Player Matchup

Geb
Geb
ChildshPenguino
Geb
Level 125
God Stats
6W - 5L
1,162 SR
Queue Stats
183W - 117L
1,619 Elo+
Party 2
Raijin
Raijin
DaysWithoutEnd
Raijin
Level 69
God Stats
2W - 3L
1,294 SR
Queue Stats
82W - 87L
1,579 Elo+
Party 1
Ra
Ra
T2_turnt_
Ra
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 31L
1,453 Elo+
Solo
Anhur
Anhur
Zapsterz
Anhur
Level 145
God Stats
19W - 13L
1,523 SR
Queue Stats
194W - 134L
1,690 Elo+
Party 2
Ravana
Ravana
kingPhroge
Ravana
Level 145
God Stats
4W - 2L
1,618 SR
Queue Stats
58W - 66L
1,477 Elo+
Party 1
Team Averages
Level 121
1,419 SR
1,564 Elo+

VS

Team Averages
Level 77
1,562 SR
1,665 Elo+
Anhur
Anhur
 
Anhur
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
CoolZ_Seb
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 3L
1,823 Elo+
Party 3
Terra
Terra
Floqknight
Terra
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 9L
1,828 Elo+
Party 3
Anubis
Anubis
Kodawari
Anubis
Level 90
God Stats
25W - 22L
1,534 SR
Queue Stats
513W - 501L
1,417 Elo+
Solo
Bellona
Bellona
winston52012
Bellona
Level 125
God Stats
1W - 1L
1,774 SR
Queue Stats
52W - 19L
1,759 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 5
7,748
775
4,316
8,487
3,724
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
5 / 2 / 7
8,224
822
15,337
6,501
2,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 1 / 4
7,602
760
4,724
3,787
1,257
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Zapsterz
Anhur
15
5 / 2 / 1
8,588
859
7,259
8,693
2,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ravana
kingPhroge
Ravana
14
1 / 1 / 9
7,390
739
5,598
5,350
1,693
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
1 / 1 / 3
7,643
764
4,611
6,574
1,955
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
CoolZ_Seb
Fenrir
13
3 / 4 / 1
7,078
708
5,409
8,943
4,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Terra
12
1 / 2 / 4
7,288
729
2,912
11,345
8,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
Kodawari
Anubis
13
1 / 5 / 1
6,776
678
3,553
7,403
3,102
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bellona
winston52012
Bellona
13
2 / 3 / 3
7,262
726
8,720
10,859
8,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
20
15
Kills
8
8
Deaths
15
26
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
1
3
2.5
W
2
2
5
2.25
L
Fenrir
CoolZ_Seb
Fenrir
3
4
1
0.88
W
5
2
7
4.25
L
Terra
1
2
4
1.5
L
Anubis
Kodawari
Anubis
1
5
1
0.3
W
2
1
4
4
W
Anhur
Zapsterz
Anhur
5
2
1
2.75
W
Ravana
kingPhroge
Ravana
1
1
9
5.5
L
Bellona
winston52012
Bellona
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,234
Damage
25,205
32,818
Taken
45,124
11,586
Mitigated
26,064
6,332
Healing
7,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
4,611
3,084
0
1,568
6,574
1,955
248
2,962
3,438
0
28,527
W
4,316
101
1,168
1,594
8,487
3,724
145
1,298
7,063
9,890
0
L
Fenrir
CoolZ_Seb
Fenrir
5,409
1,585
0
1,558
8,943
4,079
0
3,831
4,924
0
15,612
W
15,337
1,018
0
510
6,501
2,174
90
1,228
5,200
29,540
0
L
Terra
2,912
509
554
1,294
11,345
8,308
0
5,395
5,229
5,800
0
L
Anubis
Kodawari
Anubis
3,553
266
0
1,341
7,403
3,102
0
4,271
2,898
19,727
0
W
4,724
684
469
611
3,787
1,257
44
1,548
2,215
24,243
0
W
Anhur
Zapsterz
Anhur
7,259
4,930
0
1,490
8,693
2,738
925
1,211
7,376
0
29,996
W
Ravana
kingPhroge
Ravana
5,598
1,209
0
490
5,350
1,693
0
1,180
4,066
0
18,213
L
Bellona
winston52012
Bellona
8,720
2,627
0
1,285
10,859
8,620
0
6,091
4,258
0
21,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,552
Gold Earned
36,047
203
Minions Killed
161
0
Camps Cleared
0
1,007,882
Distance Traveled
990,036
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,643
764
67
7
0
196,720
0
W
Geb
7,748
775
8
1
0
170,511
0
L
Fenrir
7,078
708
27
3
0
203,772
1
W
Raijin
8,224
822
40
4
0
191,134
0
L
Terra
7,288
729
3
0
0
206,735
1
L
Anubis
6,776
678
35
4
0
177,817
2
W
Ra
7,602
760
64
6
0
223,047
0
W
Anhur
8,588
859
57
6
0
200,291
3
W
Ravana
7,390
739
34
3
0
222,899
2
L
Bellona
7,262
726
29
3
0
204,992
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role