Player Matchup

Morgan Le Fay
Morgan Le Fay
Calam1tey
Morgan Le Fay
Level 64
God Stats
6W - 6L
1,635 SR
Queue Stats
227W - 232L
1,536 Elo+
Solo
Bacchus
Bacchus
Chong1nator
Bacchus
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
236W - 227L
1,504 Elo+
Solo
Kali
Kali
HypnosGaming
Kali
Level 86
God Stats
2W - 3L
1,439 SR
Queue Stats
239W - 234L
1,518 Elo+
Solo
Izanami
Izanami
eliminates
Izanami
Level 127
God Stats
24W - 13L
1,717 SR
Queue Stats
335W - 324L
1,517 Elo+
Solo
Baron Samedi
Baron Samedi
iZaintV7
Baron Samedi
Level 104
God Stats
12W - 17L
1,423 SR
Queue Stats
399W - 412L
1,481 Elo+
Solo
Team Averages
Level 106
1,543 SR
1,511 Elo+

VS

Team Averages
Level 115
1,571 SR
1,684 Elo+
Ullr
Ullr
ARCEDBLUU
Ullr
Level 147
God Stats
4W - 6L
1,606 SR
Queue Stats
337W - 334L
1,477 Elo+
Solo
Thoth
Thoth
DarkFluffyDragon
Thoth
Level 154
God Stats
2W - 3L
1,273 SR
Queue Stats
148W - 142L
1,518 Elo+
Party 1
Bellona
Bellona
Grimaptor
Bellona
Level 129
God Stats
1W - 0L
1,582 SR
Queue Stats
40W - 24L
1,992 Elo+
Party 2
Mercury
Mercury
Gymnopedi
Mercury
Level 27
God Stats
2W - 0L
1,719 SR
Queue Stats
13W - 0L
1,988 Elo+
Party 2
Yemoja
Yemoja
NINJABLADE NATE
Yemoja
Level 120
God Stats
12W - 7L
1,676 SR
Queue Stats
96W - 92L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Calam1tey
Morgan Le Fay
17
1 / 10 / 4
10,700
465
11,634
16,060
7,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Chong1nator
Bacchus
15
1 / 4 / 3
10,124
440
8,575
23,760
34,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Magic Focus

Magic Focus

+20
Magical Power

18
1 / 8 / 4
10,985
478
7,232
23,216
11,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
eliminates
Izanami
18
8 / 9 / 1
11,552
502
20,180
21,689
9,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
iZaintV7
Baron Samedi
17
1 / 7 / 1
10,929
475
15,429
20,834
18,988
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
17
0 / 6 / 7
10,787
469
6,722
15,431
5,253
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

20
11 / 4 / 7
13,852
602
17,096
15,429
5,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
Grimaptor
Bellona
20
2 / 1 / 6
13,151
572
9,776
22,579
23,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
Gymnopedi
Mercury
20
24 / 0 / 6
16,909
735
40,566
21,148
10,837
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
1 / 1 / 18
11,681
508
5,152
18,807
21,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
82
12
Kills
38
38
Deaths
12
13
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Ullr
0
6
7
0.58
L
Morgan Le Fay
Calam1tey
Morgan Le Fay
1
10
4
0.3
L
Bacchus
Chong1nator
Bacchus
1
4
3
0.63
W
11
4
7
3.63
W
Bellona
Grimaptor
Bellona
2
1
6
5
W
Mercury
Gymnopedi
Mercury
24
0
6
27
L
1
8
4
0.38
W
1
1
18
10
L
Izanami
eliminates
Izanami
8
9
1
0.94
L
Baron Samedi
iZaintV7
Baron Samedi
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,050
Damage
79,312
105,559
Taken
93,394
81,466
Mitigated
66,709
23,489
Healing
29,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
6,722
2,093
0
500
15,431
5,253
4,650
2,391
13,040
0
73,984
L
Morgan Le Fay
Calam1tey
Morgan Le Fay
11,634
889
0
2,133
16,060
7,100
0
4,262
11,798
78,072
0
L
Bacchus
Chong1nator
Bacchus
8,575
851
784
3,676
23,760
34,457
32
8,317
15,443
34,286
0
W
17,096
874
0
3,930
15,429
5,468
2,922
7,272
8,157
101,925
0
W
Bellona
Grimaptor
Bellona
9,776
1,931
0
9,071
22,579
23,214
1,808
13,666
8,913
0
89,732
W
Mercury
Gymnopedi
Mercury
40,566
25,708
0
5,228
21,148
10,837
1,581
6,570
14,578
0
198,441
L
7,232
2,480
0
4,278
23,216
11,090
0
3,933
19,283
0
89,786
W
5,152
1,483
5,790
4,883
18,807
21,937
906
5,739
12,646
22,641
3,042
L
Izanami
eliminates
Izanami
20,180
11,460
0
5,150
21,689
9,831
482
5,214
16,475
0
95,454
L
Baron Samedi
iZaintV7
Baron Samedi
15,429
1,465
393
7,075
20,834
18,988
354
317
20,517
80,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,290
Gold Earned
66,380
592
Minions Killed
737
0
Camps Cleared
0
2,041,206
Distance Traveled
2,358,314
28
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
10,787
469
121
5
0
391,235
1
L
Morgan Le Fay
10,700
465
127
6
0
394,975
10
L
Bacchus
10,124
440
54
2
0
437,087
4
W
Thoth
13,852
602
166
7
0
421,910
2
W
Bellona
13,151
572
178
8
0
483,478
6
W
Mercury
16,909
735
236
10
0
636,977
0
L
Kali
10,985
478
127
6
0
465,131
1
W
Yemoja
11,681
508
36
2
0
424,714
3
L
Izanami
11,552
502
135
6
0
396,238
5
L
Baron Samedi
10,929
475
149
6
0
347,775
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role