Player Matchup

Fafnir
Fafnir
BassPants908134
Fafnir
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 49L
1,549 Elo+
Solo
Merlin
Merlin
GabrielMM2001
Merlin
Level 93
God Stats
3W - 7L
1,304 SR
Queue Stats
320W - 339L
1,479 Elo+
Solo
Mercury
Mercury
MadaraUchiha13
Mercury
Level 79
God Stats
7W - 10L
1,485 SR
Queue Stats
154W - 141L
1,473 Elo+
Solo
He Bo
He Bo
PapaThiqq
He Bo
Level 92
God Stats
6W - 9L
1,243 SR
Queue Stats
435W - 457L
1,460 Elo+
Solo
Jing Wei
Jing Wei
RIGARRDO
Jing Wei
Level 119
God Stats
5W - 4L
1,532 SR
Queue Stats
727W - 717L
1,511 Elo+
Solo
Team Averages
Level 100
1,413 SR
1,494 Elo+

VS

Team Averages
Level 105
1,439 SR
1,507 Elo+
Olorun
Olorun
 
Olorun
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Bossman98763
Bastet
Level 102
God Stats
13W - 8L
1,591 SR
Queue Stats
43W - 26L
1,570 Elo+
Solo
Tiamat
Tiamat
Scoren1
Tiamat
Level 144
God Stats
1W - 4L
1,170 SR
Queue Stats
130W - 125L
1,547 Elo+
Solo
Achilles
Achilles
SirRogelio
Achilles
Level 52
God Stats
43W - 43L
1,465 SR
Queue Stats
245W - 278L
1,382 Elo+
Solo
Nike
Nike
iSxkke
Nike
Level 68
God Stats
1W - 2L
1,471 SR
Queue Stats
62W - 71L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 2
5,047
505
1,999
8,604
6,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
2 / 4 / 1
6,003
600
4,142
5,359
1,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
2 / 2 / 1
5,436
544
2,740
7,095
1,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Short Bow

Short Bow

+15%
Attack Speed

He Bo
PapaThiqq
He Bo
8
0 / 6 / 1
4,957
496
4,326
7,406
4,329
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
RIGARRDO
Jing Wei
9
1 / 4 / 2
5,259
526
4,064
6,703
1,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
5 / 1 / 3
7,071
707
6,090
6,430
1,987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bastet
11
7 / 1 / 4
6,466
647
5,070
6,070
1,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
Scoren1
Tiamat
11
4 / 1 / 6
6,565
657
4,915
6,172
3,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
SirRogelio
Achilles
9
1 / 3 / 6
5,512
551
4,854
6,921
2,838
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nike
iSxkke
Nike
12
3 / 0 / 2
6,828
683
4,571
6,741
4,078
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
6
Kills
20
21
Deaths
6
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
5
1
3
6.5
L
1
5
2
0.4
W
Bastet
7
1
4
9
L
2
4
1
0.63
L
2
2
1
1.25
L
He Bo
PapaThiqq
He Bo
0
6
1
0.08
L
Jing Wei
RIGARRDO
Jing Wei
1
4
2
0.5
W
Tiamat
Scoren1
Tiamat
4
1
6
7
W
Achilles
SirRogelio
Achilles
1
3
6
1.33
W
Nike
iSxkke
Nike
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,271
Damage
25,500
35,167
Taken
32,334
15,773
Mitigated
14,208
8,789
Healing
10,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
6,090
3,482
100
3,938
6,430
1,987
942
596
5,834
41,170
0
L
1,999
705
0
1,152
8,604
6,287
0
3,336
5,146
8,004
0
W
Bastet
5,070
1,672
0
2,660
6,070
1,882
380
1,897
4,173
0
22,109
L
4,142
243
0
1,205
5,359
1,465
0
1,018
4,276
31,014
0
L
2,740
604
0
2,953
7,095
1,771
0
1,985
4,846
0
24,327
L
He Bo
PapaThiqq
He Bo
4,326
85
0
1,478
7,406
4,329
0
0
7,406
23,248
0
L
Jing Wei
RIGARRDO
Jing Wei
4,064
3,041
0
2,001
6,703
1,921
378
4,179
2,488
0
26,215
W
Tiamat
Scoren1
Tiamat
4,915
1,086
0
2,664
6,172
3,423
441
2,531
3,641
28,480
0
W
Achilles
SirRogelio
Achilles
4,854
1,489
0
434
6,921
2,838
0
1,682
5,104
0
20,616
W
Nike
iSxkke
Nike
4,571
502
0
500
6,741
4,078
26
3,761
2,980
0
33,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,702
Gold Earned
32,442
241
Minions Killed
284
0
Camps Cleared
0
930,621
Distance Traveled
993,360
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,071
707
69
7
0
177,006
3
L
Fafnir
5,047
505
13
1
0
206,689
1
W
Bastet
6,466
647
43
4
0
209,404
3
L
Merlin
6,003
600
62
6
0
176,573
0
L
Mercury
5,436
544
54
5
0
220,877
2
L
He Bo
4,957
496
53
5
0
161,525
0
L
Jing Wei
5,259
526
59
6
0
164,957
2
W
Tiamat
6,565
657
65
7
0
201,331
2
W
Achilles
5,512
551
33
3
0
205,541
1
W
Nike
6,828
683
74
7
0
200,078
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role