Player Matchup

Atlas
Atlas
Dragonsterf
Atlas
Level 160
God Stats
218W - 168L
1,647 SR
Queue Stats
541W - 495L
1,696 Elo+
Party 1
Nemesis
Nemesis
HiddenShad0w1
Nemesis
Level 159
God Stats
4W - 3L
1,747 SR
Queue Stats
473W - 390L
1,693 Elo+
Party 1
Mulan
Mulan
InsidiousMelon
Mulan
Level 117
God Stats
86W - 97L
1,563 SR
Queue Stats
233W - 210L
1,597 Elo+
Party 1
Jing Wei
Jing Wei
Ninco
Jing Wei
Level 119
God Stats
8W - 5L
1,610 SR
Queue Stats
38W - 30L
1,659 Elo+
Party 1
Zeus
Zeus
Vastet
Zeus
Level 146
God Stats
30W - 35L
1,576 SR
Queue Stats
86W - 88L
1,521 Elo+
Party 1
Team Averages
Level 140
1,629 SR
1,633 Elo+

VS

Team Averages
Level 107
1,481 SR
1,511 Elo+
Cliodhna
Cliodhna
ShimikazeIX
Cliodhna
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 84L
1,610 Elo+
Solo
Hades
Hades
TheEternalUland
Hades
Level 75
God Stats
1W - 4L
1,346 SR
Queue Stats
95W - 118L
1,449 Elo+
Solo
Bellona
Bellona
pehpay
Bellona
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,383 Elo+
Solo
Nu Wa
Nu Wa
rafapscampos
Nu Wa
Level 145
God Stats
41W - 26L
1,557 SR
Queue Stats
55W - 43L
1,632 Elo+
Solo
Skadi
Skadi
ufameauma28
Skadi
Level 160
God Stats
0W - 4L
1,500 SR
Queue Stats
308W - 323L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 12
7,806
781
6,652
9,670
11,829
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
15
3 / 2 / 9
8,052
805
6,009
8,496
3,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

16
6 / 0 / 4
8,348
835
5,316
5,330
2,341
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jing Wei
Ninco
Jing Wei
15
2 / 0 / 3
8,191
819
5,183
7,025
2,469
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zeus
Vastet
Zeus
15
3 / 1 / 5
8,258
826
8,768
5,185
1,586
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
ShimikazeIX
Cliodhna
14
3 / 4 / 1
7,789
779
10,659
10,535
4,116
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 2 / 0
6,536
654
892
3,642
1,601
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
pehpay
Bellona
13
0 / 4 / 3
7,306
731
1,298
9,974
8,321
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
0 / 3 / 3
7,591
759
8,032
7,064
2,074
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 3 / 0
7,186
719
4,362
8,668
2,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
16
Kills
4
4
Deaths
16
33
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
1
12
8
W
Nemesis
3
2
9
3.75
W
6
0
4
8
W
Jing Wei
Ninco
Jing Wei
2
0
3
3.5
L
Cliodhna
ShimikazeIX
Cliodhna
3
4
1
0.88
L
0
2
0
0
W
Zeus
Vastet
Zeus
3
1
5
5.5
L
Bellona
pehpay
Bellona
0
4
3
0.38
L
0
3
3
0.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,928
Damage
25,243
35,706
Taken
39,883
21,893
Mitigated
18,894
7,511
Healing
7,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,652
1,668
0
885
9,670
11,829
0
1,700
7,838
17,745
0
W
Nemesis
6,009
1,943
0
1,587
8,496
3,668
306
1,319
7,067
0
15,953
W
5,316
562
0
1,058
5,330
2,341
0
1,676
3,554
0
20,427
W
Jing Wei
Ninco
Jing Wei
5,183
3,096
0
3,080
7,025
2,469
581
2,258
4,551
0
40,994
L
Cliodhna
ShimikazeIX
Cliodhna
10,659
1,103
0
1,335
10,535
4,116
0
3,922
6,613
0
29,713
L
892
121
148
1,084
3,642
1,601
0
1,650
1,992
7,312
0
W
Zeus
Vastet
Zeus
8,768
451
0
901
5,185
1,586
326
1,313
3,772
42,664
0
L
Bellona
pehpay
Bellona
1,298
354
1,133
1,500
9,974
8,321
0
5,190
4,773
0
7,459
L
8,032
2,734
0
229
7,064
2,074
1,365
1,314
5,720
30,474
0
L
4,362
1,402
0
1,926
8,668
2,782
0
3,344
5,217
0
23,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,655
Gold Earned
36,408
249
Minions Killed
164
0
Camps Cleared
0
1,110,815
Distance Traveled
863,997
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,806
781
11
1
0
215,496
2
W
Nemesis
8,052
805
28
3
0
234,131
2
W
Mulan
8,348
835
37
4
0
244,209
0
W
Jing Wei
8,191
819
91
9
0
208,065
0
L
Cliodhna
7,789
779
40
4
0
208,451
1
L
Hades
6,536
654
25
3
0
80,734
2
W
Zeus
8,258
826
82
8
0
208,914
2
L
Bellona
7,306
731
9
1
0
199,759
0
L
Nu Wa
7,591
759
51
5
0
189,084
2
L
Skadi
7,186
719
39
4
0
185,969
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role