Player Matchup

Hun Batz
Hun Batz
Platinum I
CashMoneyMawk
Hun Batz
Platinum I
Level 64
God Stats
1W - 2L
1,245 SR
Queue Stats
73W - 63L
2,058 MMR
Solo
Anhur
Anhur
Gold II
GratefulAsian
Anhur
Gold II
Level 143
God Stats
2W - 3L
1,500 SR
Queue Stats
122W - 117L
1,793 MMR
Solo
Agni
Agni
Diamond III
IchaacNewton
Agni
Diamond III
Level 109
God Stats
17W - 11L
1,795 SR
Queue Stats
319W - 301L
2,215 MMR
Solo
Fenrir
Fenrir
Gold III
Lord
Fenrir
Gold III
Level 158
God Stats
21W - 7L
1,923 SR
Queue Stats
129W - 100L
1,822 MMR
Solo
Atlas
Atlas
Diamond V
WillTryForGems
Atlas
Diamond V
Level 155
God Stats
4W - 7L
1,446 SR
Queue Stats
366W - 369L
2,062 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 126
1,582 SR
1,990 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 130
1,583 SR
1,951 MMR
Awilix
Awilix
Gold III
 
Awilix
Gold III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Diamond IV
Myhren
Ganesha
Diamond IV
Level 63
God Stats
3W - 4L
1,551 SR
Queue Stats
124W - 114L
2,228 MMR
Solo
Zhong Kui
Zhong Kui
Diamond II
itsKingJae
Zhong Kui
Diamond II
Level 159
God Stats
39W - 37L
1,765 SR
Queue Stats
489W - 479L
2,402 MMR
Solo
Da Ji
Da Ji
Platinum I
matthewboss11
Da Ji
Platinum I
Level 149
God Stats
48W - 31L
1,674 SR
Queue Stats
319W - 304L
1,965 MMR
Solo
Hou Yi
Hou Yi
Gold II
mrgarysghost
Hou Yi
Gold II
Level 128
God Stats
0W - 1L
1,424 SR
Queue Stats
271W - 278L
1,659 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CashMoneyMawk
Hun Batz
19
3 / 7 / 9
11,902
541
13,236
17,834
7,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
12 / 5 / 11
13,786
627
16,074
20,666
7,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
5 / 5 / 10
12,540
570
15,243
11,337
4,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Lord
Fenrir
20
14 / 1 / 15
14,492
659
21,370
27,281
33,069
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
4 / 2 / 21
12,111
551
10,449
22,635
23,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
ArtioThothBastetKali

VS

Bans
ShivaBacchusCliodhnaGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
13
1 / 12 / 7
9,164
417
12,010
21,099
18,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ganesha
Myhren
Ganesha
14
1 / 8 / 10
9,955
453
8,368
20,956
22,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zhong Kui
itsKingJae
Zhong Kui
18
8 / 4 / 6
11,585
527
21,852
14,821
10,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

19
9 / 4 / 5
12,341
561
11,617
18,445
7,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
15
1 / 10 / 5
9,428
429
7,346
18,350
4,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
53
38
Kills
20
20
Deaths
38
66
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
1
12
7
0.38
W
Hun Batz
CashMoneyMawk
Hun Batz
3
7
9
1.07
W
12
5
11
3.5
W
5
5
10
2
W
Fenrir
Lord
Fenrir
14
1
15
21.5
L
Ganesha
Myhren
Ganesha
1
8
10
0.75
W
4
2
21
7.25
L
Zhong Kui
itsKingJae
Zhong Kui
8
4
6
2.75
L
9
4
5
2.88
L
Hou Yi
1
10
5
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,372
Damage
61,193
99,753
Taken
93,671
75,906
Mitigated
63,000
33,988
Healing
12,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
12,010
3,913
0
3,777
21,099
18,223
0
5,514
15,585
0
39,511
W
Hun Batz
CashMoneyMawk
Hun Batz
13,236
5,568
0
4,753
17,834
7,462
1,809
6,180
11,414
0
92,482
W
16,074
6,998
0
10,208
20,666
7,793
4,915
5,397
15,124
0
108,247
W
15,243
979
0
1,228
11,337
4,141
1,914
4,368
6,825
92,663
0
W
Fenrir
Lord
Fenrir
21,370
11,565
0
12,598
27,281
33,069
1,925
6,857
20,134
0
85,853
L
Ganesha
Myhren
Ganesha
8,368
535
0
2,156
20,956
22,053
0
5,829
15,127
29,301
1,223
W
10,449
4,061
0
5,201
22,635
23,441
1,003
9,405
12,984
28,592
4,711
L
Zhong Kui
itsKingJae
Zhong Kui
21,852
793
119
3,074
14,821
10,629
0
5,257
9,564
75,144
0
L
11,617
3,601
0
250
18,445
7,733
0
4,908
13,245
0
95,791
L
Hou Yi
7,346
3,196
0
2,975
18,350
4,362
0
3,889
14,461
0
59,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,831
Gold Earned
52,473
580
Minions Killed
484
0
Camps Cleared
0
2,258,384
Distance Traveled
2,060,184
32
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
9,164
417
72
3
0
414,540
5
W
Hun Batz
11,902
541
159
7
0
466,180
9
W
Anhur
13,786
627
135
6
0
401,384
0
W
Agni
12,540
570
143
7
0
445,614
7
W
Fenrir
14,492
659
122
6
0
466,633
3
L
Ganesha
9,955
453
12
1
0
408,898
8
W
Atlas
12,111
551
21
1
0
478,573
13
L
Zhong Kui
11,585
527
132
6
0
388,923
3
L
Da Ji
12,341
561
151
7
0
486,114
3
L
Hou Yi
9,428
429
117
5
0
361,709
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role