Player Matchup

Sol
Sol
Gold V
 
Sol
Gold V
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold IV
 
King Arthur
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold V
CastOnCritical
Skadi
Gold V
Level 160
God Stats
5W - 1L
1,915 SR
Queue Stats
172W - 162L
1,374 MMR
Solo
Athena
Athena
Bronze IV
Kikikajkaj
Athena
Bronze IV
Level 61
God Stats
1W - 1L
1,284 SR
Queue Stats
4W - 10L
1,408 MMR
Solo
Ne Zha
Ne Zha
Silver II
k1BED
Ne Zha
Silver II
Level 160
God Stats
3W - 1L
1,747 SR
Queue Stats
42W - 31L
1,334 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 126
1,589 SR
1,423 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,546 SR
1,441 MMR
Thoth
Thoth
Gold II
 
Thoth
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Apollo
Apollo
Gold III
 
Apollo
Gold III
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Silver II
GabiJuzNieKox
Kali
Silver II
Level 76
God Stats
0W - 1L
1,399 SR
Queue Stats
21W - 34L
1,428 MMR
Solo
Atlas
Atlas
Gold V
Krontozaur
Atlas
Gold V
Level 160
God Stats
3W - 3L
1,522 SR
Queue Stats
106W - 111L
1,370 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
Lewaniko
Tsukuyomi
Gold V
Level 85
God Stats
1W - 2L
1,807 SR
Queue Stats
22W - 26L
1,406 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
5 / 1 / 5
6,171
617
5,874
5,870
1,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
 
King Arthur
11
1 / 2 / 0
5,885
589
3,456
8,411
4,050
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
7 / 1 / 2
6,403
640
6,573
6,401
1,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
Kikikajkaj
Athena
9
2 / 0 / 7
5,725
573
2,689
4,544
2,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ne Zha
k1BED
Ne Zha
11
4 / 1 / 5
6,452
645
6,921
7,431
2,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
CliodhnaCu ChulainnAchillesShiva

VS

Bans
ArachneLokiIzanamiBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
8
0 / 6 / 2
5,122
512
3,827
7,148
1,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
 
Apollo
8
0 / 7 / 2
4,795
480
3,768
7,605
1,298
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 4 / 1
5,062
506
3,519
8,535
2,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Atlas
7
1 / 1 / 2
5,084
508
2,737
6,309
4,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
Lewaniko
Tsukuyomi
11
3 / 1 / 0
6,279
628
5,165
6,493
2,534
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
19
Kills
5
5
Deaths
19
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
1
5
7.5
W
King Arthur
 
King Arthur
1
2
0
0.5
L
Thoth
 
Thoth
0
6
2
0.17
L
Apollo
 
Apollo
0
7
2
0.14
W
7
1
2
8
L
1
4
1
0.38
W
Athena
Kikikajkaj
Athena
2
0
7
5.5
L
Atlas
1
1
2
2
L
Tsukuyomi
Lewaniko
Tsukuyomi
3
1
0
3
W
Ne Zha
k1BED
Ne Zha
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,513
Damage
19,016
32,657
Taken
36,090
12,613
Mitigated
12,090
11,974
Healing
8,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,874
2,777
0
2,607
5,870
1,978
1,122
2,618
3,252
21,232
2,829
W
King Arthur
 
King Arthur
3,456
457
0
2,453
8,411
4,050
0
0
8,411
0
37,678
L
Thoth
 
Thoth
3,827
278
0
1,505
7,148
1,800
0
2,493
4,655
29,106
0
L
Apollo
 
Apollo
3,768
2,525
0
1,055
7,605
1,298
0
589
7,016
0
26,700
W
6,573
3,605
0
2,293
6,401
1,679
886
819
5,582
0
39,857
L
3,519
1,465
0
2,346
8,535
2,302
0
2,506
6,029
0
19,840
W
Athena
Kikikajkaj
Athena
2,689
924
275
1,393
4,544
2,296
0
1,315
3,229
9,473
0
L
Atlas
2,737
1,214
0
868
6,309
4,156
0
1,851
4,458
12,208
0
L
Tsukuyomi
Lewaniko
Tsukuyomi
5,165
1,088
0
2,402
6,493
2,534
0
493
6,000
0
37,512
W
Ne Zha
k1BED
Ne Zha
6,921
1,888
0
2,953
7,431
2,610
0
1,812
5,619
0
37,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,636
Gold Earned
26,342
269
Minions Killed
251
0
Camps Cleared
0
980,076
Distance Traveled
932,926
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,171
617
52
5
0
191,345
2
W
King Arthur
5,885
589
74
7
0
186,941
3
L
Thoth
5,122
512
54
5
0
169,499
7
L
Apollo
4,795
480
48
5
0
163,940
2
W
Skadi
6,403
640
60
6
0
188,074
3
L
Kali
5,062
506
42
4
0
213,519
2
W
Athena
5,725
573
19
2
0
209,264
3
L
Atlas
5,084
508
22
2
0
169,278
4
L
Tsukuyomi
6,279
628
85
9
0
216,690
1
W
Ne Zha
6,452
645
64
6
0
204,452
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role