Player Matchup

Neith
Neith
 
Neith
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Lewy_Darwin
Agni
Level 63
God Stats
5W - 3L
1,808 SR
Queue Stats
223W - 235L
1,573 Elo+
Party 1
Scylla
Scylla
The_Muffer
Scylla
Level 29
God Stats
9W - 8L
1,500 SR
Queue Stats
290W - 312L
1,554 Elo+
Party 1
Ymir
Ymir
darwinger
Ymir
Level 82
God Stats
43W - 55L
1,405 SR
Queue Stats
282W - 315L
1,548 Elo+
Party 1
Team Averages
Level 57
1,543 SR
1,535 Elo+

VS

Team Averages
Level 49
1,508 SR
1,476 Elo+
Kukulkan
Kukulkan
DrPH1L PHD
Kukulkan
Level 36
God Stats
95W - 100L
1,434 SR
Queue Stats
237W - 274L
1,398 Elo+
Solo
Loki
Loki
Welsen-97
Loki
Level 63
God Stats
1,373W - 1,441L
1,543 SR
Queue Stats
1,375W - 1,445L
1,511 Elo+
Solo
Cthulhu
Cthulhu
pargelon
Cthulhu
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 29L
1,419 Elo+
Solo
Neith
Neith
xhannah
Neith
Level 59
God Stats
33W - 23L
1,565 SR
Queue Stats
127W - 94L
1,550 Elo+
Party 2
Chaac
Chaac
šmurf
Chaac
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 9L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
3 / 1 / 4
10,555
1,056
8,564
9,733
3,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Da Ji
 
Da Ji
15
0 / 9 / 5
9,375
938
4,936
18,729
6,968
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
2 / 2 / 4
11,123
1,112
10,433
9,422
3,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Scylla
The_Muffer
Scylla
15
0 / 2 / 4
9,655
966
9,307
7,953
2,335
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ymir
15
2 / 1 / 4
10,679
1,068
6,191
17,975
20,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Team 1 Tickets

157

VS

Team 2 Tickets

279

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DrPH1L PHD
Kukulkan
17
4 / 1 / 6
11,718
1,172
16,673
5,029
1,740
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Loki
16
3 / 1 / 3
11,069
1,107
7,256
6,187
3,164
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
pargelon
Cthulhu
17
2 / 1 / 11
10,818
1,082
8,164
10,780
9,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Neith
xhannah
Neith
16
0 / 1 / 11
10,183
1,018
7,713
7,264
2,779
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
šmurf
Chaac
17
6 / 3 / 7
10,815
1,082
18,123
14,550
13,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
53
7
Kills
15
15
Deaths
7
21
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
1
4
5
L
Da Ji
 
Da Ji
0
9
5
0.28
W
Kukulkan
DrPH1L PHD
Kukulkan
4
1
6
7
L
2
2
4
2
L
Scylla
The_Muffer
Scylla
0
2
4
1
W
Loki
3
1
3
4.5
L
Ymir
2
1
4
4
W
Cthulhu
pargelon
Cthulhu
2
1
11
7.5
W
Neith
xhannah
Neith
0
1
11
5.5
W
Chaac
šmurf
Chaac
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,431
Damage
57,929
63,812
Taken
43,810
37,550
Mitigated
31,160
6,588
Healing
11,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
8,564
3,662
0
861
9,733
3,473
0
2,492
7,078
0
23,995
L
Da Ji
 
Da Ji
4,936
1,468
0
64
18,729
6,968
0
7,292
11,013
0
10,669
W
Kukulkan
DrPH1L PHD
Kukulkan
16,673
951
84
1,651
5,029
1,740
0
3,976
1,053
50,318
0
L
10,433
2,059
145
1,909
9,422
3,974
0
2,747
6,519
25,752
0
L
Scylla
The_Muffer
Scylla
9,307
1,030
0
0
7,953
2,335
0
2,628
5,196
35,157
0
W
Loki
7,256
779
336
1,885
6,187
3,164
0
2,208
3,979
0
29,921
L
Ymir
6,191
493
0
3,609
17,975
20,800
0
9,013
8,401
15,496
0
W
Cthulhu
pargelon
Cthulhu
8,164
715
350
688
10,780
9,620
0
5,185
5,595
15,748
0
W
Neith
xhannah
Neith
7,713
2,229
0
924
7,264
2,779
0
5,455
1,809
0
16,730
W
Chaac
šmurf
Chaac
18,123
2,386
0
5,115
14,550
13,857
0
9,107
5,443
0
33,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,387
Gold Earned
54,603
159
Minions Killed
218
4
Camps Cleared
13
923,776
Distance Traveled
978,645
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,555
1,056
36
4
1
181,317
2
L
Da Ji
9,375
938
11
1
0
179,212
0
W
Kukulkan
11,718
1,172
87
9
8
197,298
1
L
Agni
11,123
1,112
42
4
0
169,027
1
L
Scylla
9,655
966
55
6
3
200,310
0
W
Loki
11,069
1,107
45
5
2
204,679
0
L
Ymir
10,679
1,068
15
2
0
193,910
0
W
Cthulhu
10,818
1,082
37
4
1
181,518
0
W
Neith
10,183
1,018
27
3
0
188,167
0
W
Chaac
10,815
1,082
22
2
2
206,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role