,291
0
W
9,455
1,722
622
1,952
8,504
2,911
434
4,159
4,345
44,296
0
W
Ullr
Tyrant
Ullr
8,279
4,305
0
3,387
8,710
2,909
803
2,631
6,079
0
63,860
L
9,391
906
0
3,784
11,749
7,581
0
2,466
9,283
48,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,873
Gold Earned
34,947
365
Minions Killed
310
0
Camps Cleared
0
1,332,754
Distance Traveled
1,167,385
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
7,429
571
13
1
0
275,021
4
L
Discordia
7,643
588
58
4
0
223,364
3
W
Chaac
8,253
635
123
9
0
292,186
1
W
Awilix
9,406
724
56
4
0
300,734
0
L
Ullr
6,884
530
78
6
0
214,655
2
L
Da Ji
6,716
517
56
4
0
216,212
1
L
Kuzenbo
5,683
437
19
1
0
258,631
4
W
Eset
8,061
620
71
5
0
247,025
6
W
Ullr
7,724
594
102
8
0
217,788
5
L
Cthulhu
8,021
617
99
8
0
254,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role