Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
BadVLADIMIR
Gilgamesh
Level 160
God Stats
1W - 1L
1,603 SR
Queue Stats
4W - 2L
1,733 Elo+
Party 1
Baron Samedi
Baron Samedi
GGoBlin21Noob
Baron Samedi
Level 113
God Stats
37W - 23L
1,693 SR
Queue Stats
447W - 460L
1,536 Elo+
Solo
Cupid
Cupid
Prallemann
Cupid
Level 160
God Stats
10W - 12L
1,448 SR
Queue Stats
185W - 186L
1,471 Elo+
Solo
Ah Puch
Ah Puch
lethelhound
Ah Puch
Level 128
God Stats
4W - 3L
1,499 SR
Queue Stats
195W - 194L
1,529 Elo+
Solo
Team Averages
Level 138
1,548 SR
1,554 Elo+

VS

Team Averages
Level 109
1,603 SR
1,457 Elo+
Hera
Hera
 
Hera
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
CritceX
Sol
Level 79
God Stats
3W - 5L
1,479 SR
Queue Stats
70W - 66L
1,436 Elo+
Party 2
Nemesis
Nemesis
CrossFire065
Nemesis
Level 101
God Stats
4W - 6L
1,775 SR
Queue Stats
162W - 155L
1,530 Elo+
Party 2
Jormungandr
Jormungandr
akuza34
Jormungandr
Level 126
God Stats
3W - 2L
1,674 SR
Queue Stats
32W - 33L
1,213 Elo+
Solo
Mulan
Mulan
МARS
Mulan
Level 149
God Stats
4W - 4L
1,583 SR
Queue Stats
36W - 29L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
14
2 / 7 / 3
8,324
520
6,768
14,781
5,372
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
BadVLADIMIR
Gilgamesh
13
2 / 6 / 1
7,783
486
6,862
18,220
9,134
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
GGoBlin21Noob
Baron Samedi
1
0 / 0 / 0
4,587
287
0
0
0
Cupid
15
2 / 5 / 4
8,788
549
5,162
11,352
3,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
lethelhound
Ah Puch
14
2 / 4 / 3
8,155
510
9,440
9,544
3,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
9 / 2 / 4
10,088
631
9,853
7,112
2,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
16
4 / 4 / 2
9,620
601
9,007
11,107
3,039
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nemesis
CrossFire065
Nemesis
18
4 / 1 / 4
10,529
658
9,512
11,294
8,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
akuza34
Jormungandr
13
0 / 2 / 6
7,527
470
5,309
11,076
6,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mulan
МARS
Mulan
16
4 / 1 / 5
9,689
606
7,001
11,048
7,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
42
8
Kills
21
22
Deaths
10
11
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
2
7
3
0.5
W
Hera
 
Hera
9
2
4
5.5
L
Gilgamesh
BadVLADIMIR
Gilgamesh
2
6
1
0.42
W
Sol
4
4
2
1.25
W
Nemesis
CrossFire065
Nemesis
4
1
4
6
L
Baron Samedi
GGoBlin21Noob
Baron Samedi
0
0
0
0
L
Cupid
2
5
4
0.8
W
Jormungandr
akuza34
Jormungandr
0
2
6
1.5
L
Ah Puch
lethelhound
Ah Puch
2
4
3
0.88
W
Mulan
МARS
Mulan
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,232
Damage
40,682
53,897
Taken
51,637
21,583
Mitigated
28,479
11,429
Healing
18,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
6,768
195
0
1,302
14,781
5,372
0
5,773
8,880
0
53,182
W
Hera
 
Hera
9,853
2,190
125
2,199
7,112
2,459
277
1,528
5,546
70,118
0
L
Gilgamesh
BadVLADIMIR
Gilgamesh
6,862
1,689
0
4,064
18,220
9,134
0
4,831
13,375
0
35,841
W
Sol
9,007
4,385
0
4,281
11,107
3,039
3,351
859
10,248
69,336
0
W
Nemesis
CrossFire065
Nemesis
9,512
4,455
0
4,704
11,294
8,822
275
528
10,286
0
77,175
L
Baron Samedi
GGoBlin21Noob
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0
L
Cupid
5,162
2,447
0
3,996
11,352
3,721
940
8,481
2,575
0
50,006
W
Jormungandr
akuza34
Jormungandr
5,309
855
0
1,266
11,076
6,777
515
4,230
6,810
30,627
0
L
Ah Puch
lethelhound
Ah Puch
9,440
937
0
2,067
9,544
3,356
0
4,492
4,898
50,890
0
W
Mulan
МARS
Mulan
7,001
1,358
0
5,919
11,048
7,382
69
2,295
8,725
0
70,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,637
Gold Earned
47,453
358
Minions Killed
579
0
Camps Cleared
0
1,218,328
Distance Traveled
1,651,825
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
8,324
520
101
6
0
328,371
3
W
Hera
10,088
631
114
7
0
322,850
7
L
Gilgamesh
7,783
486
75
5
0
320,876
1
W
Sol
9,620
601
125
8
0
292,515
1
W
Nemesis
10,529
658
160
10
0
356,241
2
L
Baron Samedi
4,587
287
0
0
0
0
0
L
Cupid
8,788
549
91
6
0
277,115
1
W
Jormungandr
7,527
470
53
3
0
326,527
4
L
Ah Puch
8,155
510
91
6
0
291,966
5
W
Mulan
9,689
606
127
8
0
353,692
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role