Player Matchup

Anhur
Anhur
Ge1mane
Anhur
Level 149
God Stats
2W - 3L
1,466 SR
Queue Stats
389W - 413L
1,464 Elo+
Solo
Olorun
Olorun
Murgle64
Olorun
Level 88
God Stats
3W - 2L
1,500 SR
Queue Stats
279W - 224L
1,583 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
NV Madman
Morgan Le Fay
Level 125
God Stats
6W - 8L
1,735 SR
Queue Stats
431W - 440L
1,523 Elo+
Solo
Ares
Ares
Philmoore
Ares
Level 86
God Stats
5W - 2L
1,721 SR
Queue Stats
226W - 175L
1,598 Elo+
Party 1
Ganesha
Ganesha
homelesspeople
Ganesha
Level 29
God Stats
9W - 6L
1,822 SR
Queue Stats
156W - 124L
1,605 Elo+
Party 1
Team Averages
Level 95
1,649 SR
1,555 Elo+

VS

Team Averages
Level 73
1,445 SR
1,539 Elo+
Tsukuyomi
Tsukuyomi
Kienai
Tsukuyomi
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,642 Elo+
Solo
Baron Samedi
Baron Samedi
RickF__ingDalton
Baron Samedi
Level 89
God Stats
3W - 2L
1,494 SR
Queue Stats
217W - 220L
1,443 Elo+
Solo
Sol
Sol
Sad Compy
Sol
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 85L
1,536 Elo+
Party 2
Loki
Loki
Tacoholic x
Loki
Level 67
God Stats
1W - 1L
1,268 SR
Queue Stats
177W - 177L
1,512 Elo+
Party 2
Achilles
Achilles
xI Achilles Ix1
Achilles
Level 117
God Stats
4W - 1L
1,461 SR
Queue Stats
118W - 102L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Ge1mane
Anhur
16
4 / 5 / 7
9,241
840
10,615
10,541
4,588
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
Murgle64
Olorun
15
6 / 7 / 6
8,821
802
7,248
14,903
6,654
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
NV Madman
Morgan Le Fay
15
3 / 5 / 4
8,158
742
8,893
10,819
4,411
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ares
14
3 / 7 / 7
8,362
760
5,573
14,369
15,535
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
0 / 5 / 13
8,378
762
10,261
17,331
20,281
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Kienai
Tsukuyomi
18
10 / 4 / 18
10,714
974
22,646
13,767
7,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
RickF__ingDalton
Baron Samedi
15
4 / 4 / 13
9,133
830
10,127
10,554
4,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
4 / 2 / 17
10,038
913
10,000
6,946
2,526
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
7 / 4 / 12
10,008
910
9,252
8,273
3,064
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
15
4 / 4 / 17
9,442
858
8,633
22,288
15,518
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
106
16
Kills
29
29
Deaths
18
37
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Anhur
Ge1mane
Anhur
4
5
7
1.5
W
Tsukuyomi
Kienai
Tsukuyomi
10
4
18
4.75
L
Olorun
Murgle64
Olorun
6
7
6
1.29
L
Morgan Le Fay
NV Madman
Morgan Le Fay
3
5
4
1
L
Ares
3
7
7
0.93
W
Baron Samedi
RickF__ingDalton
Baron Samedi
4
4
13
2.63
W
4
2
17
6.25
W
7
4
12
3.25
L
0
5
13
1.3
W
Achilles
4
4
17
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,590
Damage
60,658
67,963
Taken
61,828
51,469
Mitigated
32,403
17,671
Healing
24,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Ge1mane
Anhur
10,615
4,064
674
280
10,541
4,588
856
2,636
7,713
0
20,651
W
Tsukuyomi
Kienai
Tsukuyomi
22,646
5,359
935
5,304
13,767
7,173
929
6,828
6,879
0
36,773
L
Olorun
Murgle64
Olorun
7,248
4,151
4,007
3,512
14,903
6,654
0
3,998
10,743
9,638
0
L
Morgan Le Fay
NV Madman
Morgan Le Fay
8,893
671
701
1,540
10,819
4,411
461
2,001
8,711
23,215
0
L
Ares
5,573
101
1,944
910
14,369
15,535
270
6,278
7,784
6,506
0
W
Baron Samedi
RickF__ingDalton
Baron Samedi
10,127
354
2,301
3,321
10,554
4,122
1,222
6,281
4,273
17,126
0
W
10,000
1,601
793
3,080
6,946
2,526
2,467
4,579
2,355
36,271
0
W
9,252
943
738
1,219
8,273
3,064
314
4,413
3,826
0
14,439
L
10,261
725
1,764
2,339
17,331
20,281
357
5,214
11,708
21,353
0
W
Achilles
8,633
2,193
338
6,376
22,288
15,518
540
9,664
12,520
0
13,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,960
Gold Earned
49,335
75
Minions Killed
111
0
Camps Cleared
0
863,816
Distance Traveled
1,041,028
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,241
840
30
3
0
160,030
1
W
Tsukuyomi
10,714
974
26
2
0
229,007
2
L
Olorun
8,821
802
13
1
0
166,061
1
L
Morgan Le Fay
8,158
742
28
3
0
177,619
1
L
Ares
8,362
760
3
0
0
172,543
0
W
Baron Samedi
9,133
830
13
1
0
183,406
3
W
Sol
10,038
913
55
5
0
208,782
2
W
Loki
10,008
910
12
1
0
216,365
0
L
Ganesha
8,378
762
1
0
0
187,563
0
W
Achilles
9,442
858
5
0
0
203,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role