Player Matchup

Osiris
Osiris
 
Osiris
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
DoubleDrPerky
Sun Wukong
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 52L
1,406 Elo+
Party 3
Izanami
Izanami
ItsJustGhvst
Izanami
Level 100
God Stats
14W - 14L
1,701 SR
Queue Stats
208W - 203L
1,532 Elo+
Solo
Sol
Sol
LtMantisToboggan
Sol
Level 137
God Stats
0W - 1L
1,529 SR
Queue Stats
15W - 15L
1,415 Elo+
Party 3
Mercury
Mercury
SpicyWaters
Mercury
Level 109
God Stats
1W - 2L
1,485 SR
Queue Stats
71W - 79L
1,466 Elo+
Party 1
Team Averages
Level 104
1,543 SR
1,464 Elo+

VS

Team Averages
Level 128
1,615 SR
1,454 Elo+
Medusa
Medusa
AbyssEmperor V
Medusa
Level 160
God Stats
4W - 6L
1,759 SR
Queue Stats
291W - 316L
1,459 Elo+
Party 2
Vamana
Vamana
ArchAethon
Vamana
Level 159
God Stats
32W - 23L
1,619 SR
Queue Stats
291W - 270L
1,517 Elo+
Party 2
Sobek
Sobek
MedicatedSoul
Sobek
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 43L
1,295 Elo+
Party 2
Baron Samedi
Baron Samedi
PIayboiVonte
Baron Samedi
Level 46
God Stats
2W - 0L
1,748 SR
Queue Stats
53W - 60L
1,510 Elo+
Solo
Set
Set
ShaunTooNice
Set
Level 133
God Stats
2W - 2L
1,451 SR
Queue Stats
182W - 182L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
0 / 5 / 0
7,561
540
3,076
9,419
9,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sun Wukong
DoubleDrPerky
Sun Wukong
11
2 / 5 / 0
6,271
448
6,361
11,333
4,844
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Izanami
ItsJustGhvst
Izanami
13
2 / 4 / 1
8,045
575
7,634
9,919
3,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 3 / 2
6,676
477
5,155
7,904
2,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
SpicyWaters
Mercury
12
1 / 4 / 0
7,070
505
2,914
10,410
3,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 7
7,164
512
4,632
6,979
2,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
ArchAethon
Vamana
15
7 / 0 / 6
9,371
669
9,418
11,574
14,397
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 0 / 9
7,195
514
5,084
9,269
7,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
PIayboiVonte
Baron Samedi
14
3 / 1 / 2
8,029
574
4,923
6,855
3,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
9 / 2 / 4
8,955
640
10,218
10,364
3,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
49
5
Kills
21
21
Deaths
5
3
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
5
0
0
W
1
2
7
2.25
W
Vamana
ArchAethon
Vamana
7
0
6
10
L
Sun Wukong
DoubleDrPerky
Sun Wukong
2
5
0
0.4
L
Izanami
ItsJustGhvst
Izanami
2
4
1
0.63
L
0
3
2
0.33
W
1
0
9
5.5
W
Baron Samedi
PIayboiVonte
Baron Samedi
3
1
2
4
W
9
2
4
5.5
L
Mercury
SpicyWaters
Mercury
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,140
Damage
34,275
48,985
Taken
45,041
23,040
Mitigated
32,281
14,688
Healing
18,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
3,076
1,299
0
2,341
9,419
9,391
666
0
9,419
0
48,474
W
4,632
1,489
0
1,988
6,979
2,960
1,045
1,067
5,912
0
51,997
W
Vamana
ArchAethon
Vamana
9,418
3,910
0
4,792
11,574
14,397
160
191
11,383
0
49,962
L
Sun Wukong
DoubleDrPerky
Sun Wukong
6,361
1,371
200
2,781
11,333
4,844
0
3,289
7,988
0
32,970
L
Izanami
ItsJustGhvst
Izanami
7,634
3,868
0
2,091
9,919
3,591
910
2,120
7,657
0
54,747
L
5,155
1,620
0
3,151
7,904
2,163
423
2,417
5,429
43,254
0
W
5,084
800
0
4,060
9,269
7,863
81
2,509
6,760
15,182
0
W
Baron Samedi
PIayboiVonte
Baron Samedi
4,923
402
142
2,974
6,855
3,156
258
1,118
5,737
52,982
0
W
10,218
4,426
0
4,341
10,364
3,905
0
270
10,094
0
56,837
L
Mercury
SpicyWaters
Mercury
2,914
614
0
4,124
10,410
3,051
0
1,827
8,485
0
38,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,623
Gold Earned
40,714
439
Minions Killed
454
0
Camps Cleared
0
1,385,943
Distance Traveled
1,492,636
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,561
540
116
8
0
248,009
1
W
Medusa
7,164
512
107
8
0
267,901
6
W
Vamana
9,371
669
113
8
0
320,471
0
L
Sun Wukong
6,271
448
43
3
0
291,283
5
L
Izanami
8,045
575
112
8
0
262,236
6
L
Sol
6,676
477
92
7
0
255,581
4
W
Sobek
7,195
514
22
2
0
310,398
5
W
Baron Samedi
8,029
574
113
8
0
272,528
0
W
Set
8,955
640
99
7
0
321,338
1
L
Mercury
7,070
505
76
5
0
328,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role