Player Matchup

Anubis
Anubis
Gold IV
FORGETFORGOT
Anubis
Gold IV
Level 62
God Stats
8W - 9L
1,758 SR
Queue Stats
46W - 49L
1,661 MMR
Solo
Osiris
Osiris
Masters
Matrixcx4
Osiris
Masters
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
390W - 313L
2,819 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold IV
PatinhoMaluc
Kumbhakarna
Gold IV
Level 156
God Stats
4W - 5L
1,500 SR
Queue Stats
311W - 325L
1,474 MMR
Solo
Anhur
Anhur
Silver I
TwitchtvN1kohh
Anhur
Silver I
Level 35
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 33L
1,692 MMR
Party 1
Tiamat
Tiamat
Gold II
wilzip
Tiamat
Gold II
Level 125
God Stats
10W - 7L
1,524 SR
Queue Stats
427W - 446L
1,565 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 107
1,556 SR
1,842 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 149
1,551 SR
1,891 MMR
Arachne
Arachne
Gold V
 
Arachne
Gold V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum V
Giannini
Fenrir
Platinum V
Level 156
God Stats
38W - 24L
1,530 SR
Queue Stats
248W - 228L
1,823 MMR
Solo
Bellona
Bellona
Diamond II
LostNido
Bellona
Diamond II
Level 115
God Stats
110W - 87L
1,662 SR
Queue Stats
282W - 288L
2,377 MMR
Solo
Chronos
Chronos
Platinum II
Quilado
Chronos
Platinum II
Level 160
God Stats
5W - 5L
1,729 SR
Queue Stats
327W - 366L
1,863 MMR
Solo
Scylla
Scylla
Platinum I
Unholywood
Scylla
Platinum I
Level 157
God Stats
12W - 18L
1,332 SR
Queue Stats
199W - 218L
1,891 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
0 / 1 / 0
5,609
510
1,754
4,072
1,859
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
Matrixcx4
Osiris
11
5 / 4 / 1
6,623
602
7,338
10,429
5,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kumbhakarna
PatinhoMaluc
Kumbhakarna
8
0 / 3 / 2
4,969
452
2,935
8,943
4,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 6 / 1
5,438
494
4,520
9,365
1,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
wilzip
Tiamat
10
2 / 4 / 0
5,776
525
2,262
5,048
2,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
OdinCliodhnaLoki

VS

Bans
AthenaThothBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
0 / 3 / 4
5,952
541
2,287
8,492
2,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
Giannini
Fenrir
10
3 / 2 / 7
6,504
591
7,725
10,184
4,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bellona
LostNido
Bellona
12
1 / 1 / 0
6,774
616
4,004
7,563
5,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos
Quilado
Chronos
12
7 / 1 / 4
7,181
653
6,941
7,109
2,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Scylla
Unholywood
Scylla
12
7 / 1 / 1
7,127
648
7,661
2,878
704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
8
Kills
18
18
Deaths
8
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
0
3
4
0.67
L
Anubis
0
1
0
0
W
Fenrir
Giannini
Fenrir
3
2
7
3.25
W
Bellona
LostNido
Bellona
1
1
0
1
L
Osiris
Matrixcx4
Osiris
5
4
1
1.38
L
Kumbhakarna
PatinhoMaluc
Kumbhakarna
0
3
2
0.33
W
Chronos
Quilado
Chronos
7
1
4
9
L
1
6
1
0.25
W
Scylla
Unholywood
Scylla
7
1
1
7.5
L
Tiamat
wilzip
Tiamat
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,809
Damage
28,618
37,857
Taken
36,226
16,015
Mitigated
15,497
7,378
Healing
13,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
2,287
1,507
0
1,645
8,492
2,302
166
527
7,883
0
36,382
L
Anubis
1,754
588
0
2,350
4,072
1,859
0
0
4,072
29,908
0
W
Fenrir
Giannini
Fenrir
7,725
2,186
0
3,799
10,184
4,861
0
2,368
7,746
312
23,720
W
Bellona
LostNido
Bellona
4,004
690
0
4,552
7,563
5,315
0
1,754
5,809
0
41,594
L
Osiris
Matrixcx4
Osiris
7,338
2,850
0
120
10,429
5,795
0
3,515
6,781
0
35,694
L
Kumbhakarna
PatinhoMaluc
Kumbhakarna
2,935
369
0
1,543
8,943
4,189
0
4,443
4,470
11,468
0
W
Chronos
Quilado
Chronos
6,941
2,885
0
2,659
7,109
2,315
868
1,565
5,544
36,022
5,170
L
4,520
2,764
0
2,438
9,365
1,993
0
3,840
5,437
0
29,837
W
Scylla
Unholywood
Scylla
7,661
1,060
0
500
2,878
704
418
477
2,293
40,918
0
L
Tiamat
wilzip
Tiamat
2,262
144
0
927
5,048
2,179
0
1,585
3,381
28,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,415
Gold Earned
33,538
284
Minions Killed
363
0
Camps Cleared
0
994,643
Distance Traveled
1,104,652
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,952
541
68
6
0
242,424
2
L
Anubis
5,609
510
78
7
0
139,825
3
W
Fenrir
6,504
591
34
3
0
212,923
4
W
Bellona
6,774
616
102
9
0
217,714
5
L
Osiris
6,623
602
59
5
0
263,786
1
L
Kumbhakarna
4,969
452
11
1
0
227,249
3
W
Chronos
7,181
653
74
7
0
213,960
1
L
Anhur
5,438
494
71
6
0
189,116
1
W
Scylla
7,127
648
85
8
0
217,631
4
L
Tiamat
5,776
525
65
6
0
174,667
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role