Player Matchup

Jing Wei
Jing Wei
Diamond III
 
Jing Wei
Diamond III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Gold IV
 
Hel
Gold IV
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Platinum I
JoaoPauloF
Kali
Platinum I
Level 151
God Stats
82W - 64L
1,737 SR
Queue Stats
645W - 688L
1,872 MMR
Solo
Athena
Athena
Platinum I
MMessias2
Athena
Platinum I
Level 157
God Stats
123W - 137L
1,528 SR
Queue Stats
1,503W - 1,553L
1,975 MMR
Solo
Ra
Ra
Gold IV
xRedHat
Ra
Gold IV
Level 146
God Stats
1W - 0L
1,454 SR
Queue Stats
26W - 32L
1,518 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 140
1,544 SR
1,673 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 86
1,606 SR
1,730 MMR
Cu Chulainn
Cu Chulainn
Platinum II
 
Cu Chulainn
Platinum II
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Masters
Fifilza7
Rama
Masters
Level 130
God Stats
4W - 7L
1,450 SR
Queue Stats
237W - 202L
1,985 MMR
Solo
Cabrakan
Cabrakan
Platinum I
LeeroyJnkins
Cabrakan
Platinum I
Level 48
God Stats
5W - 6L
1,737 SR
Queue Stats
169W - 160L
1,847 MMR
Solo
Thanatos
Thanatos
Gold IV
MoreThanYouKnow
Thanatos
Gold IV
Level 47
God Stats
2W - 1L
1,841 SR
Queue Stats
88W - 85L
1,414 MMR
Solo
Tiamat
Tiamat
Platinum IV
Nanukururu
Tiamat
Platinum IV
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
93W - 89L
1,904 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
20
12 / 0 / 3
15,590
709
23,694
17,521
7,021
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hel
 
Hel
19
3 / 8 / 5
13,260
603
7,242
19,073
18,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
3 / 3 / 8
13,366
608
8,503
18,008
9,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Athena
MMessias2
Athena
17
0 / 3 / 14
11,697
532
5,713
18,792
21,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
2 / 6 / 10
13,337
606
8,398
14,783
6,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
BastetCliodhna

VS

Bans
GebLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
19
9 / 6 / 4
12,660
575
16,912
21,755
21,316
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
18
1 / 4 / 5
11,406
518
12,139
15,205
6,706
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cabrakan
LeeroyJnkins
Cabrakan
15
3 / 4 / 10
10,379
472
8,733
16,364
27,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
17
3 / 5 / 8
10,877
494
7,519
15,413
6,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
Nanukururu
Tiamat
19
4 / 1 / 5
11,641
529
12,029
10,322
7,071
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
52
20
Kills
20
20
Deaths
20
40
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
12
0
3
13.5
W
Hel
 
Hel
3
8
5
0.69
L
Cu Chulainn
 
Cu Chulainn
9
6
4
1.83
L
Rama
1
4
5
0.88
W
3
3
8
2.33
L
Cabrakan
LeeroyJnkins
Cabrakan
3
4
10
2
W
Athena
MMessias2
Athena
0
3
14
2.33
L
Thanatos
3
5
8
1.4
L
Tiamat
Nanukururu
Tiamat
4
1
5
6.5
W
2
6
10
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,550
Damage
57,332
88,177
Taken
79,059
62,629
Mitigated
69,752
39,909
Healing
28,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
23,694
20,811
0
11,937
17,521
7,021
8,446
2,145
15,376
0
149,129
W
Hel
 
Hel
7,242
359
1,989
6,810
19,073
18,633
1,981
1,987
17,086
78,508
0
L
Cu Chulainn
 
Cu Chulainn
16,912
4,971
0
4,232
21,755
21,316
408
8,433
13,322
0
91,799
L
Rama
12,139
9,812
0
6,378
15,205
6,706
352
714
14,491
0
102,684
W
8,503
3,895
0
7,542
18,008
9,195
1,237
5,725
12,283
0
106,246
L
Cabrakan
LeeroyJnkins
Cabrakan
8,733
1,131
0
2,429
16,364
27,998
0
4,070
12,294
25,981
0
W
Athena
MMessias2
Athena
5,713
1,874
969
4,854
18,792
21,099
287
7,220
11,572
22,356
1,409
L
Thanatos
7,519
2,212
0
10,742
15,413
6,661
884
3,582
11,831
0
89,794
L
Tiamat
Nanukururu
Tiamat
12,029
1,400
0
4,936
10,322
7,071
382
4,048
6,274
95,237
0
W
8,398
131
2,462
3,346
14,783
6,681
636
4,457
10,326
114,516
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,250
Gold Earned
56,963
778
Minions Killed
691
0
Camps Cleared
0
2,342,331
Distance Traveled
2,152,504
22
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
15,590
709
221
10
0
468,418
2
W
Hel
13,260
603
154
7
0
374,966
0
L
Cu Chulainn
12,660
575
182
8
0
403,011
3
L
Rama
11,406
518
187
9
0
406,133
5
W
Kali
13,366
608
155
7
0
497,555
1
L
Cabrakan
10,379
472
33
2
0
441,410
7
W
Athena
11,697
532
45
2
0
526,745
10
L
Thanatos
10,877
494
119
5
0
454,174
10
L
Tiamat
11,641
529
170
8
0
447,776
7
W
Ra
13,337
606
203
9
0
474,647
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role