Player Matchup

Neith
Neith
FairyRivenF
Neith
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,359 Elo+
Solo
Bacchus
Bacchus
HermestheGreat
Bacchus
Level 67
God Stats
7W - 5L
1,559 SR
Queue Stats
522W - 535L
1,502 Elo+
Party 2
Tiamat
Tiamat
Hxbxr
Tiamat
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 152L
1,531 Elo+
Solo
Hera
Hera
TorchTheMighty
Hera
Level 68
God Stats
13W - 7L
1,606 SR
Queue Stats
641W - 639L
1,497 Elo+
Party 2
Cthulhu
Cthulhu
Tutecs
Cthulhu
Level 32
God Stats
5W - 7L
1,462 SR
Queue Stats
93W - 96L
1,472 Elo+
Party 2
Team Averages
Level 66
1,526 SR
1,472 Elo+

VS

Team Averages
Level 88
1,547 SR
1,480 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Co0kzzz
Sol
Level 147
God Stats
3W - 4L
1,592 SR
Queue Stats
160W - 152L
1,550 Elo+
Party 1
Nemesis
Nemesis
DixieNormous404
Nemesis
Level 34
God Stats
7W - 9L
1,500 SR
Queue Stats
153W - 146L
1,320 Elo+
Solo
Nike
Nike
Respekonthename
Nike
Level 47
God Stats
3W - 4L
1,644 SR
Queue Stats
35W - 62L
1,416 Elo+
Solo
Ullr
Ullr
Wizzle2407
Ullr
Level 89
God Stats
10W - 5L
1,500 SR
Queue Stats
131W - 108L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 4 / 2
4,082
510
1,775
4,484
1,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 0 / 3
4,209
526
2,039
3,092
1,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiamat
Hxbxr
Tiamat
8
0 / 3 / 1
4,499
562
1,542
5,421
2,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 2 / 0
4,944
618
2,845
3,298
909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Tutecs
Cthulhu
6
1 / 0 / 1
4,114
514
1,413
3,794
1,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
0 / 1 / 4
4,949
619
1,726
5,339
2,006
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sol
9
3 / 2 / 0
5,397
675
4,750
3,996
1,906
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
3 / 0 / 0
5,192
649
1,507
3,531
1,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

9
1 / 1 / 2
5,281
660
2,810
4,312
1,764
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

9
1 / 0 / 1
5,175
647
1,855
3,175
882
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
15
3
Kills
8
9
Deaths
4
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
1
4
2
W
Sol
3
2
0
1.5
W
3
0
0
3
L
1
4
2
0.5
L
0
0
3
1.5
L
Tiamat
Hxbxr
Tiamat
0
3
1
0.17
W
1
1
2
2
L
1
2
0
0.5
L
Cthulhu
Tutecs
Cthulhu
1
0
1
1.5
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,614
Damage
12,648
20,089
Taken
20,353
6,837
Mitigated
7,898
6,682
Healing
6,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
1,726
624
942
1,364
5,339
2,006
75
2,667
1,764
9,169
1,680
W
Sol
4,750
1,933
0
1,023
3,996
1,906
1,726
1,857
2,139
32,089
0
W
1,507
791
0
1,201
3,531
1,340
0
990
2,541
0
23,199
L
1,775
777
0
575
4,484
1,261
0
3,100
1,384
0
12,622
L
2,039
165
0
1,993
3,092
1,344
0
0
3,092
20,091
0
L
Tiamat
Hxbxr
Tiamat
1,542
171
0
1,748
5,421
2,139
0
0
5,421
25,281
0
W
2,810
263
0
1,229
4,312
1,764
278
1,419
2,893
0
26,487
L
2,845
858
0
625
3,298
909
0
700
2,598
27,710
0
L
Cthulhu
Tutecs
Cthulhu
1,413
164
48
1,693
3,794
1,184
0
2,516
1,278
9,232
0
W
1,855
563
0
778
3,175
882
0
906
2,269
0
28,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,848
Gold Earned
25,994
191
Minions Killed
268
0
Camps Cleared
0
722,088
Distance Traveled
770,233
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
4,949
619
21
3
0
144,864
3
W
Sol
5,397
675
57
7
0
126,439
2
W
Nemesis
5,192
649
63
8
0
178,911
4
L
Neith
4,082
510
24
3
0
154,078
1
L
Bacchus
4,209
526
44
6
0
165,352
0
L
Tiamat
4,499
562
45
6
0
133,449
1
W
Nike
5,281
660
61
8
0
169,659
3
L
Hera
4,944
618
61
8
0
153,641
2
L
Cthulhu
4,114
514
17
2
0
115,568
1
W
Ullr
5,175
647
66
8
0
150,360
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role